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GF ALIAS Anomaly Spawner Script

by

GEORGE FLOROS [GR]

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Description:

GF ALIAS Anomaly Spawner Script  , is a configurable spawner for ALIAS Anomaly Scripts.
You are free to do anything but i would like to give me Credits for this!
Simple and easy to use and adapt .
Have Fun !


Installation / Usage:

For usage instructions and information of how to use the GF ALIAS Anomaly Spawner Script please refer to the included documentation and/or example mission.
Place in your mission the files . There is everything included , in the initServer.sqf  , to copy paste in your mission .

 

https://community.bistudio.com/wiki/SQF_syntax
Don't try to open this with the simple notepad.
For everything that is with comment  //  in front  or between /*
means that it is disabled , so there is no need to delete the extra lines.

You can open this ex:
with notepad++
https://notepad-plus-plus.org/

ArmA 3 | Notepad ++ SQF tutorial
https://www.youtube.com/watch?v=aI5P7gp3x90

and also use the extra pluggins
(this way will be better , it will give also some certain colors to be able to detect ex. problems )
http://www.armaholic.com/page.php?id=8680

or use any other program for editing .

For the Compilation List of my GF Scripts , you can search in:
https://forums.bohemia.net/forums/topic/215850-compilation-list-of-my-gf-scripts/

BI Forum Ravage Club Owner :
https://forums.bohemia.net/clubs/73-bi-forum-ravage-club/


Notes:

GF ALIAS Anomaly Spawner Script  , is a configurable spawner for ALIAS Anomaly Scripts.
I was asked several times on how to spawn them automatically ,
without any editing in the 3D editor and create multiple spawns.
This is why i created this spawner :
The scripts of ALIAS are NOT included !

 

This Spawner Script is supporting the following :

Burper
Farty
Flamer
Screamer
Smuggler
Sparky
Steamer
Strigoi
Worm

 

Everything in the description.ext , is ready to use with these scripts.
There are settings for :

Debug
Max Number of the spawned scripts
Blacklist Zone distance
Safe distance spawn from players
Select ( scripts )

 

The spawner will work automatically , without need of placing Markers in the 3Deditor.
The spawn position will be random.

 

#CAUTION :
Inside the Description.ext , the initServer.sqf and the initplayerlocal.sqf ,
there are extra codes for Farty and Flamer Scripts.
If they are not in use , they must be deleted.


Credits and Thanks to :

#SPECIAL THANKS TO ALIAS !
He was my motivation to start scripting.
I'm following him all these years and for me , it's a unique person.
The least that i can say is , thank you ALIAS for everything !

 

Thanks to All script contributors
Thanks to everyone who tries to do the best for this game!
Thanks to BIS for such a great platform .
Thanks to BIS Community and BIS Community Forums .
Thanks to Armaholic Community and Forums .


Changelog:
    
v1.0

 

Forum topic:
- Armaholic forums http://www.armaholic.com/forums.php?m=posts&q=40409

 

Armaholic

GF ALIAS Anomaly Spawner Script

 

On 4/5/2019 at 9:38 PM, GEORGE FLOROS GR said:
On 4/5/2019 at 6:35 PM, aliascartoons said:

Awesome overall work man, thank you for your continuous efforts to make our life easier and the game more interesting!

 

Thank you very much ALIAS  for everything  !

 

PS : You are the Greatest !!!   :thumbs-up:

I have told you and you know that !

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3 hours ago, aliascartoons said:

Awesome overall work man, thank you for your continuous efforts to make our life easier and the game more interesting!

 

Thank you very much ALIAS  for everything  !

 

PS : You are the Greatest !!!   :thumbs-up:

I have told you and you know that ! 

 

 

 

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Changelog:

 

v1.1
    Fixed , the names of the blacklist zones , placed in the 3D editor.

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3 hours ago, aussie battler said:

Great work @GEORGE FLOROS GR, love the Alias scripts.

 

Thank you very much aussie battler , Alias has done a very good work with all his scripts and it's really worth playing wth !

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Hi George,

 

I am a mission newbie. So do I just open an existing mission, and copy and paste all the contents from your

 

Description.ext 

initServer.sqf

initplayerlocal.sqf

 

into the existing mission pbo files of the same name?

 

Then add the anonomly scripts and sounds folder into the same directory as the above files like:

 

Description.ext 

initServer.sqf

initplayerlocal.sqf

AL_swarmer folder

AL_burper folder

Sounds

 

Or do I need to move all the files from AL_xxx folders into scripts?

 

There is also an init.sqf so do I merge the custom code from initserver.sqf into init.sqf instead?

 

Please advise. I want to edit an escape mission to test this.

 

Thank you!

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Hello there Valken !

 

-I don't remember if the sounds for the escape mission are defined in description.ext or in another .hpp file.

 

-The swarmer script was not included in the list , because it's working differently from the other scripts.

 

First , you need to download the Alias scripts that you want to use and add the folder like :

AL_burpy

in the mission folder.

Then you need to add all the files from my example mission , or include them in the files that there are existing.

Inside my files , there are also some comments , that you need to follow , in order to use or exclude the codes , for the Farty and the Flamer scripts.

 

In your case you need to exclude these lines from the , description, initPlayerLocal and initServer.

 

so in your case,  you need only to add in the initServer :

//________________	Main_init	________________
[]execVM "GF_ALIAS_Anomaly_Spawner\Credits.sqf";	//	Please keep the Credits or add them to your Diary
[]execVM "GF_ALIAS_Anomaly_Spawner\Main_init.sqf";

and add the certain ( or all ) the CfgSounds , from the description.

 

If you don't make it to work , i'm here to check this as well.

I'll be waiting for your news !

