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Mh47e chinook released

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Woohoo repelling 2? Dang BAS is the greasted addon makeing team ever. Come on deatmeat you know you want to make a KC-130  tounge.gif

0109crash.jpg

The KC-130 is calling BAS biggrin.gif

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Ballistic doesnt have any planed planned for the future

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Isn´t the minigun way too powerful. You can destroy t-80 with that and bmp is done in notime.

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Isn´t the minigun way too powerful. <span id='postcolor'>

Would you want to be in a BMP being pounded by 6,000 rounds per minute?

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Maybe not but i would like to be in t-80. How about you?

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Koolkid101 @ Jan. 02 2003,20:20)</td></tr><tr><td id="QUOTE">PLz tell me what button flares are for for the tornado<span id='postcolor'>

Going a little off topic koolaid but in the torando you have to change weapons to flare and fire them if you dont know how then go to options then controlls and take a look around.

Well the minigun would have some major damage on the tank if it hit its fuel tank boom that biach is gone.

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Ive noticed a few addon makers have made miniguns way too powerful. They make them with explosive rounds or excessively high damage figures. The deadliness of a minigun isnt in the damage of individual rounds, but the rate of fire. Individual rounds should be not much more powerful than an M60. confused.gif

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Now you´re talking. The minigun in this addon does damage to man even when the bullet doesn´t hit the man itself. If the minigun bullets hit 3 meters away from the man, he still gets damage and dies. Is this some new american technology?

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A moment of silence for the TJP MH-47 from the days of 1.46 ... you were great, in your day ...

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i got the Minigun fault on the Ballistic forum so it will be fixed biggrin.gif

as for the 1.46 version ill see if its posible to make a version for it

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Really, really good addon here - model is very well done smile.gif I especially like the way you've done the minigun - heaps better than previous miniguns smile.gif

Can't wait for your special ops troops to come out, but don't rush em...it's worth the wait for work of this quality.

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">but don't rush em...it's worth the wait for work of this quality. <span id='postcolor'>

YES thats it, we just want to make quality..dont care how long it takes wink.gif

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Seems like the littlebirds minigun is same like the one we are talkin about here, it should be corrected too. Enough bitching. These both are very good addons and they look great, good job.

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Theres one slight problem. I just can't go in with a jeep or any car into the helo. When i try to get in, with the front wheel in the helo its starting to jump all around (the car). And after a few jumps the car blow up... tounge.gif Not a major problem but would be nice if we can go in with the skoda or jeep... wink.gif

CU.

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (FoNeKiLL @ Jan. 03 2003,06:25)</td></tr><tr><td id="QUOTE">whats the name of the animation for the ramp?<span id='postcolor'>

this animate ["backramp", 0] - close ramp

this animate ["backramp", 1] - open ramp

 smile.gif

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The ramp it animated:

this animate ["backramp", 0] - close ramp

this animate ["backramp", 1] - open ramp

And yes we are looking at solving the ramp access problem

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Anybody else get the altitude indicator jumping back and forth from the correct number to -1 confused.gif Happened to me through the demo mission. As I flew around it would constantly switch back and forth no matter how high up I was as long as I was moving.

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that is a problem encountered with all custom chinook models (see the Nam Pack 2 CH-47 for annother example)

unfortunately there is nothing we can do about it... sad.gif

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (DeadMeatXM2 @ Jan. 03 2003,12:49)</td></tr><tr><td id="QUOTE">that is a problem encountered with all custom chinook models (see the Nam Pack 2 CH-47 for annother example)

unfortunately there is nothing we can do about it...  sad.gif<span id='postcolor'>

I'm having that problem too. I believe it's something to do with the Geometry LOD. Nothing found yet though...

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mm i dont have any problems only i can use the MH47E cargo as troop transport? confused.gif how because there is a proxy: getincargo and if you get in the model is not visible.

de appel valt soms veder van een vlat dan van een boom:d

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in the readme it states quite clearly:

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">

****NOTE****

Only the "Cargo" version of the MH-47 is meant to have any sizeable vehicles (E.g. the Jeep) driven into the back. This is because in real life, with the seats in the "down" position, the fuselage is not wide enough to accommodate a jeep too.

<span id='postcolor'>

The cargo version is meant for vehicles, the normal version for troops

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well if thats the case, i dont know if its known or not, but i for one cant drive in, with the ramp down there seems to be some invisible wall that stops whatever vehicle i try, but when i close the ramp, if i dont get catapulted out that is, i can get in...albeit slowly.

then try and take off, it just bounces around as said, but if you get out, it cant take off, and just sits on its nose unable to climb confused.gif

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