3cb 450 Posted March 4, 2019 Introduction The primary purpose of this mod is to further complement Project Opfor and RHS packs to allow 3CB mission makers, and the wider community, to add extra units, vehicles, and weapons to their missions By 3 Commando Brigade (http://www.3commandobrigade.com) Contents For full details of this and all our mods, plus our contributors, please visit our website at https://3cbmod.wordpress.com/released-mods/3cb-factions/ This mod adds the following complete factions: BLUFOR Altis Armed Forces African Desert Army African Desert Army Paramilitarie African Desert Civilians African Desert Civilian Militia African Desert Militia African Desert Police Afghan National Army Afghan National Army - Commandos Afghan National Army - Afghan Partnering Unit Afghan Border Police Afghan National Police Afghan National Police - Quick Reaction Force Afghan National Police - National Interdictional Unit Ardistan Army Chernarus Civilians Chernarus Local Defence Militia Chernarus Police Department Chernarussian Movement of the Blue Star Chernarussian Movement of the Blue Star - Winter Cold War (Early) US Forces Cold War (Late) US Forces Karzeghistan Royal Guard Livonia Defence Force Livonia Forest Rangers Livonia Nationalist Militia Livonia Separatist Militia Malden Defence Force Middle East Insurgents NAPA (The National Party) NFA (Nogovan Freedom Alliance) Nogova Police Department Takistan Civilians Takistan National Army Takistan National Army - Special Forces Takistan National Police Takistan National Police - Quick Reaction Force Takistan National Police - Counter Insurgency Bureau Takistan Pro-Government Militia United Nations INDFOR Altis Armed Forces African Desert Army African Desert Army Paramilitarie African Desert Civilians African Desert Civilian Militia African Desert Extremists African Desert Militia African Desert Police Ardistan Army Chernarus Civilians Chernarus Nationalist Militia Chernarus Police Department Chernarussian Movement of the Green Star Chernarussian Movement of the Green Star - Winter Karzeghistan Royal Guard Livonia Defence Force Livonia Forest Rangers Livonia Nationalist Militia Livonia Separatist Militia Malden Defence Force Middle East Extremists Middle East Insurgents NAPA (The National Party) NFA (Nogovan Freedom Alliance) Nogova Police Department Takistan Civilians Takistan National Army Takistan National Army - Special Forces Takistan National Police Takistan National Police - Quick Reaction Force Takistan National Police - Counter Insurgency Bureau Takistan Tribal Fighters United Nations OPFOR Altis Armed Forces African Desert Army African Desert Army Paramilitarie African Desert Civilians African Desert Civilian Militia African Desert Extremists African Desert Militia African Desert Police Ardistan Army Chernarus Anti-Government Militia Chernarus Civilians Chernarus Police Department Chernarussian Movement of the Red Star Chernarussian Movement of the Red Star - Winter Cold War (Early) Soviet Forces Cold War (Late) Soviet Forces Karzeghistan Royal Guard Livonia Defence Force Livonia Forest Rangers Livonia Nationalist Militia Livonia Separatist Militia Malden Defence Force Middle East Extremists Middle East Insurgents NAPA (The National Party) NFA (Nogovan Freedom Alliance) Nogova Police Department Takistan Civilians Takistan National Army Takistan National Army - Special Forces Takistan National Police Takistan National Police - Quick Reaction Force Takistan National Police - Counter Insurgency Bureau Takistan Insurgents CIVILIANS Chernarus Civilians Takistan Civilians African Desert Civilians In addition, this mod also adds extra vehicles to the following factions: AAF FIA RHS CDF Regulars RHS CDF National Guard RHS HIDF RHS US Army Finnish Defence Force Release notes 6.0.2 Added Mig-21 to Cold War USSR Early and Late factions Added TFAR Radio versions of LNM and LSM Carryall packs Fixed Bipod on STG Fixed Blank Zeus vehicle entries on NATO, CSAT and AAF factions Fixed BTR-70, 80 and 80a African Desert texture have camouflage on turret Fixed Broken textures on Karzeghistan DC3 Cargo plane Fixed Duplicate Artillery subcategory for Cold War US in editor Fixed FNFAL Railed iron sights Fixed G3 Ammo box class name error for optics Fixed Hidden Texture Selections