CHICKENLICKEN 56 Posted March 17, 2019 I want to use the particle effects Headmeat1 and headmeat2 . How do I get them to be caused when you shoot an enemy? Share this post Link to post Share on other sites
CHICKENLICKEN 56 Posted March 18, 2019 It must be an event handler. Possibly onhit? Or when damaged? Share this post Link to post Share on other sites
pierremgi 4737 Posted March 18, 2019 That reminds me of this excellent post. 1 Share this post Link to post Share on other sites
CHICKENLICKEN 56 Posted March 18, 2019 I already asked there. However Goko said this: Quote Mod is open-source. You can read the code or contribute on github as says top of the page ->https://github.com/the0utsider/ballistic-impact/tree/master/addons/goko_BI/functions Particle methods used:https://community.bistudio.com/wiki/ParticleArrayhttps://community.bistudio.com/wiki/setDropIntervalhttps://community.bistudio.com/wiki/ParticleTemplates To detect a shot you use handleDamage eventhandler:https://community.bistudio.com/wiki/Arma_3:_Event_Handlers#HandleDamage Just not sure what to do with it or how to use it. Share this post Link to post Share on other sites
HazJ 1288 Posted March 19, 2019 You mean, you want someone to do it for you? Why not download the addon, unpack it and start looking through it? You've shown nothing of your attempts. 1 Share this post Link to post Share on other sites
johnnyboy 3741 Posted March 19, 2019 On 3/18/2019 at 10:36 AM, pierremgi said: That reminds me of this excellent post. At the link provided by Pierre there is a github link where you can find functions for meat particles: https://github.com/the0utsider/ballistic-impact/blob/master/addons/goko_BI/functions/fn_particleEffectsBlood.sqf So its all doable. If you make a little meat effects script please post your solution here. 1 Share this post Link to post Share on other sites