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LSValmont

vDog Patrol and VDog Feral Multiplayer Scripts [v1.9 - updated 05/18/2020]

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This looks interesting . 

Is there any way you guys can add this type of skin/cosmetic to the dogs controlled by the player ?

Good work and thank you in advance ..

bdeb30d7-e639-4430-bcbf-12546b2dc27b.jpg

27a545b3-15f0-4648-88b4-9ea012c09663.jpg

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Any ETA for your "vScripts Suite" release?

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Yay! the last ArmA3 update seems to have fixed the Dedicated server graphics bug. so setting to "true" enemy aware of dog, can be used. :yay:

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Any update on "vScripts Suite"?

 

Not sure if the graphics bug on dedicated has been eliminated buy AI ignoring the dogs?, they dont seem to shoot at them. Will have to test further ....

 

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Tested & they do react, but a lot slower on a Dedicated than on your own PC, which in some ways is helpful 😁 as the dogs last longer in a mission.

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On 11/25/2021 at 9:27 AM, jgaz-uk said:

Any update on "vScripts Suite"?

 

Not sure if the graphics bug on dedicated has been eliminated buy AI ignoring the dogs?, they dont seem to shoot at them. Will have to test further ....

 

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Tested & they do react, but a lot slower on a Dedicated than on your own PC, which in some ways is helpful 😁 as the dogs last longer in a mission.

 

Sadly I've put the vScripts Suite on hold due to this ticket not happening:

https://feedback.bistudio.com/T158770

 

Basically the suite has its own "Medical" system like many other other scripted solutions and that system is not compatible with the default "Heal" action that is forced on players everytime they are wounded, taking a good portion of their screen and also interfering with other addActions.

 

There are mods like ACE that remove these "Default Actions" so that they don't interfere with their own systems but since the vScripts Suite is a "Modless" solution then not being able to disable those actions via a scripted command defeats its purpose and forces player to download mods.

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