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GF Vegetation Replacement Script - Mod

by

 

GEORGE FLOROS [GR]

 

 

Description:

GF Vegetation Replacement Script - Mod , replace the vegetation with your desired.
You are free to do anything but i would like to give me Credits for this!
Simple and easy to use and adapt .
Have Fun !


Installation / Usage:

For usage instructions and information of how to use the GF Vegetation Replacement Script - Mod please refer to the included documentation and/or example mission.
Place in your mission the files . There is everything included , in the initServer.sqf  , to copy paste in your mission .

 

https://community.bistudio.com/wiki/SQF_syntax
Don't try to open this with the simple notepad.
For everything that is with comment  //  in front  or between /*
means that it is disabled , so there is no need to delete the extra lines.

You can open this ex:
with notepad++
https://notepad-plus-plus.org/

ArmA 3 | Notepad ++ SQF tutorial
https://www.youtube.com/watch?v=aI5P7gp3x90

and also use the extra pluggins
(this way will be better , it will give also some certain colours to be able to detect ex. problems )
http://www.armaholic.com/page.php?id=8680

or use any other program for editing .

For the Compilation List of my GF Scripts , you can search in:
https://forums.bohemia.net/forums/topic/215850-compilation-list-of-my-gf-scripts/

BI Forum Ravage Club Owner :
https://forums.bohemia.net/clubs/73-bi-forum-ravage-club/


Notes:

GF Vegetation Replacement Script - Mod , replace the map's vegetation with your desired.
It is also included a mod version , posible to unpack and edit.


Credits and Thanks to :

Thanks to All script contributors
Thanks to everyone who tries to do the best for this game!
Thanks to BIS for such a great platform .
Thanks to BIS Community and BIS Community Forums .
Thanks to Armaholic Community and Forums .


Changelog:

v2.0
Added a distance check and blacklist zones
Added more options

 

v1.0

 

Recommended addons :

CUP http://cup-arma3.org/
Eden Extended Objects by _SCAR http://www.armaholic.com/page.php?id=32497

 

Forum topic:
- Armaholic forums http://www.armaholic.com/forums.php?m=posts&q=40372

 

 

Armaholic

GF Vegetation Replacement Script - Mod

 

On 2/19/2019 at 2:18 PM, GEORGE FLOROS GR said:

One thing  that i have forgot totally to mention generally ,

is that it can be used as well for a certain location , maybe in a point of interest , because right now it's set to change the whole map.

 

In order to make a change , this is what needs to be edited :

 

GF_Vegetation_Replacement_init.sqf


GF_Vegetation_Replacement_centerPosition = getArray(configFile >> "CfgWorlds" >> worldName >> "centerPosition");
GF_Vegetation_Replacement_Tree_Objects = nearestTerrainObjects [GF_Vegetation_Replacement_centerPosition, ["Tree"], worldsize];
GF_Vegetation_Replacement_Bush_Objects = nearestTerrainObjects [GF_Vegetation_Replacement_centerPosition, ["Bush"], worldsize];

This can be changed , by the included examples:

https://community.bistudio.com/wiki/nearestTerrainObjects

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6 hours ago, SwissArmy1984 said:

Great way to build forests on a map that doesn't have enough.

 

Thanks SwissArmy1984 ,

but this script doesn't add any trees or bushes , only works as a general replacement script !

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6 hours ago, GEORGE FLOROS GR said:

 

Thanks SwissArmy1984 ,

but this script doesn't add any trees or bushes , only works as a general replacement script !

 

I'm thinking of maps that have lots of bushes and replacing those with trees.  For example, Altis or Lythium.  To turn them into more 'temperate climate' maps.  This could create a greater variety of maps off the current ones.

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18 minutes ago, SwissArmy1984 said:

I'm thinking of maps that have lots of bushes and replacing those with trees.  For example, Altis or Lythium.

 

Off course SwissArmy1984 !

It will be definitelly something different !

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1 hour ago, ANZACSAS Steven said:

Well done m8 and thank you.

 

Thank you very much Steven !  :thumbs-up:

 

 

One thing  that i have forgot totally to mention generally ,

is that it can be used as well for a certain location , maybe in a point of interest , because right now it's set to change the whole map.

 

In order to make a change , this is what needs to be edited :

 

GF_Vegetation_Replacement_init.sqf

GF_Vegetation_Replacement_centerPosition = getArray(configFile >> "CfgWorlds" >> worldName >> "centerPosition");
GF_Vegetation_Replacement_Tree_Objects = nearestTerrainObjects [GF_Vegetation_Replacement_centerPosition, ["Tree"], worldsize];
GF_Vegetation_Replacement_Bush_Objects = nearestTerrainObjects [GF_Vegetation_Replacement_centerPosition, ["Bush"], worldsize];

This can be changed , by the included examples:

https://community.bistudio.com/wiki/nearestTerrainObjects

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6 hours ago, TPM_Aus said:

replace the grass?

 

I was also trying to find about it !

But no idea !

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Changelog:

 

v2.0
Added a distance check and blacklist zones
Added more options

 

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GF Vegetation Replacement Script - Mod

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