Carlos Betancourt C. 0 Posted February 25, 2019 So, I was starting to play Arma 3 on my Mac. I recently downloaded it, and was really excited to finally be able to play it. I did the tutorial, and a couple of small campaign missions. However, I noticed that the video performance wasn't very good. So, I decided to tweak a bit the video prefs. With it, I was able to get ~30 FPS, which is not that bad. But wanted to get a bit more. Bad choice. Once I changed again the preferences, the game crashed. I thought it was just a regular crash, so I immediately restarted. But it didn't open. Instead, it showed a window with "'ArmA3' has experienced an unrecoverable problem and had to close.". I restarted Steam, and my computer, and continued to show the same error. I panicked. By now, I have deleted the game, three times, and deleted (almost) all related files. Deleted Steam, and re-downloaded everything. And it still shows the same error. This is the complete crash report: System Information OS Version: Mac OS X 10.14.3 (build 18D109) Hardware Info: Machine Type MacBookPro15,1 CPU Type GenuineIntel x86_64 CPU Info Intel(R) Core(TM) i9-8950HK CPU @ 2.90GHz CPU Speed 2900 MHz CPU Physical Cores 6 CPU Logical Cores 12 Physical Memory 33554432 KiB Virtual Memory 2097152 KiB Graphics Info: Intel UHD Graphics 630 Radeon Pro 560X 0 MiB VRAM (device 1002:67ef rev 194, com.apple.kext.AMDRadeonX4000) Crash Dump 30DA5646-4902-44A6-9885-8D1569A2A2F9.dmp (566056 bytes) Application Log [thread ffffffff][I][2]: Log system initialised [thread ffffffff][I][3]: eON_Core::init() - libICU initialised with result 0. [thread ffffffff][I][3]: Default allowed number of simultaneously open files in the system is 356. [thread ffffffff][I][3]: Setting allowed number of simultaneously open files to OPEN_MAX = 10240 [thread 00000001][I][4]: macOS version 10.14.3 [thread 00000001][I][4]: Detected 2 Metal devices [thread 00000001][I][4]: Device 0: 'AMD Radeon Pro 560X', depth24stencil8 format supported, recommended max working size: 4294967296 bytes ( 4194304 kB, 4096 MB ) [thread 00000001][I][4]: supports MTLFeatureSet_macOS_GPUFamily1_v1 feature set [thread 00000001][I][4]: supports MTLFeatureSet_macOS_GPUFamily1_v2 feature set [thread 00000001][I][4]: supports MTLFeatureSet_macOS_GPUFamily1_v3 feature set [thread 00000001][I][4]: supports MTLFeatureSet_macOS_ReadWriteTextureTier2 feature set [thread 00000001][I][4]: supports sample count: 1 [thread 00000001][I][5]: supports sample count: 2 [thread 00000001][I][5]: supports sample count: 4 [thread 00000001][I][5]: supports sample count: 8 [thread 00000001][I][5]: Device 1: 'Intel(R) UHD Graphics 630', LOW POWER, depth24stencil8 format NOT supported, recommended max working size: 1610612736 bytes ( 1572864 kB, 1536 MB ) [thread 00000001][I][5]: supports MTLFeatureSet_macOS_GPUFamily1_v1 feature set [thread 00000001][I][5]: supports MTLFeatureSet_macOS_GPUFamily1_v2 feature set [thread 00000001][I][5]: supports MTLFeatureSet_macOS_GPUFamily1_v3 feature set [thread 00000001][I][5]: supports sample count: 1 [thread 00000001][I][5]: supports sample count: 2 [thread 00000001][I][5]: supports sample count: 4 [thread 00000001][I][5]: supports sample count: 8 [thread 00000001][I][5]: Using device 'AMD Radeon Pro 560X' [thread 00000001][I][5]: Available video memory:4096 MB [thread 00000001][W][5]: AppendGameMappingsFromSDLGamepadConfigFile() - Could not open SDLGamepad.config !! [thread 00000001][I][5]: Gamepads: registered gamepad mapping for device GUID 0500000047532047616d657061640000 [thread 00000001][I][5]: Gamepads: registered gamepad mapping for device GUID 6d0400000000000016c2000000000000 [thread 00000001][I][5]: Gamepads: registered gamepad mapping for device GUID 6d0400000000000018c2000000000000 [thread 00000001][I][5]: Gamepads: registered gamepad mapping for device GUID 6d040000000000001fc2000000000000 [thread 00000001][I][5]: Gamepads: registered gamepad mapping for device GUID 6d0400000000000019c2000000000000 [thread 00000001][I][5]: Gamepads: registered gamepad mapping for device GUID 4c050000000000006802000000000000 [thread 00000001][I][5]: Gamepads: registered gamepad mapping for device GUID 4c05000000000000c405000000000000 [thread 00000001][I][5]: Gamepads: registered gamepad mapping for device GUID 4c05000000000000cc09000000000000 [thread 00000001][I][5]: Gamepads: registered gamepad mapping for device GUID 5e040000000000008e02000000000000 [thread 00000001][I][5]: Gamepads: registered gamepad mapping for device GUID 891600000000000000fd000000000000 [thread 00000001][I][5]: Gamepads: registered gamepad mapping for device GUID 4f0400000000000000b3000000000000 [thread 00000001][I][5]: Gamepads: registered gamepad mapping for device GUID 8f0e0000000000000300000000000000 [thread 00000001][I][5]: Gamepads: registered gamepad mapping for device GUID 0d0f0000000000004d00000000000000 [thread 00000001][I][5]: Gamepads: registered gamepad mapping for device GUID 79000000000000000600000000000000 [thread 00000001][I][5]: Gamepads: registered gamepad mapping for device GUID 4f0400000000000015b3000000000000 [thread 00000001][I][5]: Gamepads: registered gamepad mapping for device GUID ad1b00000000000001f9000000000000 [thread 00000001][I][5]: Gamepads: registered gamepad mapping for device GUID 050000005769696d6f74652028303000 [thread 00000001][I][5]: Gamepads: registered gamepad mapping for device GUID 83050000000000006020000000000000 [thread 00000001][I][5]: Gamepads: registered gamepad mapping for device GUID bd1200000000000015d0000000000000 [thread 00000001][I][5]: Gamepads: registered gamepad mapping for device GUID 79000000000000001100000000000000 [thread 00000001][I][5]: Gamepads: registered gamepad mapping for device GUID 5e04000000000000dd02000000000000 [thread 00000001][I][5]: Gamepads: registered gamepad mapping for device GUID 5e04000000000000ea02000000000000 [thread 00000001][I][5]: Gamepads: registered gamepad mapping for device GUID 5e04000000000000e002000000000000 [thread 00000001][I][5]: Gamepads: registered gamepad mapping for device GUID 050000005769696d6f74652028313800 [thread 00000001][I][5]: Gamepads: registered gamepad mapping for device GUID 79000000000000000018000000000000 [thread 00000001][I][5]: Gamepad mapping: device control index 32 too high to handle [thread 00000001][I][5]: Gamepad mapping: device control index 36 too high to handle [thread 00000001][I][5]: Gamepad mapping: device control index 40 too high to handle [thread 00000001][I][5]: Gamepad mapping: device control index 44 too high to handle [thread 00000001][I][5]: Gamepads: registered gamepad mapping for device GUID 2509000000000000e803000000000000 [thread 00000001][I][5]: Gamepads: registered gamepad mapping for device GUID 351200000000000021ab000000000000 [thread 00000001][I][5]: Gamepads: registered gamepad mapping for device GUID b4040000000000000a01000000000000 [thread 00000001][I][5]: Gamepads: registered gamepad mapping for device GUID 81170000000000007e05000000000000 [thread 00000001][I][5]: Gamepads: registered gamepad mapping for device GUID 10280000000000000900000000000000 [thread 00000001][I][5]: Gamepads: registered gamepad mapping for device GUID d814000000000000cecf000000000000 [thread 00000001][I][5]: Gamepads: registered gamepad mapping for device GUID 0d0f0000000000006600000000000000 [thread 00000001][I][5]: Gamepads: registered gamepad mapping for device GUID a3060000000000002d05000000000000 [thread 00000001][I][5]: Gamepads: registered gamepad mapping for device GUID 28040000000000000140000000000000 [thread 00000001][I][8]: Gamepads: ignoring device: page 13 (kHIDPage_Digitizer), usage 5 ((?)) [thread 00000001][I][9]: Gamepads: ignoring device: page 32 (kHIDPage_Sensor), usage 65 ((?)) [thread 00000001][I][9]: Gamepads: ignoring device: page 12 (kHIDPage_Consumer), usage 1 (kHIDUsage_Csmr_ConsumerControl) [thread 00000001][I][11]: Gamepads: ignoring device: page 65298 (unrecognized page), usage 1 ((?)) [thread 00000001][I][11]: Gamepads: ignoring device: page 65280 (unrecognized page), usage 11 ((?)) [thread 00000001][I][30]: Gamepads: ignoring device: page 1 (kHIDPage_GenericDesktop), usage 6 (kHIDUsage_GD_Keyboard) [thread 00000001][I][323]: Gamepads: ignoring device: page 1 (kHIDPage_GenericDesktop), usage 2 (kHIDUsage_GD_Mouse) [thread 00000001][I][326]: Gamepads: ignoring device: page 65280 (unrecognized page), usage 13 ((?)) [thread 00000001][I][330]: Gamepads: ignoring device: page 65280 (unrecognized page), usage 3 ((?)) [thread 00000001][I][422]: Gamepads: ignoring device: page 1 (kHIDPage_GenericDesktop), usage 6 (kHIDUsage_GD_Keyboard) [thread 00000001][I][436]: Gamepads: ignoring device: page 1 (kHIDPage_GenericDesktop), usage 6 (kHIDUsage_GD_Keyboard) [thread 00000001][I][438]: Gamepads: ignoring device: page 1 (kHIDPage_GenericDesktop), usage 2 (kHIDUsage_GD_Mouse) [thread 00000001][I][459]: Found no valid VPFS database; created empty one. [thread 00000001][I][459]: Command line: '"C:\Users\betacar\Library\Application Support\Steam\steamapps\common\Arma 3\Arma3Retail_DX11_x64.exe"' [thread 00000001][I][529]: DLL LOADING: Using internal library 'msimg32.dll' [thread 00000001][I][529]: DLL LOADING: Using internal library 'windowscodecs.dll' [thread 00000001][I][530]: DLL LOADING: Using internal library 'winmm.dll' [thread 00000001][I][530]: DLL LOADING: Using internal library 'version.dll' [thread 00000001][I][530]: DLL LOADING: Using internal library 'iphlpapi.dll' [thread 00000001][I][530]: DLL LOADING: Using internal library 'kernel32.dll' [thread 00000001][I][530]: DLL LOADING: Using internal library 'user32.dll' [thread 00000001][I][530]: DLL LOADING: Using internal library 'gdi32.dll' [thread 00000001][I][530]: DLL LOADING: Using internal library 'advapi32.dll' [thread 00000001][I][530]: DLL LOADING: Using internal library 'shell32.dll' [thread 00000001][I][530]: DLL LOADING: Using internal library 'ole32.dll' [thread 00000001][I][530]: DLL LOADING: Using internal library 'wintrust.dll' [thread 00000001][I][530]: DLL LOADING: Using internal library 'ws2_32.dll' [thread 00000001][I][530]: DLL LOADING: Using internal library 'imagehlp.dll' [thread 00000001][I][536]: DLL LOADING: Using internal library 'ntdll.dll' [thread 00000001][I][536]: DLL LOADING: Using internal library 