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helmeted goggles transparent problem

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https://photos.app.goo.gl/u6Vv9kLnyjYXXxxT8

https://photos.app.goo.gl/47jbxxVnXRqyk1xa9

i want to do a transparency for the glasses,i search the forum,found a solution,I did it.but look like not work,was there something wrong with step?

heres what he said:

"To make things have a transparency you need to create an alpha channel in your texture and save the image as a 32-bit .tga with the _ca suffix at the end of the texture name (so you'd save it as mytexture_ca.tga or whatever, and make sure it's in 32-bit). Then when it converts to .paa it should render correctly.

How familiar are you with how to make alpha channels? Basically you'll want to make whatever parts of the texture space that relate to the lenses of your glasses, a shade between black (totally transparent - i.e invisible) and white (completely opaque) in the alpha channel and keep all other areas of the alpha, white so that they remain opaque."-da12thMonkey

If I do something wrong, tell me,thx

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i dont know whats have happened,but now it's working.

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