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JdB T-56 Master Battle Tank

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By popular demand of the People's Forum of Bohemia the party leadership proudly presents:

 

T-56 Master Battle Tank

 

Congratulations comrade on volunteering for the testing department for the latest and bestest showcase of Soviet engineering prowess, the T-56 tank!

 

Versions

Tanks are in "East / JdB - Armored"


T-56
Designed as a vastly improved version of the T-55 the T-56 provides superior speed and armour protection due to an enlarged engine. Despite the increased armour the external dimensions of the tank are the same. This tank is the first to feature the new 9M15 "Boomskya" ATGM which has a top speed that is meant to be five times higher than that of it's "Malyutka" predecessor and deliver more power to defeat even the heaviest enemy tanks. Just like the T-55 there is no AA mount on top of the tank because capitalist aircraft suck and will never so much as scratch the paint of a Soviet tank. Massed armour and human wave attacks will triumph every time!

 

T-56 "Pravda"
As showcased in renowned journalistic bastion "Pravda", bringer of absolute truth. Best tank in world PERIOD

 

T-56A
After the enormous success of the T-56 work immediately started on a modernized version that improves some of the superior points of the original flawlessness. The replacement team of engineers were so enthusiastic that they started working even before the first standard T-56 had been delivered to a unit! The V-56 HyperDrive engine is replaced with a 500cc Trabant engine to provide communality of parts and is no way connected to the high failure rate, short operating range, maintenance issues and tendency to explode of the V-56 as vile capitalist propaganda wants to make you believe. According to comrade Krushchev these improvements should have no impact on performance nor on the level of armour protection and amount of ammunition carried. Spreading lies like "Tanks are always a trade-off between armour, speed, range and weaponry" is unpatriotic and just silly! After 19.6 billion Ruble spent on development and the sacrifice of 638 brave comrades this tank is perfect. However if you have ideas for further improvements please forward them to the Complaints department of the KGB along with your service number and posting and we will be inviting you for an inter...view soon.

 

This tank is so perfect that now that you've finished adding the FIA decals we will be shipping all vehicles + spares in inventory to our allies on the egalitarian island paradise that is the Socialist Republic of Nogova for safekeeping and erasing any trace of this project from our records! Do not ever mention this again.

 


JjjOdhx.jpg

 

[Download JdB T-56] (v1.0)

 

[Mirror by OFPr.info] (recommended)

 

In case inferior capitalist host deletes before you get a chance to try perfection you can download the firmware code and stringtable here:

 

Spoiler

// -----------------------------------------------------------
// T-56
// Created by JdB for ArmA: Cold War Assault 1.99 (compatible with 1.96)
// Please take a look at the readme for more information
// 01-04-2019
// -----------------------------------------------------------

#define TEast 0
#define TWest 1
#define TGuerrila 2
#define TCivilian 3
#define TSideUnknown 4
#define TEnemy 5
#define TFriendly 6
#define TLogic 7
#define true 1
#define false 0
#define private			0	// item is never visible
#define protected		1	// "advanced designer" switch must be activated to use it
#define public			2	// anyone can see/use it

#define ReadAndWrite		0	// any modifications enabled
#define ReadAndCreate		1	// only adding new class members is allowed
#define ReadOnly		2	// no modifications enabled
#define ReadOnlyVerified	3	// no modifications enabled, CRC test applied

#define WeaponNoSlot 0	// dummy weapons 
#define WeaponSlotPrimary 1	// primary weapons 
#define WeaponSlotSecondary 16	// secondary weapons 
#define WeaponSlotItem 256	// items 
#define WeaponSlotBinocular 4096	// binocular 
#define WeaponHardMounted 65536 