'api-ms-win-core-console-l1-1-0.dll' [thread 00000001][I][536]: DLL LOADING: Using internal library 'api-ms-win-core-datetime-l1-1-1.dll' [thread 00000001][I][536]: DLL LOADING: Using internal library 'api-ms-win-core-debug-l1-1-1.dll' [thread 00000001][I][536]: DLL LOADING: Using internal library 'api-ms-win-core-errorhandling-l1-1-1.dll' [thread 00000001][I][536]: DLL LOADING: Using internal library 'api-ms-win-core-fibers-l1-1-1.dll' [thread 00000001][I][536]: DLL LOADING: Using internal library 'api-ms-win-core-file-l1-2-1.dll' [thread 00000001][I][536]: DLL LOADING: Using internal library 'api-ms-win-core-handle-l1-1-0.dll' [thread 00000001][I][536]: DLL LOADING: Using internal library 'api-ms-win-core-heap-l1-2-0.dll' [thread 00000001][I][536]: DLL LOADING: Using internal library 'api-ms-win-core-localization-l1-2-1.dll' [thread 00000001][I][537]: DLL LOADING: Using internal library 'api-ms-win-core-libraryloader-l1-2-0.dll' [thread 00000001][I][537]: DLL LOADING: Using internal library 'api-ms-win-core-memory-l1-1-2.dll' [thread 00000001][I][537]: DLL LOADING: Using internal library 'api-ms-win-core-namedpipe-l1-2-0.dll' [thread 00000001][I][537]: DLL LOADING: Using internal library 'api-ms-win-core-processenvironment-l1-2-0.dll' [thread 00000001][I][537]: DLL LOADING: Using internal library 'api-ms-win-core-processthreads-l1-1-2.dll' [thread 00000001][I][537]: DLL LOADING: Using internal library 'api-ms-win-core-profile-l1-1-0.dll' [thread 00000001][I][537]: DLL LOADING: Using internal library 'api-ms-win-core-string-l1-1-0.dll' [thread 00000001][I][537]: DLL LOADING: Using internal library 'api-ms-win-core-synch-l1-2-0.dll' [thread 00000001][I][537]: DLL LOADING: Using internal library 'api-ms-win-core-sysinfo-l1-2-1.dll' [thread 00000001][I][537]: DLL LOADING: Using internal library 'api-ms-win-core-util-l1-1-0.dll' [thread 00000001][I][537]: DLL LOADING: Using internal library 'kernelbase.dll' [thread 00000001][I][538]: DLL LOADING: Using internal library 'shlwapi.dll' [thread 00000001][I][538]: DLL LOADING: Using internal library 'xinput1_3.dll' [thread 00000001][I][538]: DLL LOADING: Using internal library 'd3d11.dll' [thread 00000001][I][538]: DLL LOADING: Using internal library 'd3d10.dll' [thread 00000001][I][538]: DLL LOADING: Using internal library 'dxgi.dll' [thread 00000001][I][539]: DLL LOADING: Using internal library 'dinput8.dll' [thread 00000001][I][540]: DLL LOADING: Using internal library 'crypt32.dll' [thread 00000002][I][548]: TomCrypt initializing... [thread 00000002][I][548]: TomCrypt initialized [thread 00000002][I][548]: DLL_PROCESS_ATTACH start. [thread 00000002][W][549]: eON_HeapSetInformation() - requested low-fragmentation heap, ignoring [thread 00000002][I][550]: DLL_PROCESS_ATTACH done. [thread 00000002][I][551]: DLL LOADING: Using internal library 'psapi.dll' [thread 00000002][W][551]: eON_LoadLibraryEx() couldn't load 'Dll\tbb4malloc_bi.dll', returning NULL! [thread 00000002][W][552]: eON_GetProcAddress() for module 0x103300000, in PE file 'tbb4malloc_bi_x64.dll' FAILED. Proc not found at name 'EnableHugePages'. [thread 00000002][W][552]: GetModuleHandleExA() - GET_MODULE_HANDLE_EX_FLAG_PIN unhandled for module at address 0x10330b028. Handle it. [thread 00000002][W][552]: GetModuleHandleExA() - need to implement reference counting for modules for this call to work! [thread 00000002][I][555]: DLL LOADING: Using internal library 'steam_api64.dll' [thread 