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Hey guys,
now that i've seen some maps using tunnels, i thought i would make some models for that.
These are divided into individual modules and can therefore realize "theoretically" infinitely long tunnels.
In addition, there is a saving of resources, since Arma offers no models for such projects. End with eternal stacking of walls and blocks.

Here is the first finished project (without MC texture).

20190314222126_1.jpg?psid=1&width=1506&height=84720190314221428_1.jpg?psid=1&width=1506&height=847

20190314220934_1.jpg?psid=1&width=1506&height=84720190314220938_1.jpg?psid=1&width=1506&height=84720190314220942_1.jpg?psid=1&width=1506&height=84720190314220958_1.jpg?psid=1&width=1506&height=847

All models have at least
-3 C-LODs
-2 shadow LODs

in addition comes the

-Geometry

-Geometry Phys

-Roadway

-Fire Geometry

-View Geometry

-Memory - LOD

 

All models get their materials through the Multimats and are scaled differently depending on the LOD. The lowest poly is only textured by a combined _co map.

Currently I am working on this tube.

20190315014048_1.jpg?psid=1&width=1506&h

 

I hope I could leave a first, good impression.^^

If you are interested, suggestions or criticism you can contact me.

 

https://steamcommunity.com/id/HGRaVeN103/

 

other thread

 

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Looks great so far, thanks for making this!

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20190315231013_1.jpg?psid=1&width=1506&height=84720190315221035_1.jpg?psid=1&width=1506&height=84720190315221218_1.jpg?psid=1&width=1506&height=847

 

I love Substance Painter, Quixel and Photoshop😍

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These are fantastic, a damn fine job so far man, I love the proportions, I mean these are big! A fully joined version of those would make an awesome silo style model. ^^

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On 3/15/2019 at 3:00 AM, ZN Anhor said:

@RaVeN103 Corner and junction elements would be nice. God job so far.

 

 

I second this, it would really add to the versatility of the mod.  

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20190318122949_1.jpg?psid=1&width=1506&h

 

shadow lod is a little bit creepy😅

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20190320033846_1.jpg?psid=1&width=1506&height=84720190320035450_1.jpg?psid=1&width=1506&height=847

 

I must to tweak some mc textures and the official release is imminent.

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Nice work, not a kind of model i would have expected someone to make when talking about tunnels. Look good though, the wear and tear in the textures make it nice and believable. 

 

Once you are done with this, if you are interested in other modelling/texturing stuff for structures we could certainly use people with those skills for upcoming plans on CUP Terrains. 😄

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