DEV_Fanzer 0 Posted March 18, 2019 hey i am making a Y-Menu dialog but i just cant find out how to get the dialog to make a slow fade in and out when open or closed any help? to how i can make this possible Share this post Link to post Share on other sites
7erra 629 Posted March 18, 2019 What is a Y-Menu dialog? If we are talking about a "normal" dialog this should work: Add and "onLoad" eventhandler to your dialog class myDialog { idd = 12345; onLoad = "_this execVM ""myDialog.sqf"";"; class controls { //... }; }; And give all of your controls the attribute fade = 1; And then create an sqf file with the following code: params ["_dialog"]; { _x ctrlSetFade 0; _x ctrlCommit 5; } forEach allcontrols _dialog; For fadeout: No idea Depending on the dialog you could also use a RscTitle. This dialog will not be interactable with though. class RscTitles { class myHUD { idd = -1; fadein = 0; fadeout = 0; duration = 1e+6; }; }; Share this post Link to post Share on other sites
DEV_Fanzer 0 Posted March 28, 2019 On 3/18/2019 at 6:44 PM, 7erra said: What is a Y-Menu dialog? If we are talking about a "normal" dialog this should work: Add and "onLoad" eventhandler to your dialog class myDialog { idd = 12345; onLoad = "_this execVM ""myDialog.sqf"";"; class controls { //... }; }; And give all of your controls the attribute fade = 1; And then create an sqf file with the following code: params ["_dialog"]; { _x ctrlSetFade 0; _x ctrlCommit 5; } forEach allcontrols _dialog; For fadeout: No idea Depending on the dialog you could also use a RscTitle. This dialog will not be interactable with though. class RscTitles { class myHUD { idd = -1; fadein = 0; fadeout = 0; duration = 1e+6; }; }; Thx for reply, no what i mean whit Y-Menu is that im using the altis life 4.4r4 framework for roleplay and want the menu whit youre stats and all that to fade in when you press the key Y any help on that maybe ? :) Share this post Link to post Share on other sites
sarogahtyp 1108 Posted March 28, 2019 i guess best place for this question would be an altis life forum. i think such thing exists somewhere. 1 Share this post Link to post Share on other sites
7erra 629 Posted March 28, 2019 I don't have that much (if any) knowledge about Altis Life coding. If we are talking about this version and HUD: https://github.com/AsYetUntitled/Framework/blob/master/Altis_Life.Altis/dialog/hud_stats.hpp Then changing the fadeIn and fadeOut parameters should do the trick. Otherwise refer to what @sarogahtyp said. Share this post Link to post Share on other sites