00000002][W][556]: GetModuleHandleExW() - GET_MODULE_HANDLE_EX_FLAG_PIN unhandled. Handle it. [thread 00000002][W][556]: GetModuleHandleExW() - need to implement reference counting for modules for this call to work! [thread 00000002][I][567]: Enumerating COM libraries... [thread 00000002][W][677]: Font setting not supported in CreateDialogFromTemplate. Add it when you need it. [thread 00000001][I][680]: NSWindow for window 0x11090d7b0 is 0x600003e0c000 [thread 00000002][W][687]: Loading icons doesn't support shared icons yet. New icon will be created every time it's needed. [thread 00000002][W][691]: SetClassLongPtrA( hWnd = 0x3, nIndex = -14 (GCL_HICON), dwNewLong = 4581193728 (0x1110f7800) ) - not setting it at present, make sure it's safe. [thread 00000002][W][706]: DrawTextW without NOPREFIX flag unhandled - if & shows up in text, it won't be omitted and next char correctly underscored! [thread 00000002][W][711]: DrawTextW without NOPREFIX flag unhandled - if & shows up in text, it won't be omitted and next char correctly underscored! [thread 00000002][W][711]: Drawing clipped texts not supported in DrawTextW! Add it. [thread 00000002][W][788]: DrawTextW without NOPREFIX flag unhandled - if & shows up in text, it won't be omitted and next char correctly underscored! [thread 00000002][W][789]: Drawing clipped texts not supported in DrawTextW! Add it. [thread 00000002][W][798]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_LOCAL_MACHINE, subkey = Software\Bohemia Interactive\Arma 3\Expansions [thread 00000002][W][803]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_LOCAL_MACHINE, subkey = Software\Bohemia Interactive\Arma 3\Expansions [thread 00000002][W][808]: DrawTextW without NOPREFIX flag unhandled - if & shows up in text, it won't be omitted and next char correctly underscored! [thread 00000002][W][809]: Drawing clipped texts not supported in DrawTextW! Add it. [thread 00000002][W][1598]: DrawTextW without NOPREFIX flag unhandled - if & shows up in text, it won't be omitted and next char correctly underscored! [thread 00000002][W][1598]: Drawing clipped texts not supported in DrawTextW! Add it. [thread 00000002][W][1644]: DrawTextW without NOPREFIX flag unhandled - if & shows up in text, it won't be omitted and next char correctly underscored! [thread 00000002][W][1645]: Drawing clipped texts not supported in DrawTextW! Add it. [thread 00000002][W][1713]: DrawTextW without NOPREFIX flag unhandled - if & shows up in text, it won't be omitted and next char correctly underscored! [thread 00000002][W][1713]: Drawing clipped texts not supported in DrawTextW! Add it. [thread 00000002][W][3538]: DrawTextW without NOPREFIX flag unhandled - if & shows up in text, it won't be omitted and next char correctly underscored! [thread 00000002][W][3538]: Drawing clipped texts not supported in DrawTextW! Add it. [thread 00000002][W][10982]: DrawTextW without NOPREFIX flag unhandled - if & shows up in text, it won't be omitted and next char correctly underscored! [thread 00000002][W][10983]: Drawing clipped texts not supported in DrawTextW! Add it. [thread 00000002][W][11021]: DrawTextW without NOPREFIX flag unhandled - if & shows up in text, it won't be omitted and next char correctly underscored! [thread 00000002][W][11021]: Drawing clipped texts not supported in DrawTextW! Add it. [thread 00000002][I][11573]: DLL LOADING: Using internal library 'wininet.dll' [thread 