VXR 9 Posted January 2, 2003 The MH47E Chinook has been released for version 1.85 and higher only The script to transport vehicles and personnel isnt finished yes and will be released with version 1.1 get it at the downloadpage Share this post Link to post Share on other sites
tbone 0 Posted January 2, 2003 Great sounds cool any idea when 1.1 will be released? Share this post Link to post Share on other sites
Sadico 1 Posted January 2, 2003 Damn, i love you guys!!! I'm gonna download it right now! Share this post Link to post Share on other sites
VXR 9 Posted January 2, 2003 When the script is finished but our mission/script maker is very busy with making the demomissions for our addons, and we aim to get the other helos released first. Share this post Link to post Share on other sites
Gollum1 0 Posted January 2, 2003 Edit: D´oh, don´t mind me. I read someting wrong. Oh, and no demo mission? Share this post Link to post Share on other sites
VXR 9 Posted January 2, 2003 OFP CWC mean operation flashpoint cold war crisis the reason there is no 1.46 version is because the backhatch only works with 1.75. Share this post Link to post Share on other sites
tbone 0 Posted January 2, 2003 YA i agree with u vixer to release the other helos first and keep up the gret quality addons u guys are the best! Share this post Link to post Share on other sites
PFC_Mike 2 Posted January 2, 2003 how about some pictures? Share this post Link to post Share on other sites
acidcrash 0 Posted January 2, 2003 Picture 1 Picture 2 Picture 3 i like! Share this post Link to post Share on other sites
Jamesia 0 Posted January 2, 2003 Is that a new model or an edited Chinook model? Share this post Link to post Share on other sites
PHY_Hawkeye 0 Posted January 2, 2003 Great Work BAS. You guys have done it again. Bravo I just sent a simple Co-op mission to opflashpoint.org for anyone who want's to see this puppy in action. It may take a while to appear there so I'll try and get some space to provide a link for a short time. Here we go: Co-op Mission Link will only be active for a day. Enjoy. Share this post Link to post Share on other sites
TaNK_Em 0 Posted January 2, 2003 HELL YEAH! 12 MORE MINS TO GO!!! I loved flying the orginal chinook people said to me its a flying brick but there sooo wrong! Great work BAS! Share this post Link to post Share on other sites
Nagual 0 Posted January 2, 2003 ahh, i slept right through release time, but anyhoo, until we get link up on Ballistic site, here is Ballistics MH47E Demo. BAS MH47E Demo Share this post Link to post Share on other sites
TaNK_Em 0 Posted January 2, 2003 Well i tested it and loved it soooo sooo much very great work! Cant wait for the cargo script out. I vote for BAS to make a KC-130 Stratotanker for all the in flight refueling needs  BTW: Nagual did you mean to say the demo mission not the demo helo? Share this post Link to post Share on other sites
miles teg 1 Posted January 2, 2003 I just tried it out. Here are my thoughts on it: Neg. stuff/bugs- 1. Flight characteristics are not bad, but perhaps a tiny bit more sluggish then the regular CH-47. 2. Sometimes in a hot LZ, all the men aboard a chopper somehow die. I'm not sure what caused that... I only saw it happen twice. 3. Enemy machine gunners don't seem to shoot at it like they do the SEB NAM2 Chinook. 4. The door gunner with his excellent minigun, does not seem to ever fire at anyone. Maybe I just don't hear him firing or something. 5. It could use a custom gun site of some type. But that's not a big deal. Works fine as it is when playing the gunner. Positive stuff 1. The model is outstanding. Lots of very cool details like all the radar/FLIR stuff, ECM/COMs equipment, hoist, and infrared suppressors near the engines. I love the big refueling probe (ack that sounded bad) and the extra wide fuel tanks/extra armor on it. 2. Nice moving cargo door also. 3. No major bugs. I think that it still could be improved. For example it would be very nice to have the flare system from the G8 Tornado. But overall I think it's one mean looking mutha. I just wish I had some Delta Force/Rangers to stuff in it. Right now I'm using the Operation Code Blue soldiers in it which looks very cool on the Desert Malden map. Keep up the outstanding work!!! Chris G. aka-Miles Teg<GD> Share this post Link to post Share on other sites
TaNK_Em 0 Posted January 2, 2003 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Miles Teg @ Jan. 02 2003,17:44)</td></tr><tr><td id="QUOTE">3. Enemy machine gunners don't seem to shoot at it like they do the SEB NAM2 Chinook.<span id='postcolor'> What? I get the east reg machine gunners and addon machine gunners to shoot at it try raiseing there skills maybe? I tried it with bolth the cargo and non cargo verison and the machine gunners fire away and dammage me so i fly in a lead em down with the good old M134 Share this post Link to post Share on other sites
