MGI ADVANCED MODULES Hi all, Here is an addon for mission makers. If you need to easily spawn some factions, some civilian life or just add randomized weapons loot in houses... If you want an advanced AI heal & revive, for SP or MP mission, able to heal players or bros.. If you want a transport support on any vehicle... A vehicle respawn system with crew, waypoints, loadouts, addActions, arsenal.... Friendly kill sanction... AI cannons able to fire HE shells on infantry... Some generators able to switch on/off a district... or adapt silencers to combat behavior... or perhaps a simple tool for reading all map object classes/display names/p3d model names... Other tools like tire puncture on barbed wires? ... And of course, MP compatible, favorite mods compatible...   Here you are.   https://steamcommunity.com/sharedfiles/filedetails/?id=1682280809   Adapt silencers to stealth/combat situation No video SP/MP compatible - all mods
    Advanced locations (spawning factions on areas) See video SP/MP compatible - all mods     Advanced transport See video
SP/MP compatible - all mods
    AI can respawn No video
SP/MP compatible - all mods     Civilian life See video SP/MP compatible - some known mods     Drop vehicle instead of crate See video SP/MP compatible - all mods     Enhanced Turrets No video SP/MP compatible - all mods (so far. feedback welcome)     Flip overturned vehicle   No video SP/MP compatible _ all mods
    HALO jump No video SP/MP compatible - all mods     Heal & revive see video SP/MP compatible - check for mods... Modded units are not a problem. But some mods like ACE have their own scripts and could be incompatible. Furthermore, I scripted for some conditions about the presence of FirstAidKit and MediKit. This module is complex enough. I didn't grab into mods for exotic classes of items (and I will not). Of course, you can choose to skip these conditions.     Kill punishment See video SP/MP compatible -all mods       Loot weapons & items in houses See video SP/MP compatible - some mods (CUP UNSUNG IFA3 RHS R3F)     Marker to Task See video SP/MP compatible - all mods
    Respawn vehicles No video (see an old one about script to have an idea) SP/MP compatible - all mods Important note: This module uses EH handleDamage. This EH doesn't work if you apply something like: testedVehicle setDamage 1 from console. The script needs some hits on parts (updating vehicle data before destruction). So, crew and waypoints will be respawned after a current kill/disabled vehicle in game.      SP simple respawn No video Single Player only     Switch ambient lights See video SP/MP compatible - all mods so far...     Tire puncture No video SP/MP compatible - some mods     Touch of class! See video SP/MP compatible - all mods     Wear what you want No video SP / MP compatible - all mods (not all. Some weird mods don't have true uniforms but some skinned units... Nothing to do with that)     One man tank No video SP/MP compatible - all mods with Tanks or APCs     Prisoners See video SP/MP compatible (not fully tested in MP) - all mods so far       Have fun! Pierre MGI