count on BTR and Shilka Fixed Many minor errors identified by Anrop test Fixed Mig-21 elevator animation being inverted Fixed Mig-21 elevator position Fixed Missing Medic Backpack on KRG SF Medics Fixed Mistake in Indfor / Opfor M270 Avenger Weapon and Magazine class name Fixed Range of movement on Commander Turret of M270 variants when turned out Fixed Springfield tracer magazines not showing tracers Fixed Springfield Opfor Ammo Box not having correct green tracer magazines Fixed Tunguska main gun being easily disabled by small arms fire Fixed UV on underside of AC500 wings Release notes 6.0.0 Added ACR 5.56mm rifle variants Added Bell 412 helicopter variants Added CZ-550 hunting rifle Added Cessna Minigun, M2, and Bomb proxy loadout variants Added Backpack, clothing, face gear, head gear, vests and uniform reskins for new factions Added Black and tan kneepads Added Douglas AC47 'Spooky' gunship Added Douglas C47 passenger and cargo variant aircraft Added Douglas DC3 passenger aircraft Added FN FAL variants Added FV4201 'Chieftain' tank Added Hilux Ambulance, BMP, BTR-60, Igla Chair, M2, Metis, Mortar, TOW, Vulcan Cannon, and raised front-firing Zu-23 variants Added Karzeghistan Royal Guard (KRG) faction to all sides Added Li-2 Russian-made Douglas C47 aircraft Added Livonia Defence Force (LDF) faction to all sides Added Livonia Forest Rangers (LFR) faction to all sides Added Livonia Nationalist Militia (LNM) faction to all sides Added Livonia Separatist Militia (LSM) faction to all sides Added M270 chassis Avenger AA, cargo, and transport vehicle Added M270 MLRS artillery vehicle Added Middle East Insurgents (MEE) faction to Indfor and Opfor Added Middle East Insurgents (MEI) faction to all sides Added Mig-21 'Fishbed' jet Added Olive SF backpacks Added PPsh-41 Added RM-70 MLRS artillery vehicle Added SKS Added Springfield rifle Added Static PKM turrets Added Steyr Aug variants Added STGW-57 rifle variants Added T-810 trucks Added HK USP pistol Created new fire geometries for old T-series tanks, and M60A1 / A3 Fixed Aim point on SUV Minigun variant Fixed Attributes on RHS vehicle reskins Fixed FAMAS tracer magazine name and incorrect tracer rounds Fixed HK G3A4 iron sights showing wrong range Fixed HMG and SF HMG, GMG and SF GMG Land Rover allowing AI to fire Fixed M1025 M2 Humvee missing passenger slots Fixed M16 variants iron sights max zeroing Fixed MDF SF AT gunner having RPG-7 instead of MAAWs Fixed Missing bounding boxes and sling load points on static M240s, RBS-70 launcher and Searchlight Fixed Nogovan Police Department Blufor / Opfor infantry having incorrect magazines Fixed Open faces on Rhib and Rhib Gunboat Fixed RBS-70 turret not being placeable in Zeus for AAF and MDF factions Fixed Rear lights on Mutt Jeep always being on Fixed RPK iron sights at 1000m Fixed Windows on SUV variants at later visual LODs Fixed Wreck models on AC-500, AN-2, Cessna, Mig-21, and Mystere Reduced Section Count on a number of vehicles and weapons to improve performance Replaced M16A1 Rifleman in Cold War Late Infantry Groups with M16A2 Screenshots Download Current version 6.0.2, released 6/6/2022 Download from: Steam Workshop License and Disclaimer For details please visit our website at https://3cbmod.wordpress.com/released-mods/license-and-disclaimer 26 7 Share this post Link to post Share on other sites
nkenny 1019 Posted March 4, 2019 Now THIS. THIS is fantastic. -k 1 Share this post Link to post Share on other sites
GEORGE FLOROS GR 4197 Posted March 4, 2019 This is wonderful News ! Great addition ! Thank you very much and congratulations for the release ! Share this post Link to post Share on other sites
TexTactical 14 Posted March 5, 2019 Looks fantastic! Are there any plans to add additional factions after the initial release? Share this post Link to post Share on other sites
christian2526 68 Posted March 5, 2019 Fainally! Thank you guys alot, this is truly great work! Share this post Link to post Share on other sites
AIF_Infantrymen 264 Posted March 5, 2019 not sure if this is classified as a bug, but on workshop it says it 55.358 MB, but the download is actual three gigabyte Share this post Link to post Share on other sites
