Rammit79 0 Posted February 22, 2019 Hi all, Looking at making a Cold War scenario, but similar in style to the opening of BF1 in a kind of 'you are not expected to survive' kind of deal, is there a way to fade to black and give a message on screen when a player dies? This is for MP if it makes a difference. Thanks! Share this post Link to post Share on other sites
GEORGE FLOROS GR 4206 Posted February 22, 2019 5 minutes ago, Rammit79 said: is there a way to fade to black and give a message on screen when a player dies? Hello there Rammit79 and welcome on Bis Forums ! In order to do this you need to add in your mission an onPlayerKilled.sqf and inside you can add your code , for example : //A3\Missions_F_EPA\data\sounds\combat_deafness playSound"combat_deafness"; [] spawn { "dynamicBlur" ppEffectEnable true; "dynamicBlur" ppEffectAdjust [20]; "dynamicBlur" ppEffectCommit 0; "dynamicBlur" ppEffectAdjust [0.0]; "dynamicBlur" ppEffectCommit 12; }; sleep 3.5; cutText ["","BLACK FADED",2]; titleText ["<t color='#ff0000' size='6'>You are Dead!</t>", "PLAIN", -1, true, true]; also take a look here if you want : and since you are editing missions : Have fun ! Share this post Link to post Share on other sites
Rammit79 0 Posted February 22, 2019 Thats excellent, thank you very much Share this post Link to post Share on other sites
GEORGE FLOROS GR 4206 Posted February 22, 2019 4 minutes ago, Rammit79 said: thank you very much Your welcome Rammit79 ! Share this post Link to post Share on other sites