#define CanSeeRadar 1
#define CanSeeEye 2
#define CanSeeOptics 4
#define CanSeeEar 8
#define CanSeeCompass 16
#define CanSeeAll 31

class CfgPatches
{
	class JdB_T56
	{
		units[] =
		{
			jdb_t56,
			jdb_t56p,
			jdb_t56a
		};
		weapons[] = 
		{
			Gun1051,
			Heat1051,
			Heat1052,
			Heat1053,
			Shell105,
			Shell1051,
			Shell1052,
			Shell1053,
			9M151Launcher,
			9M152Launcher,
			9M153Launcher,
			9M151,
			9M152,
			9M153,
			MachineGun7_61
		};
		requiredVersion = 1.96;
	};
};

class CfgModels
{
	class Default {};
	class Vehicle: Default {};
	class Tank: Vehicle {};	
	class T55G: Tank {};	
	class jdb_t56: T55G {};
	class jdb_t56p: T55G {};
	class jdb_t56a: T55G {};
};
		
class CfgVehicles
{
	class All{};
	class AllVehicles:All{};
	class Land: AllVehicles{}; 
	class LandVehicle: Land{};
	class Tank: LandVehicle{};
	class T55G: Tank {};
	class jdb_t56: T55G
	{
		picture = it55;
		crew = SoldierECrew;
		side = TEast;
		scope = public;
		displayName = "$STR_DN_T56";
		vehicleClass= "JdB - Armored";
		nameSound = t55;
		accuracy = 0.7;
		maxSpeed = 150;
		armor = 600;
		fuelCapacity = 25;
		cost = 250000;
		threat[] = {1,0.8,0.05};
		model = "t55";
		destrType = destructdefault;
		weapons[] = {Gun1051,MachineGun7_6};
		magazines[] = {Heat1051,Shell1051,9M151Launcher,MachineGun7_6};
		soundEnviron[] = {"Vehicles\OldRolling_Treads1",0.0316228,0.7};
		soundEngine[] = {"Vehicles\01F5",1,0.5};
		class ViewOpticsBase 
		{
			initAngleX = 0;
			minAngleX = -30;
			maxAngleX = 30;
			initAngleY = 0;
			minAngleY = -100;
			maxAngleY = 100;
			initFov = 0.7;
			minFov = 0.42;
			maxFov = 0.85;
		};
		class ViewOptics: ViewOpticsBase 
		{
			initFov = 0.3;
			minFov = 0.0025;
			maxFov = 0.35;
		};	
	};		
	class jdb_t56p: jdb_t56
	{
		displayName = "$STR_DN_T56P";
		maxSpeed = 150;
		armor = 600;
		fuelCapacity = 1400;
		weapons[] = {Gun1051,MachineGun7_61};
		magazines[] = {Heat1052,Shell1052,9M152Launcher,MachineGun7_61};
		soundEngine[] = {"Vehicles\01F5",1,0.5};
	};
	class jdb_t56a: jdb_t56p
	{
		displayName = "$STR_DN_T56A";
		maxSpeed = 15;
		armor = 100;
		fuelCapacity = 1400;
		weapons[] = {Gun1051,MachineGun7_6};
		magazines[] = {Heat1053,Shell1053,9M153Launcher,MachineGun7_6};
		soundEngine[] = {"Vehicles\mediumcar",0.0316228,2};
	};
};