Dedmen 2389 Posted March 5, 2019 8 minutes ago, AIF_Infantrymen said: not sure if this is classified as a bug, but on workshop it says it 55.358 MB, but the download is actual three gigabyte It's a Steam bug, 3CB can't do much about that. Share this post Link to post Share on other sites
evrik 834 Posted March 5, 2019 Thanks for clearing that up Dedmen. I wasn't aware of that myself. 🙂 Also, great screenshots @cu3b4ll. Shows off the different kit depending upon the side of the Takistan Police / Army faction (Pro-West, Independent, and Pro-Russia / Iran). @TexTactical: More things will be likely be slowly added, but the aim is not to compete with CUP or Project Opfor in terms of quantity. I am adding things requested by 3cb mission makers for our Private Ops and Public Server. I am busy working on some Cold War Era Soviets at the moment to give our BAF and Spearpoint units something to fight against and I'd like to add the Cherno police. 3 Share this post Link to post Share on other sites
fingolfin 1972 Posted March 5, 2019 Great work! Nice to see this finally released. 1 Share this post Link to post Share on other sites
Laumi 1 Posted March 5, 2019 I encountererd a small bug, if one cosinder it a bug: While placing units in editor, in my case groups of ANP, the soldiers didn't display their actual loadout, for example the DSHKM Bags are missing. They get their loadouts correctly after starting the mission however. Share this post Link to post Share on other sites
Von Quest 1159 Posted March 5, 2019 Those first two screenshots are amazing (especially the first one). It looks like art, not screenshots. Can I ask how you made them? Software, Settings, Mod, Poses, etc? Fantastic! Share this post Link to post Share on other sites
lifetap 187 Posted March 5, 2019 @Laumi, that is working as intended. The mod uses the same loadout mechanics as our BAF units. Share this post Link to post Share on other sites
Laumi 1 Posted March 5, 2019 @lifetap if thats intended, fine. Haven't done much with the BAF Mods, tbh. It's just a little confusing to me 😕 Edit: Is that the same with the civillians? Does Randomization take place after Mission statup? Share this post Link to post Share on other sites
evrik 834 Posted March 5, 2019 Essentially the base unit is put down in Eden, then upon game load, the backpack, helmets and vests are randomized according to the class of the unit. In this case, they are given the gun or tripod of a static weapon. I suppose it is something I could fix in a future update. If it is an issue for taking images, just give the unit a pack via the Arsenal for now. Also, if you want to turn off the randomization of a unit(s), just click into its properties and use the tick box to enable or disable 3cb randomization. One more thing to mention, all randomized textures on vehicles - notably the civilian ones - should appear the same across multiplayer. They are server-side, not client, so all red cars will be red to everyone etc.... Useful for calling out sightings. 1 2 Share this post Link to post Share on other sites
MrCrazyDude115 132 Posted March 5, 2019 This is absolutely wonderful! Great job! Share this post Link to post Share on other sites
Laumi 1 Posted March 5, 2019 @evrik thank you very much! Share this post Link to post Share on other sites
autigergrad 2034 Posted March 5, 2019 Another outstanding addition to an already outstanding collection with 3CB. Congrats fellas! 1 Share this post Link to post Share on other sites
Disgusting_Man 111 Posted March 6, 2019 Great job! Thank you for bringing a lot of good stuff in this mod! Appreciate your work! Just wanted to inform you about few issues. 1) Weapon RPK-74 in your mod should be called just "RPK" because RPK-74 uses 5.45 ammo and RPK uses 7.62. And it can't use 150 ammo box. 2) T-34 and T-55 tanks have issues with shooting sounds and effects. 3) Some RPG-7 fighters, UN for exaple, use knapsacks instead of RPG bag for rockets. Thank you! Share this post Link to post Share on other sites
