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Introduction
The primary purpose of this mod is to complement RHS mods to allow 3CB mission makers, and the wider community, to add extra units, vehicles, and weapons to their missions
By 3 Commando Brigade (http://www.3commandobrigade.com)
 

Want to find out more about 3 Commando Brigade? Interested in joining us? Visit us on Discord (https://discord.gg/CcM6ybg)

 

Contents

For full details of this and all our mods, plus our contributors, please visit our website at https://3cbmod.wordpress.com/released-mods/3cb-factions/

 

This mod adds the following complete factions:

 

BLUFOR

Altis Armed Forces

Altis Police Department
African Desert Army
African Desert Army Paramilitarie
African Desert Civilians
African Desert Civilian Militia
African Desert Militia
African Desert Police
Afghan National Army
Afghan National Army - Commandos
Afghan National Army - Afghan Partnering Unit
Afghan Border Police
Afghan National Police
Afghan National Police - Quick Reaction Force
Afghan National Police - National Interdictional Unit
Ardistan Army
Chernarus Civilians
Chernarus Local Defence Militia
Chernarus Police Department
Chernarussian Movement of the Blue Star
Chernarussian Movement of the Blue Star - Winter
Cold War (Early) US Forces
Cold War (Late) US Forces

Grozovia Armed Forces

ION Services
Karzeghistan Royal Guard
Livonia Defence Force
Livonia Forest Rangers
Livonia Nationalist Militia
Livonia Separatist Militia
Malden Defence Force

Middle East Civilians
Middle East Insurgents
NAPA (The National Party)
NFA (Nogovan Freedom Alliance)
Nogova Police Department
Takistan Civilians
Takistan National Army
Takistan National Army - Special Forces
Takistan National Police
Takistan National Police - Quick Reaction Force
Takistan National Police - Counter Insurgency Bureau
Takistan Pro-Government Militia
United Nations

 

INDFOR

Altis Armed Forces

Altis Police Department
African Desert Army
African Desert Army Paramilitarie
African Desert Civilians
African Desert Civilian Militia
African Desert Extremists
African Desert Militia
African Desert Police
Ardistan Army
Chernarus Civilians
Chernarus Nationalist Militia
Chernarus Police Department
Chernarussian Movement of the Green Star
Chernarussian Movement of the Green Star - Winter

Grozovia Armed Forces

ION Services

Karzeghistan Royal Guard
Livonia Defence Force
Livonia Forest Rangers
Livonia Nationalist Militia
Livonia Separatist Militia
Malden Defence Force

Middle East Civilians
Middle East Extremists
Middle East Insurgents
NAPA (The National Party)
NFA (Nogovan Freedom Alliance)
Nogova Police Department
Takistan Civilians
Takistan National Army
Takistan National Army - Special Forces
Takistan National Police
Takistan National Police - Quick Reaction Force
Takistan National Police - Counter Insurgency Bureau
Takistan Tribal Fighters
United Nations

 

OPFOR

Altis Armed Forces

Altis Police Department
African Desert Army
African Desert Army Paramilitarie
African Desert Civilians
African Desert Civilian Militia
African Desert Extremists
African Desert Militia
African Desert Police
Ardistan Army
Chernarus Anti-Government Militia
Chernarus Civilians
Chernarus Police Department
Chernarussian Movement of the Red Star
Chernarussian Movement of the Red Star - Winter
Cold War (Early) Soviet Forces
Cold War (Late) Soviet Forces

Grozovia Armed Forces

ION Services

Karzeghistan Royal Guard
Livonia Defence Force
Livonia Forest Rangers
Livonia Nationalist Militia
Livonia Separatist Militia
Malden Defence Force

Middle East Civilians
Middle East Extremists
Middle East Insurgents
NAPA (The National Party)
NFA (Nogovan Freedom Alliance)
Nogova Police Department
Takistan Civilians
Takistan National Army
Takistan National Army - Special Forces
Takistan National Police
Takistan National Police - Quick Reaction Force
Takistan National Police - Counter Insurgency Bureau
Takistan Insurgents

 

CIVILIANS

Chernarus Civilians

Middle East Civilians
Takistan Civilians

African Desert Civilians

 

In addition, this mod also adds extra vehicles to the following factions:

