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I don't use ALIVE, sorry. I have set up the groups and such to use ALIVE config entries so it should. Hopefully others on here may have a better idea.

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2 hours ago, interectic said:

does this mod work well with alive?


Works just fine 
Only complaint I have when using them with ALiVE is the amount of Taki Civs running around in overalls and with ear protection 😂

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Hmm, that sounds like the pilot. Let me know how to reduce the frequency of certain units and I will.

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1 hour ago, JD Wang said:


Works just fine 
Only complaint I have when using them with ALiVE is the amount of Taki Civs running around in overalls and with ear protection 😂

oh ok well have you had experience using sangin for alive?

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3 hours ago, interectic said:

oh ok well have you had experience using sangin for alive?

The old version, yes, it's a great map (although performance isn't great despite being so small)
if you're talking about the new version, I'm dying to make an insurgency on there, just waiting on SmokeDog to finish it up and fix the lighting. 
 

4 hours ago, evrik said:

Hmm, that sounds like the pilot. Let me know how to reduce the frequency of certain units and I will.

 

Don't think you can to be honest, I tried blacklisting them in the ALiVE staticData.sqf but to no avail.
My personal preference would be just to have the random civilian unit, no pilot, worker or doctor, but that's just me, I get why you've done it and it's cool.

 

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Shame. I was hoping there was a config entry that would control ALIVE probability of spawn, something like spawnchance = 0.1; or something.

 

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Yeah, not sure how I can rectify it as the pilot is used for the plane.

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Something I noticed today, might be worth fixing - the UK3CB_RPK74_60rnd_545x39 magazine (and similar) seem to use ammo = "UK3CB_762x39_Ball_Red" which itself inherits caliber and "hit" value from B_762x51_Ball. Other than looking into the "caliber" and "hit" values (which should probably be less for 7.62x39 than for 7.62x51), the magazine is using the wrong CfgAmmo. It should probably use ammo = "UK3CB_545x39_Ball_Green".

 

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there is such a bug. in this boat  UK3CB_I_G_Fishing_Boat_ZU23_Front   you can not kill the assistant shooter (in the picture with an arrow) there is a video, but I think you will take the word. in all other boats, everyone is killed normally. and on a boat with a ZU23 from behind the assistant shooter is killed. only a problem in a boat with a ZU23 in front. Sry for my english.

http://joxi.ru/Vm64Zwoiv6BPDA

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Okay thanks. I'll investigate that and look to fix it for the next update.

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3 hours ago, evrik said:

Okay thanks. I'll investigate that and look to fix it for the next update.

1. Thank u. And I also remembered. Please do it in the boat config so that it does not start when you sit down at the "gunner seat"in the turret. (so that the engine does not start --->  startEngine = 0;  class turrets)

2. so slightly increase the distance 'X'  http://joxi.ru/brRKzNZFOGwXYm  from the boat to the player's exit from it. sometimes you go out and hit the boat. Or, for example, you need to pull the wounded out of the boat when playing with a revive, and he is thrown under the boat and he dies

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Great mod!
Are there any plans to add 6-color/Choc-chip helmet to go with the 6-color uniforms? There is already a 6-color urban variant helmet, but not a regular one. Thank you!

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Thanks. Well aware. It has already been fixed for the next update. If you spot anything else, let me know.

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Sure. Thanks. I never turn down a contribution. 🙂  

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Hey! What is the appropriate channel for a bug report? Don't know if this is reported already but LAV-25 HE resistance values seems off. 

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Our discord channel is fine, or here, or drop me a message. As for the LAV-25 HE resistance, it has been reported and addressed for the next update.

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We're very pleased to announce version 5.0.0 of 3CB Factions.  This update adds the Ardistan, Kolgujev, Malden and Nogovan factions along with a number of vehicles and weapons, including: Aero Commander 500, Cessna 172, T-41 Mescalero, Mystere, CZ 75, Famas F1,  M16A2, RBS-70 static launcher and the older 2S6 Tunguska.

