I have been developing a mission initially based off of wasteland with strong database support. It is setup to be an exclusive mission with mod supprt and persistent player data including player level and ai levels with the ability to equip any gear. It has a ton of features to make game play easier and address Arma's bugs. It also includes an economy, and many many features. The CTI component is hex based, where you fight for every piece of ground, and the ai responds to your every move. Your levels and gear are saved between sessions, you can join any slot and it will reload your position, gear etc. Separate data for east and west.
I would like to really put the effort into this, and maybe use monetization to support wounded veterans and their families in Canada, the US or UK with some partners. At the very least I would like to cover server cost.
I need help in improving my gui's and other aesthetics as theses are not as good as they could be.
MAP in Zeus - Columns are ai capture forces, many units are simulated and cached while not in play.
UI for editing AI loadouts
Buy vehicles in any friendly city.
Player menu accesses funds, special items, stores, custom paint jobs, squad management.
Arsenal for selecting custom load outs, these can be saved and given to ai as well.
In game map from west perspective with fog of war.
Custom painted truck using in game paint system, demonstrating additional vehicle options to assist game play, including tow ropes.
Running a convoy of captured vehicles
Defending La Trinite