 

AAF

FIA
RHS CDF Regulars
RHS CDF National Guard

RHS HIDF
RHS US Army

Finnish Defence Force

 

Release notes 8.0.1

Added AAF uniform CSAT reskins alongside LDF uniforms to allow non-Contact DLC users to use CSAT uniforms
Added Earpiece to Facewear and NVG slot to allow more combinations of gear
Added Optional Black, Desert, Winter and Woodland textures to Radar system
Added Optional Black, Desert, Winter and Woodland textures to SAM system

Adjusted AR-10 optics eye position on 3D version
Adjusted Bren Gun initial zoom when aiming down iron sights
Adjusted V-22 to use Blackfish HMD

Fixed Ababil pylon issue showing 'empty' when selecting weapons
Fixed BMP-2, BMP-2K, and BRM1K Eden preview images
Fixed CSAT BMP-3 commander being RHS Russian crewman
Fixed CSAT crewmen using helicopter pilot helmets
Fixed Eden Commander Turret PrimaryObserver drag in / out issue on 3CB Factions reskins of RHS tanks
Fixed G36 Magazine proxy position
Fixed G36 Magazine Wells still using STANAG magazines
Fixed Kajman pylon issue showing 'empty' when selecting ATGMs
Fixed M16A1 variants missing suppressors
Fixed M1919A4 having option of invisible bipod
Fixed Medical Drone having 40mm grenade pylon
Fixed Mig-21, Mystere, and Trojan T-28 ailerons moving incorrectly
Fixed M1117 turn out
Fixed Missing Bren gun inventory images 
Fixed Missing DTK attachment on CSAT Africa AKMN + NPZ rifles
Fixed Missing M72A1 ammo on Cold War US Early LAT and SF LAT gunner
Fixed Naming of AR-10 optics
Fixed Officer icons
Fixed P320 ammunition type
Fixed Pilot and Co-pilot being able to eject from T-28 Trojan
Fixed PPSH stick magazine mass
Fixed Shahed not disconnecting from terminal upon destruction
Fixed Steyr Aug Magazine Wells still using STANAG magazines
Fixed T-28 Trojan CAS rocket pods not showing selected firing rate
Fixed Water Drones appearing in BIS CSAT Drone option in Eden
Fixed Water Drones remote control from terminal and PIP terminal displays

Swapped RPG26 for RPG18 on Cold War Soviet Early LAT gunner

 

Release notes 8.0.0

Added AR-10 7.62mm rifle
Added Carl Gustav M/45 submachine gun
Added CDF reskins of UH-1H
Added Civilian reskins for AN-2
Added Civilian reskins of UH-1H
Added CSAT Factions in various environment camouflage
Added Forklift to civilian factions
Added HS-50 sniper rifle
Added Katiba rifles in 5.56mm
Added M1919 Browning machine gun
Added M47 / Saeghe 2 AT launcher
Added M72A1 / LAW66 launcher
Added MAT-49 submachine gun
Added MAZ 543 truck variants
Added Middle East Civilians (MEC) to all sides
Added Missing map icons for 3CB variants of RHS M113s
Added more variants of the Modular Carrier Vest
Added New optic ranging for AP and HE rounds on SPG-9 Hilux, Pickup, Land Rover and SPG Fishing Boat. Can be switched with +/- on keypad 
Added PKM static turrets to RHS CDF and Russian factions
Added PPsh-41 35rnd stick magazines
Added P320 Sig Sauer pistol
Added QB rifles in 5.56mm
Added ROV water drones
Added RPD light machine gun
Added RPK black with optics and suppressor and 40rnd 7.62 magazines
Added Shahed to CSAT and Takistan Army Opfor side
Added Super Hinds to a number of factions
Added SVD magazines to CBA magazine well
Added T28 Trojan to AAF, FIA, HIDF, ION and MDF factions
Added Tec-9 pistol in Semi and Full auto variants
Added Top rail to early M16 variants without rails for optics
Added Uzi submachine gun and micro UZI submachine pistol
Added V-22 Osprey variants
Added Zoaf pistol

