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DanJohn

bad_info_module crash whenever a player connects to my server

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when i try to connect to my server with my own mission file the game crashes after the player has chosen a slot but before the player spawns in.

Really not sure what to do im certain it has something to do with my mission file code although im not sure what i have included my init and initplayerlocal in a pastebin so you can examine it.

 

thanks for any help.

 

Image to Client crash1

Image to client Crash 2

 

Client RPT

https://pastebin.com/MtJEwwtG

 

Server RPT

https://pastebin.com/VzR8d98T

 

Init

https://pastebin.com/sTkT8qMN

 

InitPlayerLocal

https://pastebin.com/N28QQ718

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Arma just crashed for "some" reason. Ignore the bad_module_info part, that's just a windows 10 bug.

The RPT's don't tell anything useful. Needs a full report, and then you also need Arma devs to look at it.

Create a bug report on the Feedback tracker. The Feedback Tracker wiki will help you get the needed data.

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4 hours ago, Dedmen said:

Arma just crashed for "some" reason. Ignore the bad_module_info part, that's just a windows 10 bug.

The RPT's don't tell anything useful. Needs a full report, and then you also need Arma devs to look at it.

Create a bug report on the Feedback tracker. The Feedback Tracker wiki will help you get the needed data.

figured out it was something to do with my initPlayerLocal as when i remove that it doesn't crash mine or anyone else's game who connects to the server just need to spend some time and figure out what inside the initlocal is causing it.

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Probably that HUD thing. UI stuff can crash the game if not used correctly. Maybe try just commenting out specific lines until it doesn't crash anymore.

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21 hours ago, Dedmen said:

Probably that HUD thing. UI stuff can crash the game if not used correctly. Maybe try just commenting out specific lines until it doesn't crash anymore.

i uncommented everything without having to remove anything and my game doesn't crash anymore not sure what fixed it but thanks for the help.

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