TheSithSiggi 0 Posted March 31, 2019 Hi! We are a bit new to Arma scripting and could use some pointers: My friend and I are working on an Escape like mission and we are wondering: - Is it possible to write a script that for each town/village the Civilian presence and BLUFOR Site module are generated when Independent players get within e.g. 1000m of that town/village? My plan (not sure it's the right one): - In Eden set out the modules with variable name defined - make triggerSpawnScript.sqf --> write å script that applies a trigger area to each town/village that is activated when Independent is within 1000m of citycenter an executes the moduleSpawnScript.sqf below - make moduleSpawnScript.sqf --> write some code that looks like this: forEach town apply "module variable name" call ["CityCenter"] BIS_fnc_locations - Do all customFiles.sqf have to be executed via the init.sqf file? Are we on correct path? or way off? thank you Share this post Link to post Share on other sites
opusfmspol 273 Posted April 1, 2019 Wouldn't it be better to have placed triggers run a single script that spawns the modules at the location? What's the purpose of using BIS_fnc_locations? Do those modules even use it? I do know using "CityCenter" with BIS_fnc_Locations is rather disappointing. Share this post Link to post Share on other sites