jonipetteri 11 Posted March 15, 2019 I'm trying to do triggerman for the ied and what I need is when player is in ieds trigger area AND is seen by unitX, then the ied will explode. "Detected by sideZ" option in the trigger doesn't seem to work that well... For now, I'm doing all this in the editor. Is there some code I could use in condition of trigger, like: "unitX HasItsEyesOn unitY"; ? 1 Share this post Link to post Share on other sites
pierremgi 4736 Posted March 15, 2019 unitX knowsAbout unitY > 1.5 1 Share this post Link to post Share on other sites
jonipetteri 11 Posted March 15, 2019 11 minutes ago, pierremgi said: unitX knowsAbout unitY > 1.5 Is it possible to convert to MP? Or side? Like: unitX knowsAbout anyPlayer > 1.5; Like: unitX knowsAbout BluFor > 1.5; Share this post Link to post Share on other sites
pierremgi 4736 Posted March 15, 2019 You just have to read and follow the example 2 or 3 of the link I wrote. or if it's multiple targets (allplayers) for one sentinel: selectMax (allPlayers apply {sentinel knowsAbout _x}) > 1.5 1 Share this post Link to post Share on other sites
jonipetteri 11 Posted March 15, 2019 39 minutes ago, pierremgi said: if it's multiple targets (allplayers) for one sentinel: selectMax (allPlayers apply {sentinel knowsAbout _x}) > 1.5 Thank you. I really appreciate. Share this post Link to post Share on other sites