 

Release notes 5.0.0


Added ACH Choc Chip Helmet variant
Added Aero Commander 500 
Added Animated Dovetail Mount to AK47 and RPK
Added Ardistan Army faction to all sides
Added Australian Army camouflage variant to LAV 
Added BI License plate system to older cars
Added Binoculars to dedicated Crew units loadouts
Added Cessna 172 and T-41 Mescalero
Added ChDSZ, ChDZZ, and ChDKZ Winter infantry variants
Added CZ 75 Czechmate pistol
Added Donated MTLB Nogovan Defence Force texture as optional in Virtual Garage
Added Early T-80s variants to Early Soviet faction
Added Famas F1 and Famas F1 M203
Added FFV to T-34 commander and gunner
Added FFV to T-55 commander and gunner
Added FFV to T-72 gunner
Added Kolgujev Army faction to all sides

Added Land Cruiser

Added Large Fishing Vessel
Added M1025 TOW to Blufor AAF
Added M240 Turrets - Iron Sights and Elcan optic variants
Added Malden Defence Force faction to all sides
Added Mystere Fighter Bomber
Added New backpacks
Added New M16A2 model and renamed existing to M16A3
Added New MP5 variants
Added Nogovan Freedom Alliance (Operation Flashpoint-style FIA) to all sides
Added Nogova Police Department
Added Patchless variants of Woodland uniforms

Added Pickups
Added Older 2S6 Tunguska
Added RBS-70 static launcher
Added RHS towing system to suitable vehicles
Added T-80s to Soviet Late faction

 

Changed Inheritance from rhs_assault_umbts_engineer to rhs_assault_umbts_engineer_empty on engineer packs to remove toolkit automatically loading
Changed Reload speeds on T-55 and T-34 to match real life average rounds per minute
Changed Scud tyre material from tyre.rvmat to tyre_armoured.rvmat
Changed Takistan militia factions Sniper to use older Dragunov rifle

 

Fixed '&' in displayed name breaking inventory gear naming
Fixed AAF M240 M113 having IFF panels
Fixed Error in MaxxPro CfgPatches
Fixed Face sorting on covered land rover to prevent 'blue' interior canvas supports at LOD3
Fixed Fishing Boat convexities in Buoyancy LOD
Fixed Fishing Boat weapons starting engine
Fixed Front ZU-23 assistant gunner on Fishing Boat Front Zu23 being indestructible 
Fixed G3 & M14 non-railed variants being able to mount railed optics
Fixed Incorrect 'Chedaki' textures on ChDSZ and ChDZZ vehicles 
Fixed Incorrect Eden Preview image for ADM IED maker
Fixed Incorrect regular units appearing in 'Chedaki' SF Groups
Fixed Incorrect tracer magazine colours for ChDKZ and ChDZZ RPK AR units
Fixed Issues on Scud textures
Fixed LAV-25s lack of resistance to HE ammo
Fixed M60 tank wreck model
Fixed M16A1 and M16A2 using different reload sounds to RHS M16A4
Fixed Missing ChDSZ, ChDZZ, ChDKZ SF groups
Fixed Missing pistol from ChDSZ, ChDZZ, and ChDKZ sniper and spotter
Fixed Missing seat positions on ANA, AAF, and CW US Late armed UH60M
Fixed RPK-74 using incorrect ammo
Fixed Suppressor on non-SF ChDSZ, ChDZZ, ChDKZ spotter weapon
Fixed T-34 driver death animation
Fixed T-72 aerial not completely turning with turret
Fixed T-72 commander optic
Fixed T-72 missing turret servo sounds when moving
Fixed Tunguska handling
Fixed Tunguska radar, cannon, missile ranges, ranging depending on variant 
Fixed Uniforms broken by RHS update
Fixed Vodnik Front PKM turret
Fixed Zu23 gunners on Fishing Boats being ejected when killed

 

Improved AN-2 crew animations and added new pedal, engine and throttle lever animations
Improved AN-2 glass sheen

 

Removed RHS weapons, equipment and gear from vehicle inventories
Removed T-72 / T80 modern variants incorrectly added to Early / Late Soviet factions

 

Numerous other small bug fixes and adjustments

 

WirYbWU.png

 

AJs1nnx.png

 

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16 minutes ago, 3cb said:

AJs1nnx.png

 

Great update, thank you!

 

What map is this?

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Tanoa. Its the Horizon island Defence Force faction. :)

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