Fixed AAF Indfor backpack classname issue
Fixed Assault Pack naming throughout to match BIS convention
Fixed Caps not having the same mass as BIS caps
Fixed Caps without ear defenders/earpiece having ACE3 protection
Fixed Eye position on FN FAL Para RIS
Fixed Eye position on USP Pistol being too close
Fixed GAF M88 uniform flags being flipped
Fixed G3 variants without side rails having side rail attachment options
Fixed HK33 accuracy difference
Fixed Incorrectly named ammo on Hilux Rocket variant
Fixed Incorrectly named APD Land Rover variants
Fixed Incorrectly named LDF M240 groups to UKM
Fixed Incorrectly named TKP Indfor Hilux M2 variant
Fixed Invisible MELB helicopters in NATO, CSAT and AAF factions when in Zeus
Fixed M113 turnout FFV issue
Fixed Magazinewell compatibilities on weapons
Fixed Missing ammunition on FIA M240 Gunner and Ammo bearer
Fixed Missing MILAN bags from Virtual Arsenal
Fixed Missing Picture-in-Picture on Bell 412 / Griffon FLIR screens
Fixed Multiple Binlog errors
Fixed MP5A2 and A3 variants not hiding front grip when flashlight attachment added
Fixed MP5 Surefire flashlight brightness
Fixed MP510 from being able to load BIS 9mm magazines
Fixed Position of external 3rd person camera on Chieftain and M60 tanks
Fixed SKS .rvmat fog issue
Fixed SSH-68 helmet naming throughout
Fixed Unavailable exterior AAV getin FFV positions

Removed G36 magazines from CBA STANAG magazine well group
Removed Steyr Aug magazines from CBA STANAG magazine well group

Replaced Bren Gun models with better versions
Replaced Soviet Early and Late uniforms and kit with better RHS versions

 

Screenshots

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Download
Current version 8.0.1, released  8/4/2024

 

Download from:

Steam Workshop


License and Disclaimer
For details please visit our website at https://3cbmod.wordpress.com/released-mods/license-and-disclaimer

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Now THIS. THIS is fantastic. 

 

-k 

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This is wonderful News !

Great addition !

Thank you very much and congratulations for the release !

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not sure if this is classified as a bug, but on workshop it says it 55.358 MB, but the download is actual three gigabyte

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8 minutes ago, AIF_Infantrymen said:

not sure if this is classified as a bug, but on workshop it says it 55.358 MB, but the download is actual three gigabyte

It's a Steam bug, 3CB can't do much about that.

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Thanks for clearing that up Dedmen. I wasn't aware of that myself. 🙂

 

Also, great screenshots @cu3b4ll. Shows off the different kit depending upon the side of the Takistan Police / Army faction (Pro-West, Independent, and Pro-Russia / Iran).

 

@TexTactical: More things will be likely be slowly added, but the aim is not to compete with CUP or Project Opfor in terms of quantity. I am adding things requested by 3cb mission makers for our Private Ops and Public Server. I am busy working on some Cold War Era Soviets at the moment to give our BAF and Spearpoint units something to fight against and I'd like to add the Cherno police.

 

 

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I encountererd a small bug, if one cosinder it a bug:

While placing units in editor, in my case groups of ANP, the soldiers didn't display their actual loadout, for example the DSHKM Bags are missing. They get their loadouts correctly after starting the mission however.

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Those first two screenshots are amazing (especially the first one). It looks like art, not screenshots. Can I ask how you made them? Software, Settings, Mod, Poses, etc?

 

Fantastic!

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@Laumi, that is working as intended.  The mod uses the same loadout mechanics as our BAF units.

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@lifetap if thats intended, fine. Haven't done much with the BAF Mods, tbh. It's just a little confusing to me 😕

 

Edit: Is that the same with the civillians? Does Randomization take place after Mission statup?

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Essentially the base unit is put down in Eden, then upon game load, the backpack, helmets and vests are randomized according to the class of the unit. In this case, they are given the gun or tripod of a static weapon. I suppose it is something I could fix in a future update. If it is an issue for taking images, just give the unit a pack via the Arsenal for now.

 

Also, if you want to turn off the randomization of a unit(s), just click into its properties and use the tick box to enable or disable 3cb randomization.

 

One more thing to mention, all randomized textures on vehicles - notably the civilian ones - should appear the same across multiplayer. They are server-side, not client, so all red cars will be red to everyone etc.... Useful for calling out sightings.

