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Creating particle effects on hit

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 I want to use the particle effects Headmeat1 and headmeat2 . How do I get them to be caused when you shoot an enemy?

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I already asked there. However Goko said this:

 

Quote

Mod is open-source. 
You can read the code or contribute on github as says top of the page ->https://github.com/the0utsider/ballistic-impact/tree/master/addons/goko_BI/functions 

Particle methods used:
https://community.bistudio.com/wiki/ParticleArray
https://community.bistudio.com/wiki/setDropInterval
https://community.bistudio.com/wiki/ParticleTemplates

To detect a shot you use handleDamage eventhandler:
https://community.bistudio.com/wiki/Arma_3:_Event_Handlers#HandleDamage

 

 

Just not sure what to do with it or how to use it.

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You mean, you want someone to do it for you? Why not download the addon, unpack it and start looking through it? You've shown nothing of your attempts.

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On 3/18/2019 at 10:36 AM, pierremgi said:

That reminds me of this excellent post.

At the link provided by Pierre there is a github link where you can find functions for meat particles:

 

https://github.com/the0utsider/ballistic-impact/blob/master/addons/goko_BI/functions/fn_particleEffectsBlood.sqf

 

So its all doable.  If you make a little meat effects script please post your solution here.

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