AbueloCeboleta 36 Posted April 4, 2019 This is my first post in this page, I'm sorry if I don't use the avaible tools correctly. Hi everyone, I'm working with a mission and I'm using some scripts, which contain the 'BIS_fnc_showSubtitle'. These scripts work perfectly, but, I also have a script which start with the 'BIS_fnc_cinemaBorder' and then it uses the 'BIS_fnc_showSubtitle'; the problem is that the subtitles from the 'BIS_fnc_showSubtitle' don't show up, since they are covered by the 'BIS_fnc_cinemaBorder'. I have been investigating and I have figured out that if you don't use the 'BIS_fnc_showSubtitle' before using the 'BIS_fnc_cinemaBorder', the subtitles will show up, but if you use it, the subtitles won't appear. Here you have two examples: Code 1: [1, 999, false, false] call BIS_fnc_cinemaBorder; sleep 3; ["Officer","Move!"] spawn BIS_fnc_showSubtitle; Here, the subtitles show up. Code 2: ["Officer","Come on!"] spawn BIS_fnc_showSubtitle; sleep 2; [1, 999, false, false] call BIS_fnc_cinemaBorder; sleep 3; ["Officer","Move!"] spawn BIS_fnc_showSubtitle; The subtitles don't show up due to the black bars of the 'BIS_fnc_cinemaBorder'. Although I could use other functions similar to 'BIS_fnc_showSubtitle', I really like this one, so I hope you can help me. Sorry for English grammatical mistakes. Share this post Link to post Share on other sites
AbueloCeboleta 36 Posted April 19, 2019 If anyone else have this problem, I've found a solution (more or less). Just use this code at the start of the mission: [0, 0, false, false] call BIS_fnc_cinemaBorder; sleep 0.1; [1, 1, false, false] call BIS_fnc_cinemaBorder; I also recommend to use this code during 1 second at least: titleCut ["", "BLACK FADED", 7]; Using these two codes, this problem will be solved. Share this post Link to post Share on other sites