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Another outstanding addition to an already outstanding collection with 3CB.  Congrats fellas!

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Great job! Thank you for bringing a lot of good stuff in this mod! Appreciate your work! Just wanted to inform you about few issues. 1) Weapon RPK-74 in your mod should be called just "RPK" because RPK-74 uses 5.45 ammo and RPK uses 7.62. And it can't use 150 ammo box. 2) T-34 and T-55 tanks have issues with shooting sounds and effects. 3) Some RPG-7 fighters, UN for exaple, use knapsacks instead of RPG bag for rockets. Thank you!

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Thanks for the feedback. 1) RPK is a known issue. I'll correct the name. However it shouldn't be able to use the Zafir ammo so it must be inheriting it. I'll try and remove the option. 2) What is the issue with the sounds and the tanks? They use RHS ammo / sounds / shaders etc... What is happening exactly? 3) That shouldn't be the case. I'll check that. Are you seeing them with Knapsacks in Eden or in game?

 

Edit: 3) Just checked this. When AT unit is placed in Eden it has default rifleman pack. When loaded into game it correctly has the RPG pack so it's fine to play with / against. I can likely fix the Eden visuals in a future update.

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Congratulations on the release. Been looking forward to seeing these units since watching a preview on YT a week or more ago.

 

They're undoubtedly the product of a lot of sweat, care and attention to detail. Thank you!

 

If I might also offer some constructive criticism, IMHO this randomization process should be an optional feature (ideally enabled/disabled globally via a removable PBO) rather than something that needs to be opted-out of for each unit (with indeterminate/incomplete results). It replaces something expected, predictable and (I think more importantly) handled natively by the engine with user-scripting which creates additional load, dependencies and the opportunity for bugs or mod conflicts. Not suggesting it should be removed but re-architected as an extension to the game's default mechanics rather than something which out of the box seeks to subvert those mechanics.

 

Hopefully it goes without saying that you should make whatever you desire but I think the best of all worlds is possible here; fully specified loadouts for as many units as you care to define or feel it's appropriate to have listed in the editor, while retaining the ability to have still more variation through scripting. 2c.

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2 hours ago, evrik said:

Thanks for the feedback. 1) RPK is a known issue. I'll correct the name. However it shouldn't be able to use the Zafir ammo so it must be inheriting it. I'll try and remove the option. 2) What is the issue with the sounds and the tanks? They use RHS ammo / sounds / shaders etc... What is happening exactly? 3) That shouldn't be the case. I'll check that. Are you seeing them with Knapsacks in Eden or in game?

 

Edit: 3) Just checked this. When AT unit is placed in Eden it has default rifleman pack. When loaded into game it correctly has the RPG pack so it's fine to play with / against. I can likely fix the Eden visuals in a future update.

I tested this tanks in editor and yes, they have sounds but don't have visual effects like fire and smoke when they shoot.

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@Disgusting_Man: Thanks, I'll check it out. They should have the effects as they inherit it all from the BIS base tank. They have been tested prior to release and they did appear to have effects. Did you check it with just the Faction pack and required mods in case of a potential conflict with something else?

 

@Defunkt: Thanks for the feedback. Unfortunately your suggestion is not something we will be implementing. It would require a fundamental reworking / restructuring of the pack. Furthermore, the randomization process is something we already us in 3CB for our own BAF units and it has proven pretty robust. All it does is randomize uniforms, headgear, vests and backpacks from an approved list. The loadout - i.e. magazines, medical supplies etc... is not affected. It is only a visual randomization. Certain units are exempt from receiving certain helmets, vests, backpacks etc...

 

The option to turn this off is included should you wish to create your own specific loadouts for mission VIPs / targets. Should you wish to remove the option en-mass, you can select all placed units and turn them off in one go.

 

EDIT: @Defunkt: Totally forgot to mention, like our BAF units, there is a 3CB Factions module that is placable on the map in Eden. In there you also have several options to change loadouts. You can remove NVGs, reduce kit loadout so that units are running low in the field etc... It may also have some options that will help you.

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Nice work guys.

 

Time for another update...

 

Just one thing... is ther eny plan of a light edtion... with out all the blue fore?

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