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BRPVP - Survive, Coop & PVP Evolved

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Here a showcase of the personal shield in BRPVP:

 

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BRPVP updated to V098! Head up to http://www.brpvp.com/ and download server files!

See changelog here: http://www.brpvp.com.br/main/changelog.html

 

NEW! Files updated to V098A!

Changes in V098A:

(V098A) Fixed: Can't put a flag in the Destroyer because of the ship flag.

(V098A) Fixed: Fedidex vehicles called on water spawning on the ocean floor.

(V098A) Fixed: Destroyer big door not opening.

 

 

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Here how the Base Bomb works: 

 

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BRPVP UPDATED TO V100, DOWNLOAD IT ON http://www.brpvp.com.br

 

Changelog:

Now you can choose in what week days players can raid bases.

Added 6 new gates.

Gates now have it own construction Kit.

The personal vault can only be opened in safezones and bases.

Added a F2 menu option to show buildings with good loot on map.

Fixed Bomb mission not finishing when a turret is overthrown.

Siege mission now always have tree towers.

You can't repack ammo when into a vehicle.

AI units can drop special items (alt+i menu).

Added a bomb to destroy base walls (they back after restart).

Jets and Arty are only acessible by admins (configurable).

On server shutdown pushed vehicles have the new position saved.

Added medium tanoan hangar in each Travel Aid Area (Altis).

Increased the change to find Titan AT and AA launchers and missiles.

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Two primary weapons with no mods!

 

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CHANGELOG FOR THE NEXT RELEASE:

Decreased the number of zombies screams.

Added Personal Tracer item to help players detect his bullet.

Decreased price of farm on private mines.

Tweaked Vehicle Mission to avoid vehicles to explode on placement.

Player now can carry two primary weapons (weapons on key 1).

Added Kill Map that show on map the density of the last 100 kills.

If you run over a not friend player in safezone you is killed.

Fixed safezone repulsive force making damage on players.
Increased size of friends names on 3D screen.
Now you can identify any player if you is near hin or zoom in his face.
The option to show buildable area now covers all the map.
More to come...

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Identify a player by face recognition. If the player is using a balaclava or a shemag, you can't recognize hin:

 

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BRPVP updated to V102, head up to http://www.brpvp.com.br and download server files is you is a server owner!

 

BRPVP V102 changelog:

Added Malden 2035 support.
Decreased the number of zombies screams.
Added Personal Tracer item to help players detect his bullet.
Decreased price of farm on private mines.
Tweaked Vehicle Mission to avoid vehicles to explode on placement.
Player now can carry two primary weapons (weapons on key 1).
Added Kill Map that show on map the density of the last 100 kills.
If you run over a player (not friend) in safezone you is killed.
Fixed safezone repulsive force making damage on players.
Increased size of friends names on 3D screen.
Now you can identify any player if you is near hin or zoom in his face.
The option to show buildable area now covers all the map.
Fixed convoy helis not sell on Dismantles.

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BRPVP updated to V104, head up to http://www.brpvp.com.br and download server files!

 

BRPVP V102 changelog:

Added Kill List that show in detail all kills on the server for all players.

Safezone protection against run over changed to disabled collision.

The vehicle and gate master keys are now rare items that appears on dead AI.

Moved some questionable items from normal traders to the obscure trader.

Fixed unable to connect to a UAV after server restart.

Now when controling an air drone the view distance is set to fly distance.

Fixed the Base Sign not saving or showing the message incorrectly.

BRPVP now says if you are missing the DLC of the buying item or vehicle.

Added item that make a map house invincible.

Now you can transfer all items to the last acessed base box.

Now all squad members have name and distance in the 3D screen and name in map.

Player names in 3D screen does not jump in Z axis anymore.

Malden: Changed Fort Defend zombies spawn to more near the fort.

Now the special PVP city never will be an infected area.

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On my BRPVP server i set saturday and sunday as raid days.

 

Raid on a base, the corridor of death:

 

OTm0FVF.png

 

Death density on the area:

v3sPBJF.png

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BRPVP updated to v106! Head up to http://www.brpvp.com.br to download server files!

