TaNK_Em 0 Posted January 2, 2003 Woohoo repelling 2? Dang BAS is the greasted addon makeing team ever. Come on deatmeat you know you want to make a KC-130 Â The KC-130 is calling BAS Share this post Link to post Share on other sites
VXR 9 Posted January 2, 2003 Ballistic doesnt have any planed planned for the future Share this post Link to post Share on other sites
Goeth 0 Posted January 3, 2003 Isn´t the minigun way too powerful. You can destroy t-80 with that and bmp is done in notime. Share this post Link to post Share on other sites
Koolkid101 0 Posted January 3, 2003 PLz tell me what button flares are for for the tornado Share this post Link to post Share on other sites
edc 0 Posted January 3, 2003 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Isn´t the minigun way too powerful. <span id='postcolor'> Would you want to be in a BMP being pounded by 6,000 rounds per minute? Share this post Link to post Share on other sites
Goeth 0 Posted January 3, 2003 Maybe not but i would like to be in t-80. How about you? Share this post Link to post Share on other sites
TaNK_Em 0 Posted January 3, 2003 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Koolkid101 @ Jan. 02 2003,20:20)</td></tr><tr><td id="QUOTE">PLz tell me what button flares are for for the tornado<span id='postcolor'> Going a little off topic koolaid but in the torando you have to change weapons to flare and fire them if you dont know how then go to options then controlls and take a look around. Well the minigun would have some major damage on the tank if it hit its fuel tank boom that biach is gone. Share this post Link to post Share on other sites
OxPecker 0 Posted January 3, 2003 Ive noticed a few addon makers have made miniguns way too powerful. They make them with explosive rounds or excessively high damage figures. The deadliness of a minigun isnt in the damage of individual rounds, but the rate of fire. Individual rounds should be not much more powerful than an M60. Share this post Link to post Share on other sites
Goeth 0 Posted January 3, 2003 Now you´re talking. The minigun in this addon does damage to man even when the bullet doesn´t hit the man itself. If the minigun bullets hit 3 meters away from the man, he still gets damage and dies. Is this some new american technology? Share this post Link to post Share on other sites
Goeth 0 Posted January 3, 2003 Here´s a little pic http://kyllikki.tiimipeli.net/temp/minigun.jpg Share this post Link to post Share on other sites
johnnylump 0 Posted January 3, 2003 A moment of silence for the TJP MH-47 from the days of 1.46 ... you were great, in your day ... Share this post Link to post Share on other sites
VXR 9 Posted January 3, 2003 i got the Minigun fault on the Ballistic forum so it will be fixed as for the 1.46 version ill see if its posible to make a version for it Share this post Link to post Share on other sites
Mr. Snrub 0 Posted January 3, 2003 Really, really good addon here - model is very well done I especially like the way you've done the minigun - heaps better than previous miniguns Can't wait for your special ops troops to come out, but don't rush em...it's worth the wait for work of this quality. Share this post Link to post Share on other sites
VXR 9 Posted January 3, 2003 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">but don't rush em...it's worth the wait for work of this quality. <span id='postcolor'> YES thats it, we just want to make quality..dont care how long it takes Share this post Link to post Share on other sites
BlackDeath-CFH 1 Posted January 3, 2003 whats the name of the animation for the ramp? Share this post Link to post Share on other sites
Goeth 0 Posted January 3, 2003 Seems like the littlebirds minigun is same like the one we are talkin about here, it should be corrected too. Enough bitching. These both are very good addons and they look great, good job. Share this post Link to post Share on other sites
LightBringer 0 Posted January 3, 2003 Theres one slight problem. I just can't go in with a jeep or any car into the helo. When i try to get in, with the front wheel in the helo its starting to jump all around (the car). And after a few jumps the car blow up... Not a major problem but would be nice if we can go in with the skoda or jeep... CU. Share this post Link to post Share on other sites
barcode6 0 Posted January 3, 2003 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (FoNeKiLL @ Jan. 03 2003,06:25)</td></tr><tr><td id="QUOTE">whats the name of the animation for the ramp?<span id='postcolor'> this animate ["backramp", 0] - close ramp this animate ["backramp", 1] - open ramp  Share this post Link to post Share on other sites
dm 9 Posted January 3, 2003 The ramp it animated: this animate ["backramp", 0] - close ramp this animate ["backramp", 1] - open ramp And yes we are looking at solving the ramp access problem Share this post Link to post Share on other sites
m16a2m203 0 Posted January 3, 2003 Anybody else get the altitude indicator jumping back and forth from the correct number to -1 Happened to me through the demo mission. As I flew around it would constantly switch back and forth no matter how high up I was as long as I was moving. Share this post Link to post Share on other sites
dm 9 Posted January 3, 2003 that is a problem encountered with all custom chinook models (see the Nam Pack 2 CH-47 for annother example) unfortunately there is nothing we can do about it... Share this post Link to post Share on other sites
Scorpio 0 Posted January 3, 2003 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (DeadMeatXM2 @ Jan. 03 2003,12:49)</td></tr><tr><td id="QUOTE">that is a problem encountered with all custom chinook models (see the Nam Pack 2 CH-47 for annother example) unfortunately there is nothing we can do about it... Â <span id='postcolor'> I'm having that problem too. I believe it's something to do with the Geometry LOD. Nothing found yet though... Share this post Link to post Share on other sites
waffendennis 0 Posted January 3, 2003 mm i dont have any problems only i can use the MH47E cargo as troop transport? how because there is a proxy: getincargo and if you get in the model is not visible. de appel valt soms veder van een vlat dan van een boom:d Share this post Link to post Share on other sites
dm 9 Posted January 3, 2003 in the readme it states quite clearly: </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE"> ****NOTE**** Only the "Cargo" version of the MH-47 is meant to have any sizeable vehicles (E.g. the Jeep) driven into the back. This is because in real life, with the seats in the "down" position, the fuselage is not wide enough to accommodate a jeep too. <span id='postcolor'> The cargo version is meant for vehicles, the normal version for troops Share this post Link to post Share on other sites
acidcrash 0 Posted January 3, 2003 well if thats the case, i dont know if its known or not, but i for one cant drive in, with the ramp down there seems to be some invisible wall that stops whatever vehicle i try, but when i close the ramp, if i dont get catapulted out that is, i can get in...albeit slowly. then try and take off, it just bounces around as said, but if you get out, it cant take off, and just sits on its nose unable to climb Share this post Link to post Share on other sites