class CfgAmmo 
{
	access = 1;
	class Default {};
	class Shell: Default {};
	class Shell73: Shell {};
	class Shell105: Shell73 {};
	class Shell1051: Shell105
	{
		hit = 150;
		indirectHit = 110;
		soundHit[] = {"Explosions\expl2",100,1};
	};
	class Shell1052: Shell105
	{
		hit = 150;
		indirectHit = 250;
		soundHit[] = {"Explosions\expl4",100,1};
	};
	class Shell1053: Shell105
	{
		hit = 50;
		indirectHit = 35;
		soundHit[] = {"Explosions\expl1",100,1};
	};
	class Heat105: Shell {};
	class Heat1051: Heat105
	{
		hit = 450;
		indirectHit = 150;
	};
	class Heat1052: Heat105
	{
		hit = 900;
		indirectHit = 300;		
	};
	class Heat1053: Heat105
	{
		hit = 150;
		indirectHit = 50;		
	};
	class AT3: Default {};
	class 9M151: AT3
	{
		hit = 1500;
		indirectHit = 150;
		indirectHitRange = 2.5;
		minRange = 30;
		minRangeProbab = 0.3;
		midRange = 500;
		midRangeProbab = 0.95;
		maxRange = 1500;
		maxRangeProbab = 0.5;
		model = AT1;
		simulation = shotMissile;
		simulationStep = 0.01;
		cost = 5000;
		soundHit[] = {"Explosions\explosion_at3",100,1};
		soundFly[] = {"weapons\rocketflying",0.01,2};
		soundEngine[] = {"objects\noise",0.0001,4};
		maxSpeed = 50;
		irLock = true;
		manualControl = true;
		maxControlRange = 1500;
		initTime = 0.15;
		thrustTime = 10;
		thrust = 60;
		maneuvrability = 5;
		visibleFire = 32;
		audibleFire = 32;
		visibleFireTime = 20;
	};
	class 9M152: 9M151
	{
		soundHit[] = {"Explosions\explosion_at3",100,1};
		soundFly[] = {"weapons\rocketflying",0.01,2};
		soundEngine[] = {"objects\noise",0.001,1};
		maxSpeed = 1000;
		thrustTime = 3.5;
		thrust = 600;
		maneuvrability = 15;
	};
	class 9M153: 9M152 
	{
		hit = 125;
		indirectHit = 50;
		soundHit[] = {"Explosions\explosion_at3",31.6228,1};
		soundFly[] = {"weapons\rocketflying",0.005,4};
		soundEngine[] = {"objects\noise",0.001,1};
		maneuvrability = 5;
	};
	class BulletSingle: Default {};
	class ExplosiveBullet: BulletSingle {};
	class Bullet4x23: ExplosiveBullet {};
	class BulletExp: Bullet4x23 
	{
		hit = 15;
		indirectHit = 5;
		indirectHitRange = 2;
		minRange = 10;
		cost = 15;
		 visibleFire = 20;
		audibleFire = 20;
		visibleFireTime = 3.5;
		tracerColor[] = {0.2,0.8,0.1,0.25};
		tracerColorR[] = {0.2,0.8,0.1,0.25};
	};
};