00000002][W][11573]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_CURRENT_USER, subkey = Software\Microsoft\Windows\CurrentVersion\Internet Settings [thread 00000002][W][13972]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_CURRENT_USER, subkey = Software\Microsoft\Windows\CurrentVersion\Internet Settings [thread 00000002][W][14794]: DrawTextW without NOPREFIX flag unhandled - if & shows up in text, it won't be omitted and next char correctly underscored! [thread 00000002][W][14794]: Drawing clipped texts not supported in DrawTextW! Add it. [thread 00000002][W][14851]: DrawTextW without NOPREFIX flag unhandled - if & shows up in text, it won't be omitted and next char correctly underscored! [thread 00000002][W][14852]: Drawing clipped texts not supported in DrawTextW! Add it. [thread 00000001][I][14903]: NSWindow for window 0x110c18d20 is 0x600003e01000 [thread 00000002][W][14905]: Desktop HWND supplied in SendMessageA(), returning 0 [thread 00000001][I][14921]: Closing NSWindow 0x600003e01000 for window 0x110c18d20 [thread 00000001][I][14925]: NSWindow for window 0x110c18400 is 0x600003e10b00 [thread 00000002][W][14926]: Desktop HWND supplied in SendMessageA(), returning 0 [thread 00000001][I][14937]: Closing NSWindow 0x600003e10b00 for window 0x110c18400 [thread 00000001][I][14941]: NSWindow for window 0x110c17fc0 is 0x600003e0c300 [thread 00000002][W][14941]: Desktop HWND supplied in SendMessageA(), returning 0 [thread 00000001][I][14951]: Closing NSWindow 0x600003e0c300 for window 0x110c17fc0 [thread 00000001][I][14953]: NSWindow for window 0x110c17bd0 is 0x600003e05e00 [thread 00000002][W][14954]: Desktop HWND supplied in SendMessageA(), returning 0 [thread 00000001][I][14954]: Closing NSWindow 0x600003e05e00 for window 0x110c17bd0 [thread 00000001][I][14958]: NSWindow for window 0x110c17d10 is 0x600003e0e500 [thread 00000002][W][14958]: Desktop HWND supplied in SendMessageA(), returning 0 [thread 00000001][I][14968]: Closing NSWindow 0x600003e0e500 for window 0x110c17d10 [thread 00000001][I][14970]: NSWindow for window 0x110c177f0 is 0x600003e05d00 [thread 00000002][W][14971]: Desktop HWND supplied in SendMessageA(), returning 0 [thread 00000001][I][14971]: Closing NSWindow 0x600003e05d00 for window 0x110c177f0 [thread 00000001][I][14975]: NSWindow for window 0x110c16cb0 is 0x600003e0e700 [thread 00000002][W][14975]: Desktop HWND supplied in SendMessageA(), returning 0 [thread 00000001][I][14985]: Closing NSWindow 0x600003e0e700 for window 0x110c16cb0 [thread 00000001][I][14987]: NSWindow for window 0x110c03940 is 0x600003e14900 [thread 00000002][W][14988]: Desktop HWND supplied in SendMessageA(), returning 0 [thread 00000001][I][14998]: Closing NSWindow 0x600003e14900 for window 0x110c03940 [thread 00000001][I][15000]: NSWindow for window 0x110c10b00 is 0x600003e05f00 [thread 00000002][W][15001]: Desktop HWND supplied in SendMessageA(), returning 0 [thread 00000001][I][15001]: Closing NSWindow 0x600003e05f00 for window 0x110c10b00 [thread 00000001][I][15003]: NSWindow for window 0x11090dfb0 is 0x600003e0ed00 [thread 00000002][W][15004]: Desktop HWND supplied in SendMessageA(), returning 0 [thread 00000001][I][15004]: Closing NSWindow 0x600003e0ed00 for window 0x11090dfb0 [thread 00000002][W][15004]: Desktop HWND supplied in SendMessageA(), returning 0 [thread 00000001][I][15004]: Closing NSWindow 0x600003e0c000 for window 0x11090d7b0 [thread 00000002][W][15009]: