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Texeiro

modify init in spawn

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I made a simple mission, a boat with reinforcements, wait in open sea for a signal ( three campfires must be ignited at the time) When the signal is made, the boat moves to the beach and unload the passengers. Till here, no problems, but I want that the boat an the passengers appears whenb a task is assigned. Is there a way to keep the vehicle init, the waypoints, the triggers if the all the elements of the mission aren t there at scenario start??????

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The easiest way is to place your boat, untick the show model in the object special state. Name your boat like myBoat
 In your trigger, on activation field, or when the task is assigned, add:

myBoat hideObjectGlobal false

 

The show model , when disabled, seems to disable also the simulation.

More exactly, movements, then waypoints don't apply to hidden vehicles.

 

 

 

 

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thank you than k you!!!!!!!  I will do it!

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