evrik 834 Posted March 6, 2019 Thanks for the feedback. 1) RPK is a known issue. I'll correct the name. However it shouldn't be able to use the Zafir ammo so it must be inheriting it. I'll try and remove the option. 2) What is the issue with the sounds and the tanks? They use RHS ammo / sounds / shaders etc... What is happening exactly? 3) That shouldn't be the case. I'll check that. Are you seeing them with Knapsacks in Eden or in game? Edit: 3) Just checked this. When AT unit is placed in Eden it has default rifleman pack. When loaded into game it correctly has the RPG pack so it's fine to play with / against. I can likely fix the Eden visuals in a future update. 1 Share this post Link to post Share on other sites
Defunkt 431 Posted March 6, 2019 Congratulations on the release. Been looking forward to seeing these units since watching a preview on YT a week or more ago. They're undoubtedly the product of a lot of sweat, care and attention to detail. Thank you! If I might also offer some constructive criticism, IMHO this randomization process should be an optional feature (ideally enabled/disabled globally via a removable PBO) rather than something that needs to be opted-out of for each unit (with indeterminate/incomplete results). It replaces something expected, predictable and (I think more importantly) handled natively by the engine with user-scripting which creates additional load, dependencies and the opportunity for bugs or mod conflicts. Not suggesting it should be removed but re-architected as an extension to the game's default mechanics rather than something which out of the box seeks to subvert those mechanics. Hopefully it goes without saying that you should make whatever you desire but I think the best of all worlds is possible here; fully specified loadouts for as many units as you care to define or feel it's appropriate to have listed in the editor, while retaining the ability to have still more variation through scripting. 2c. 1 Share this post Link to post Share on other sites
Disgusting_Man 111 Posted March 6, 2019 2 hours ago, evrik said: Thanks for the feedback. 1) RPK is a known issue. I'll correct the name. However it shouldn't be able to use the Zafir ammo so it must be inheriting it. I'll try and remove the option. 2) What is the issue with the sounds and the tanks? They use RHS ammo / sounds / shaders etc... What is happening exactly? 3) That shouldn't be the case. I'll check that. Are you seeing them with Knapsacks in Eden or in game? Edit: 3) Just checked this. When AT unit is placed in Eden it has default rifleman pack. When loaded into game it correctly has the RPG pack so it's fine to play with / against. I can likely fix the Eden visuals in a future update. I tested this tanks in editor and yes, they have sounds but don't have visual effects like fire and smoke when they shoot. Share this post Link to post Share on other sites
evrik 834 Posted March 6, 2019 @Disgusting_Man: Thanks, I'll check it out. They should have the effects as they inherit it all from the BIS base tank. They have been tested prior to release and they did appear to have effects. Did you check it with just the Faction pack and required mods in case of a potential conflict with something else? @Defunkt: Thanks for the feedback. Unfortunately your suggestion is not something we will be implementing. It would require a fundamental reworking / restructuring of the pack. Furthermore, the randomization process is something we already us in 3CB for our own BAF units and it has proven pretty robust. All it does is randomize uniforms, headgear, vests and backpacks from an approved list. The loadout - i.e. magazines, medical supplies etc... is not affected. It is only a visual randomization. Certain units are exempt from receiving certain helmets, vests, backpacks etc... The option to turn this off is included should you wish to create your own specific loadouts for mission VIPs / targets. Should you wish to remove the option en-mass, you can select all placed units and turn them off in one go. EDIT: @Defunkt: Totally forgot to mention, like our BAF units, there is a 3CB Factions module that is placable on the map in Eden. In there you also have several options to change loadouts. You can remove NVGs, reduce kit loadout so that units are running low in the field etc... It may also have some options that will help you. 3 Share this post Link to post Share on other sites
loopdk 92 Posted March 6, 2019 Nice work guys. Time for another update... Just one thing... is ther eny plan of a light edtion... with out all the blue fore? Share this post Link to post Share on other sites