class CfgWeapons 
{
	class Default {};
	class Shell73: Default {};
	class Heat73: Shell73 {};
	class Gun73: Default {};
	class Gun105: Gun73 {};
	class Gun1051: Gun105
	{
		sound[] = {"Weapons\gun105",10,1};
		reloadSound[] = {"Weapons\missload",0.000316228,1};
		magazines[] = {Heat1051,Heat1052,Heat1053,Shell1051,Shell1052,Shell1053,9M151Launcher,9M152Launcher,9M153Launcher};
	};
	class Shell105: Shell73 {};
	class Shell1051: Shell105
	{
		ammo = Shell105;
		count = 3;
		initSpeed = 900;
		reloadTime = 10;
		sound[] = {"Weapons\gun105",10,1};
		reloadSound[] = {"Weapons\missload",0.000316228,1};
	};
	class Shell1052: Shell1051
	{
		ammo = Shell105;
		count = 20;
		reloadtime = 3;
	};
	class Shell1053: Shell1051
	{
		ammo = Shell105;
		count = 5;
	};
	class Heat105: Shell105 {};
	class Heat1051: Heat105
	{
		ammo = Heat105;
		count = 8;
		reloadTime = 10;
		displayName = "$STR_DN_HEAT";
		displayNameMagazine = "$STR_MN_HEAT";
		shortNameMagazine = "$STR_SN_HEAT";
		nameSound = heat;
	};
	class Heat1052: Heat1051
	{
		ammo = Heat105;
		count = 70;
		reloadtime = 3;
	};
	class Heat1053: Heat1051
	{
		ammo = Heat105;
		count = 17;
		displayName = "$STR_DN_HEAT3";
		displayNameMagazine = "$STR_MN_HEAT3";
		shortNameMagazine = "$STR_SN_HEAT3";
	};
	class LAWLauncher: Default {};
	class CarlGustavLauncher: LAWLauncher {};
	class AT3Launcher: CarlGustavLauncher {};
	class 9M151Launcher: AT3Launcher
	{
		ammo = 9M151;
		displayName = "$STR_DN_9M1";
		displayNameMagazine = "$STR_MN_9M1";
		shortNameMagazine = "$STR_SN_9M1";
		scopeWeapon = 2;
		scopeMagazine = 2;
		weaponType = 65536;
		magazineType = 0;
		count = 2;
		reloadTime = 15;
		sound[] = {"Weapons\missile",0.00316228,1};
		reloadSound[] = {"Weapons\missload",0.000316228,1};
		initSpeed = 30;
		primary = 10;
		canLock = 2;
		irlock = true;
		autoReload = 1;
	};
	class 9M152Launcher: 9M151Launcher
	{
		ammo = 9M152;
		displayName = "$STR_DN_9M2";
		displayNameMagazine = "$STR_MN_9M2";
		shortNameMagazine = "$STR_SN_9M2";
		count = 12;
		reloadTime = 10;
		sound[] = {"Weapons\missile",0.00316228,1};
		initSpeed = 30;
	};
	class 9M153Launcher: 9M152Launcher
	{
		ammo = 9M153;
		displayName = "$STR_DN_9M3";
		displayNameMagazine = "$STR_MN_9M3";
		shortNameMagazine = "$STR_SN_9M3";
		count = 3;
		reloadTime = 15;
		sound[] = {"Weapons\missile",0.00316228,1};
		initSpeed = 30;
	};
	class MGun: Default {};
	class MachineGun7_6: MGun {};
	class MachineGun7_61: MachineGun7_6
	{
		ammo = BulletExp;
		displayName = "$STR_DN_MG";
		displayNameMagazine = "$STR_MN_MG";
		shortNameMagazine = "$STR_SN_MG";
		count = 1000;
		reloadTime = 0.35;
		sound[] = {"Weapons\m2-50-loop",3.16228,1};
		flashSize = 1;
	};
};

// -----------------------------------------------------------
// "Live like you'll die tomorrow, dream like you'll live forever"
// -----------------------------------------------------------

 

 

Spoiler

LANGUAGE,English,French,Italian,Spanish,German,Czech

STR_DN_T56,T-56
STR_DN_T56P,T-56 "Pravda"
STR_DN_T56A,T-56A

STR_DN_HEAT3,Tennis Balls,Balle de tennis,Palline da tennis,Pelotas de tenis,Tennisbälle,Tenisové mícky
STR_MN_HEAT3,Tennis Balls,Balle de tennis,Palline da tennis,Pelotas de tenis,Tennisbälle,Tenisové mícky
STR_SN_HEAT3,TB

STR_DN_9M1,9M15 "Boomskya"
STR_MN_9M1,9M15 "Boomskya"
STR_SN_9M1,9M15

STR_DN_9M2,9M15 "Boomskya"
STR_MN_9M2,9M15 "Boomskya"
STR_SN_9M2,9M15

STR_DN_9M3,9M15 "Boomskya"
STR_MN_9M3,9M15 "Boomskya"
STR_SN_9M3,9M15

STR_DN_MG,Highly Entertaining
STR_MN_MG,Highly Entertaining
STR_SN_MG,HE

 

"Live like you'll die tomorrow, dream like you'll live forever"

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:icon_dj:

 

Spoiler

Haha,

Happy April fools JdB

 

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