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Hi GF, 

 

I tried your original mission in Stratis, SP and it works. 

 

But I copy all the scripts to an MP Tanoa mission folder, it would hang at loading.

 

I tried to load it in SP and it loads into the Tanoa map, but no anomalies show up on the map.

 

So is it because the mission.sqm needs to add the anomalies and the set it to MP?

 

Can it be set to randomize the anomalies zone, between x - y distance, except for water, then set to spawn when any active player or AI, but not ambient animals comes within A or B to the zone to save on performance?

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56 minutes ago, Valken said:

I tried your original mission in Stratis, SP and it works. 

 

But I copy all the scripts to an MP Tanoa mission folder, it would hang at loading.

 

I tried to load it in SP and it loads into the Tanoa map, but no anomalies show up on the map.

 

This is tested and working in SP/MP and Dedicated.

Might be that you are doing something wrong ?

 

For the performane , alias scripts will work when a player is close the anomaly, so don't worry about this.

The anomalies spawn position will be on a random ground position.

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Let me try to pack the mission for you to look at

 

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2 hours ago, Valken said:

Let me try to pack the mission for you to look at

 

Ok i'm sending this back !

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I totally agree with you George, the scripts dont effect server performance. It all starts spawning in & moving when players get close to the mission.

 

20180519231141_1.thumb.jpg.d4085e65e4395

 

20180529013425_1.thumb.jpg.49c1cfaa4bc54

 

 

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4 hours ago, aussie battler said:

It all starts spawning in & moving when players get close to the mission.

 

ALIAS has made a great work !

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Hi I'm sorry to bring up this topic, but even following the instructions, I can't spawn or see sfx from most the anomalies.
And the flamer and strigoi aren't showing up.
I dunno why


NVM. I figured out that I'm stoopid.

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11 hours ago, MrStregatto said:

NVM. I figured out that I'm stoopid. 

 

Hello there MrStregatto !

Haha , don't say this !

Is it fine now ?

 

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On 5/28/2019 at 11:09 PM, GEORGE FLOROS GR said:

 

Hello there MrStregatto !

Haha , don't say this !

Is it fine now ?

 

Yes it work fine!

It was me that tried to spawn anomalies only with bots.
But when a player go near the anomalies, everything works fine !

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2 hours ago, WarhammerZeus said:

it crashes each time for me and im not sure why i get this error HERE.

 

The +GF_ALIAS_Anomaly_spawner_Script.Stratis mission linked in the first post appears to be missing the AL_farty folder and the description.ext can't copy something that isn't there.

 

If you know what you are doing, a temporary workaround might be to download AL_farty from here.

Or, wait on a response from @GEORGE FLOROS GR.

 

//	+GF_ALIAS_Anomaly_spawner_Script.Stratis description.ext
//    Ln 88:
#include "AL_farty\equipment_prot_toxic.hpp"

 

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On 8/15/2019 at 4:07 AM, WarhammerZeus said:

why i get this error HERE.

Xu2d4h7.png

 

 

On 8/15/2019 at 6:25 AM, Maff said:

download AL_farty from here. 

 

Thank you very much @Maff !

 

Everything is actually there ready to work , so if you don't want something in all that , you can just exclude ( delete or comment the lines )

 

description.ext

//________________	RscTitles	________________

class RscTitles
{
//________________	Farty	________________
#include "AL_farty\equipment_prot_toxic.hpp"
};

 

initServer.sqf

//________________    Flamer    ________________
#include "AL_flamer\functions_flame.hpp"

 

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6 hours ago, Stalk1st aka NaUdachu said:

how to install scripts from ALIAS.

 

Hello there Stalk1st aka NaUdachu !

Welcome also to BI forums !

 

My script is ready to play with the scripts of ALIAS just by adding the ( ALIAS ) scripts into your  mission folder and check about the settings ( in my script )

 

Further more you can check here :

 

ask me for anything if you don't understand.

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I have encountered a problem. I tried with my own test mission and copied/pasted all the files needed and I changed the description of some files to merge them. I also downloaded FARTY DEMO from Armaholic and placed mod's files inside my folder with no success. There's a problem no matter the file that is said to be missing, is actually there. It sais:

Include file C:\Users\PC\Documents\Arma 3\missions\+GF_ALIAS_Anomaly_Spawner_Script.Stratis\AL_farty\equipment_prot_toxic.hpp not found.

Why is this so?

The same problem appears even with the original test mission. I have placed there AL_farty and the other files needed, but unfortunately it didn't work for me.

My problem is exactly the same as this of @WarhammerZeus... What could be the solution? 🙂

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After a lot of attempts I made it work! 🙂 I even used 200 anomalies instead of 20! I have placed all the AL... folders and sounds in the main folder and also merged all other files. But I still have some errors on the screen. You can see them here: https://easyupload.io/n9dz4a and here: https://easyupload.io/82nykl

What can be wrong? And by the way, is there a way to hide all the notification markers showing where the scripts have spawned in order to make the mission even harder and more realistic?

Thank you in advance! 🙂

Edited: The problem can be somewhere in the file: Main_init.sqf with "waitUntil" - expected to be true or false...

Edited by black_hawk_mw2_87
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On 10/18/2019 at 10:13 PM, black_hawk_mw2_87 said:

Thank you in advance! 🙂

 

Hello there black_hawk_mw2_87 !

 

Sorry for making you waiting , but i was away !

#How is it going?!

 

I just show the photos with the errors and it seems to be a problem inside the script of ALIAS , but so else here is the file ready loaded with all the ALIAS scripts included , from my original test mission that i have in my files , in order for you to check it , because i haven't got that much of spare time to test this further.

 

You can just exclude the foders with the scripts that you don't want.

I'll be waiting for your news !

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