miles teg 1 Posted January 2, 2003 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (TaNK_Em @ Jan. 02 2003,22:50)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Miles Teg @ Jan. 02 2003,17:44)</td></tr><tr><td id="QUOTE">3. Â Enemy machine gunners don't seem to shoot at it like they do the SEB NAM2 Chinook.<span id='postcolor'> What? I get the east reg machine gunners and addon machine gunners to shoot at it try raiseing there skills maybe? I tried it with bolth the cargo and non cargo verison and the machine gunners fire away and dammage me so i fly in a lead em down with the good old M134 <span id='postcolor'> Hmmm.... I'll test that out some more and try raising the skill level. I was using Christoph's Middle East fighters so perhaps their skill level is down low. But they fire at the BAS AH-6 Little Birds just fine....just not at the BAS Chinooks. Anyways, I'll try it again. Thx. Chris G. aka-Miles Teg<GD> Share this post Link to post Share on other sites
TaNK_Em 0 Posted January 2, 2003 Hmm as you said Miles the Ai gunner will only fire if you target and give fire command or something like that as for the people geting in sundely and dieing i tested it with a 12 man group under my controll and they got in fine dident test it with non group members. Im sure the final verison will have bug fixes cause BAS always gets things done with 110% work force Share this post Link to post Share on other sites
dm 9 Posted January 2, 2003 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">1. Flight characteristics are not bad, but perhaps a tiny bit more sluggish then the regular CH-47.<span id='postcolor'> What can you expect - its a bigger, heavier and much wider than a CH-47... </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">2. Â Sometimes in a hot LZ, all the men aboard a chopper somehow die. Â I'm not sure what caused that... Â I only saw it happen twice.<span id='postcolor'> strange... will have to look into this one </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">3. Â Enemy machine gunners don't seem to shoot at it like they do the SEB NAM2 Chinook.<span id='postcolor'> Very strange, after hours of testing i have never noticed that - i allways get shot at a lot, maby the AI just don't like me </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">4. Â The door gunner with his excellent minigun, does not seem to ever fire at anyone. Â Â Maybe I just don't hear him firing or something.<span id='postcolor'> Â That is an issue, the AI just doesn't seem to like minuguns... will have to test and modify this for next version </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">1. Â The model is outstanding. Â Lots of very cool details like all the radar/FLIR stuff, ECM/COMs equipment, hoist, and infrared suppressors near the engines. Â I love the big refueling probe (ack that sounded bad) and the extra wide fuel tanks/extra armor on it.<span id='postcolor'> Thankyou - there has been A LOT of time and effort spent on this model... </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">2. Nice moving cargo door also.<span id='postcolor'> Thanks again... </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">3. Â No major bugs.<span id='postcolor'> Thats what we strive for with our beta testing Regarding flare systems, rappelling and other nice features like that - we ARE working on it, and I assure you that it will be available in version 1.1 Share this post Link to post Share on other sites
miles teg 1 Posted January 2, 2003 Will the rapelling cability be part of the helicopter's .cpp file or it will it require an external script? I have a script that works nicely for rapelling, but it would be incredible if it was possible for any " in cargo" units to do that without a script. Keep up the great work! Chris G. aka-Miles Teg<GD> Share this post Link to post Share on other sites
Koolkid101 0 Posted January 2, 2003 Damnit pplz tell me what button to press for flares Share this post Link to post Share on other sites
dm 9 Posted January 2, 2003 no flares yet... it will be built into the helo's cpp and included in the pbo, so no need for external scripts  Share this post Link to post Share on other sites
STS_SolidSnake 0 Posted January 2, 2003 Very nice job, i have had alot of fun making missions with it. Share this post Link to post Share on other sites
ViperCheese 0 Posted January 2, 2003 i dont know if this happens to anyone else, but i have some problems with it. first, when i start resistance, (1.91) an error message comes up saying i need bas_soar to use the MH6 little bird, after, the games starts normally with no problems. everything works fine, all addons and the MH6 work fine. but when i try to load missions using bas little birds and soar pilots and some addon weapons in the editor, another error comes up saying that "cannot load mission, missing addons 'bas_soar'" what the hell do i do, i worked hard on these missions and now i cant load them Share this post Link to post Share on other sites