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lordfrith

VR suit hidden selection for armour plates not working

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the VR suit (e.g. "O_Protagonist_VR_F") should have 4 hidden selections for retexturing, as added by @Locklear around the time of this post:

 

Quote

Concerning the VR suit, ........ There are three textures used (plus the stripes), so I made the following selections for them:

camo1 – torso – a3\characters_f_bootcamp\common\data\vrsuit_01_co.tga

camo2 – arms and legs – a3\characters_f_bootcamp\common\data\vrsuit_02_co.tga

camo3 – armor plates – a3\characters_f_bootcamp\common\data\vrarmor_co.tga

 

however the camo3 selection (the armour plates) doesn't seem to work still, either by editing configs or using setObjectTexture command. Has anyone had any luck getting this working or is there still a problem with the selections for this uniform?

 

an example config below would show up all green apart from the armour, still with original texture:

 

hiddenSelections[]=
		{
			"camo_stripes",
			"camo1",
			"camo2",
			"camo3"
		};
		hiddenSelectionsTextures[]=
		{
			"#(argb,8,8,3)color(0.8,0.2,0.2,1,ca)",
			"#(argb,8,8,3)color(0.8,0.2,0.2,1,ca)",
			"#(argb,8,8,3)color(0.8,0.2,0.2,1,ca)",
			"#(argb,8,8,3)color(0.8,0.2,0.2,1,ca)"
		};
		hiddenSelectionsMaterials[]=
		{
			"a3\characters_f_bootcamp\common\data\vrarmoremmisive.rvmat"
		};

 

Edited by lordfrith
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