Loading icons doesn't support shared icons yet. New icon will be created every time it's needed. [thread 00000002][W][15009]: Loading icons doesn't support shared icons yet. New icon will be created every time it's needed. [thread 00000001][I][15010]: NSWindow for window 0x110f02890 is 0x600003e10d00 [thread 00000002][W][15010]: Loading icons doesn't support shared icons yet. New icon will be created every time it's needed. [thread 00000002][W][15010]: SetClassLongPtrA( hWnd = 0x3, nIndex = -14 (GCL_HICON), dwNewLong = 4614453760 (0x1130afa00) ) - not setting it at present, make sure it's safe. [thread 00000002][I][15070]: Raw Input: mouse device wanted, legacy messages: on [thread 00000002][W][15070]: Raw Input: NOHOTKEYS flag specified for a keyboard device. We're ignoring it. [thread 00000002][I][15070]: Raw Input: keyboard device wanted, legacy messages: on [thread 00000002][W][15071]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_CURRENT_USER, subkey = Software\NaturalPoint\NATURALPOINT\NPClient Location [thread 00000002][W][15071]: REGISTRY OPERATION: RegOpenKeyExW() returns ERROR_NOT_FOUND (subkey not found) key = HKEY_CURRENT_USER, subkey = Software\Freetrack\FreetrackClient [thread 00000001][I][15112]: NSWindow for window 0x110d3a500 is 0x600003e0f500 [thread 00000002][I][15118]: D3D11CreateDeviceAndSwapChain( pAdapter = 0x600002109e28, DriverType = 0, Software = 0x0, Flags = 0, pFeatureLevels = 0x0, FeatureLevels = 0, SDKVersion = 0x7, pSwapChainDesc = 0x1b60f1680, ppSwapChain = 0x700007662278, ppDevice = 0x700007662280, pFeatureLevel = 0x1b60f16e8, ppImmediateContext = 0x700007662270 ) [thread 00000002][I][15118]: swap chain desc: width 1680, height 1050 [thread 00000002][I][15118]: eON_Int_CreatedD3D11Device( SDKVersion = 7 ) created device 0x600002619440 and immediate context 0x113032600 [thread 00000016][I][15119]: D3D11: Backend thread start [thread 00000002][I][15119]: eON_Int_CreatedD3D11Device ( SDKVersion = 7 ) returned S_OK [thread 00000002][I][15119]: Created new swap chain 0x600002941a40 for device 0x600002121040 [thread 00000002][I][15119]: Swap chain desc: [thread 00000002][I][15119]: BufferDesc: Width = 1680, Height = 1050, RefreshRate = 75/1, Format = DXGI_FORMAT_R8G8B8A8_UNORM, ScanlineOrdering = DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED, Scaling = DXGI_MODE_SCALING_UNSPECIFIED [thread 00000002][I][15119]: SampleDesc: Count = 1, Quality = 0 [thread 00000002][I][15119]: BufferUsage: DXGI_CPU_ACCESS_NONE|DXGI_USAGE_SHADER_INPUT|DXGI_USAGE_RENDER_TARGET_OUTPUT [thread 00000002][I][15119]: BufferCount = 1, OutputWindow = 0x3, Windowed = false, SwapEffect = DXGI_SWAP_EFFECT_DISCARD [thread 00000002][I][15119]: Flags: DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH [thread 00000016][I][15120]: Created another data streaming buffer, 4194304 bytes in size [thread 00000002][W][15136]: Game wants to disable DXGI reacting to window changes (monitoring app message queue) for window 0x3. Ignoring. [thread 00000002][W][15136]: Game wants to disable DXGI reacting to Alt-Enter fullscreen toggle. [thread 00000016][I][15156]: Metal subset of precompiled data loaded: input layouts: 17, sampler states: 26, blend states: 9, depth stencil states: 10, render pipelines: 434, compute pipelines: 0 [thread 00000016][I][15156]: Precompiled shader cache loaded: binary shaders: 195, shaders: 227 Any ideas? Share this post Link to post Share on other sites