 

BRPVP v106 changelog:

Added admin option to draw a player from the player list.
Hulkus Pills tweaked on the release of the carrying vehicle.
Virtual garage time now resets if you fires from the vehicle.
Master key effect on gates now remains for 45 minutes only.
Added a item to restores buildings destroyed by the base bomb.
You can configure BRPVP to not allow building on raid days.
Thug and Movement construction kits now can be destroyed by the base bomb.
Fixed: Floating vehicle when you pull it from the virtual garage (1.98 bug).
Removed BRPVP simulation system to use BI dynamic simulation system.
Fixed spawned vehicles unable to move due to initial spawn on water.
Added admin check on how many objects/vehicles have simulation on and off.
Fixed player wrong save when leaving server making he born in the spawn area on next join.
Fixed case where drone don't damage AI units.
Added the Falcon and Sentinel drones.
Server owners can configure the personal vault to be opened anywhere.

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BRPVP updated to v108! Head up to http://www.brpvp.com.br to download server files!

 

BRPVP changes on V108:

Now players can't dismantle a respawn when it's not raid day.

When you use super jump in a base area you is pushed back and don't fall in the base.

Safezones don't push back jets that are in combat making them crash.

Dead zombies are deleted faster.

Tweaked Fort Defend mission to avoid lag!

All items of a dead player are moved to a box near hin, to avoid loss of items.

Changed the kill message sound to a less loud one.

You can use vehicles master keys even on no-raid days if outside an enemy bases.

You can choose the hours in raid days where raid is possible, example: saturday and sunday from 8 pm to 12 am.

Players now can use vehicle master key inside the Traveling Aid Area.

Now the rules screen can have many pages, each with 10 rules.

In no-raid days, players inside bases can't hurt players outside and vice versa, an extra 100 meter radius is used.

Players inside a base can't hurt AI units outside, no matter if is raid or no-raid day.

Fixed AI unit damage set to 0 when shot by another AI unit of the same side, the correct is do no aditional damage.

When a base bomb is used everyone is notified and it is loged in the "Who invaded my base?" menu.

Use a base bomb in the PVE area makes you a bandit.

Added anti collision protection on safezones!

Invisible admins in the PVE zone don't have the PVE icon anymore.

Everyone is notified when a player became a bandit.

When a player became a bandit he stays whitout access to any vehicle for 2 minutes.

Tow Bob tweaked, consuming less processor, avaliable until 10 km and more responsive.

Possible fix for the 10 fps bug, thanks to Avocado Guy.

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On 5/8/2020 at 1:09 PM, BRPVP said:

BRPVP updated to v108! Head up to http://www.brpvp.com.br to download server files!

 

BRPVP changes on V108:

Now players can't dismantle a respawn when it's not raid day.

When you use super jump in a base area you is pushed back and don't fall in the base.

Safezones don't push back jets that are in combat making them crash.

Dead zombies are deleted faster.

Tweaked Fort Defend mission to avoid lag!

All items of a dead player are moved to a box near hin, to avoid loss of items.

Changed the kill message sound to a less loud one.

You can use vehicles master keys even on no-raid days if outside an enemy bases.

You can choose the hours in raid days where raid is possible, example: saturday and sunday from 8 pm to 12 am.

Players now can use vehicle master key inside the Traveling Aid Area.

Now the rules screen can have many pages, each with 10 rules.

In no-raid days, players inside bases can't hurt players outside and vice versa, an extra 100 meter radius is used.

Players inside a base can't hurt AI units outside, no matter if is raid or no-raid day.

Fixed AI unit damage set to 0 when shot by another AI unit of the same side, the correct is do no aditional damage.

When a base bomb is used everyone is notified and it is loged in the "Who invaded my base?" menu.

Use a base bomb in the PVE area makes you a bandit.

Added anti collision protection on safezones!

Invisible admins in the PVE zone don't have the PVE icon anymore.

Everyone is notified when a player became a bandit.

When a player became a bandit he stays whitout access to any vehicle for 2 minutes.

Tow Bob tweaked, consuming less processor, avaliable until 10 km and more responsive.

Possible fix for the 10 fps bug, thanks to Avocado Guy.

Good afternoon, tell me where can I download it?

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