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MisterOth ,

i must specially thank you on public for all your support , all this time been in the Forum!

 

Thanks !  :thumbs-up:

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3 minutes ago, GEORGE FLOROS GR said:

MisterOth ,

i must specially thank you on public for all your support , all this time been in the Forum!

 

Thanks !  :thumbs-up:

Thank you. I'm really happy to see your compilation script growing.
Please continue. Thank you !

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The progress so far :

 

it is working now also in SP ,

there was a problem with the residential spawn position , because it was selecting one residential location of the map a, since it had pass the check for the limitation of the spawn distances ,

so now this is fixed and changed to select the nearest location to the safe spawn distance.

Currently , i'm working with the diver files , because i accidentaly copy paste the normal infantry files.

There are also added the settings of the extra GF Units Map Markers and Symbols Script - Mod , in the main settings.

 

So if it's possible this will be updated tomorrow.

 

Thanks !

 

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9 hours ago, GEORGE FLOROS GR said:

Currently , i'm working with the diver files ,

 

I 'm reworking with the files for the divers and the boats , with the spawns and positions in order to get better results.

There was also the same problem with the paratroopers , ( i accidentally copy paste this also with the simple infantry files , because i rushed to fix the error and i over did it !) and now is also fixed.

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7 hours ago, GEORGE FLOROS GR said:

I 'm reworking with the files for the divers and the boats ,

 

This is also complete , added in the main settings the patrol distances different for sea , air and land.

So i'm making the last checks in order to update this.

 

Below pictures of patrol and attack:

Gn6OFpu.png

cozUQGb.png

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BUENAS TARDES, SE PUEDE USAR CON UNIDADES REFERIDAS A UN MOD? EJEMPLO: UNIDADES DE CUP, UNIDADES IFA3?

(que desove unidades del mod que se este usando)

 

BUENA TARDE, ¿SE PUEDE UTILIZAR CON LAS UNIDADES REFERIDAS A UN MOD? EJEMPLO: UNIDADES DE COPA, UNIDADES IFA3?

(spawning units of the mod that is being used)

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Just now, ariel777111 said:

CAN IT BE USED WITH UNITS REFERRED TO A MOD?

 

On 2/21/2019 at 3:50 AM, GEORGE FLOROS GR said:

There are arrays , for the Units used , where everything is sorted from every possible type and usage of infantry and vehicles,
in order to change them easy , to your faction desired enemies , like CUP and RHS or Custom etc.

 

 

Hello there ariel777111 !

 

Yes off course , it is possible to add the classnames of the mod that you want.

 

# and by the way ,

it's also about to be updated , because i have finish with all the updated code and now i'm running the last tests.

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I paused a little bit the update , to see if i could solve how to add a scripted DynamicSimulation

12 hours ago, GEORGE FLOROS GR said:

Dynamic Simulation 2593 Units 2018-09-12 ArmA 3

 

 

So it's also solved and this is going to be available in the update !

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Hello there to Everyone !

 

I rushed to much to fix the previous version and actually , messing so much with the files i also overpasted and create some  ( invisible though ) errors so now , this will be a major update , the dynamic simulation is also now available to save the FPS and to be able to increase , also the spawn max number of units.

 

Currently i'm also updating the script about finding the ideal and prefered positions and safe distances and also as said , it will be working as well in SP.

So for everyone very soon , the update will be available , with a lot of adjusted and fixed stuff and some extra settings as well !

 

Thanks !

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Everything is almost done

 

and the Uavs , Drones and Ugvs , will now also be available.

 

Some pics :

cKsdd6H.png

UXr1Yp1.pngEpFWjQL.png

 

So running some test and probably i will upload this today !

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Changelog:

 

v2.0
Fixed working in SP.
Dynamic simulation is available to save the FPS and increase , also the max spawn unit number.
Uavs , Drones and Ugvs spawn, is now available.
A lot of code fixes and code optimization.
Added some extra settings.

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Going to add to my sandbox mission tonight. 

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6 hours ago, Jnr4817 said:

Going to add to my sandbox mission

 

I hope you to enjoy this !

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Ive lauch this master peace :). Very cool but I got a problem. Mabye I just did somethig wrong but GF_AP_Units_Spawn_Safe_distance  dont work for me. Units just spawn ignoring distance I set (100, 500 , 1000 no mater), they spawn near 2000 m every time . I used script version on  Prei khmaoch luong map (custom map). Thanks.

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After few more launchs and changes of config I just understand a bit it logic and seems its fine. Yes some times script spawn units in long ranges becuse it find such postition but after a minute it spawn units closer to me. I think it ok. Nice job, thanks 🙂

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1 hour ago, baton1990 said:

After few more launchs and changes of config I just understand a bit it logic and seems its fine. Yes some times script spawn units in long ranges becuse it find such postition but after a minute it spawn units closer to me. I think it ok. Nice job, thanks 🙂

 

It doesn't matter the maximum spawn distance , because they will despawn and if they have a limited distance spawn then , the spawn chances will limit as well.

so the distance setting , is refering to the minimum spawn distance.

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# For the Mod version i just notise ,

that i have forgot to disable the settings from inside , in order the userconfig to work.

 

So it needs updating .

 

Until then for anyone who is using the mod version , for changes on the setting with the uservonfig , it needs to unpack the mod and disable the settings , or apply the settings there and pack again.

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Changelog:

 

v2.1
Fixed the Userconfig settings for the Mod version.

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2 minutes ago, foxhound said:

The Armaholic mirror has been updated with the new version:

 

 

Thank you very much Foxhound for all the support !

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Hey, 

 

can somebody provide me a customized GF_Auto_Population_Spawn_Settings.sqf as an example?

 

Thanks!!

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Hello there Tobur !

 

Can you explain to me a little bit , what exacly you need ?

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Hello there to everyone !

 

Working on the civilian standalone version.

 

Here are some pics :

Units and groups , walking in building areas . land vehicles , helicopters , planes and boats.

0JKtWYj.pngF8mT0im.pngT9SUl8X.pngvgYoYZM.jpg

 

Once this is done , then there will be also a Zombie standalone version.

 

Thanks !

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