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GF Temperature Script - Mod

by

 

GEORGE FLOROS [GR]

 

 

Description:

GF Temperature Script - Mod , the values are based on real measures.
You are free to do anything but i would like to give me Credits for this!
Simple and easy to use and adapt .
Have Fun !

 


Installation / Usage:

For usage instructions and information of how to use the GF Temperature Script - Mod please refer to the included documentation and/or example mission.

Place in your mission the files . There is everything included , in the init.sqf , to copy paste in your mission.

https://community.bistudio.com/wiki/SQF_syntax
Don't try to open this with the simple notepad.

For everything that is with comment // in front or between /*
means that it is disabled , so there is no need to delete the extra lines.

You can open this ex:
with notepad++
https://notepad-plus-plus.org/

 

ArmA 3 | Notepad ++ SQF tutorial
https://www.youtube.com/watch?v=aI5P7gp3x90


and also use the extra pluggins
(this way will be better , it will give also some certain colors to be able to detect ex. problems )
http://www.armaholic.com/page.php?id=8680

or use any other program for editing .

For the Compilation List of my GF Scripts , you can search in:

 

https://forums.bohemia.net/forums/topic/215850-compilation-list-of-my-gf-scripts/

 


Notes:

The Values are based on real measures and there are 4 different options according to the selected climate.
1 = Hot Desert Climate , 2 = Mediterranean Climate , 3 = Subarctic Climate , 4 = custom
The changes are affected from :
month
time
Sun Elevation
overcastForecast
fogForecast
rain
gusts
Altidude

Sea Deep

Sea Depth
The Temperature Variables are :

GF_Temperature_Sum_Air
GF_Temperature_Sum_Sea

It is possible after the script initialisation ,
to use them in other scipts etc.
This scipt will be used in the future , for other projects as well.
It is also included a mod version , posible to unpack and edit.

 


Credits and Thanks to :

Big thanks to CarlGustaffa for his Sun elevation code.
https://forums.bohemia.net/profile/742616-carlgustaffa/

 

Thanks to All script contributors
Thanks to everyone who tries to do the best for this game!
Thanks to BIS for such a great platform .
Thanks to BIS Community and BIS Community Forums .
Thanks to Armaholic Community and Forums .

 

 

Changelog:

v1.0


Forum topic:
- Armaholic forums http://www.armaholic.com/forums.php?m=posts&q=40349

 

 

Armaholic

GF Temperature Script - Mod

 

3 minutes ago, GEORGE FLOROS GR said:

For everyone ,

 

who would like to use this Script - Mod , on his own project ( script - mod ) , feel free to use it and just add me in the credits !

If there is a release on the Forum , mention me , in order to get a notification as well !

If not add a post here , to your project.

 

Thanks !

 

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This scipt will be used in the future , for other projects as well.

 

There will be in a list here , for other future projects.

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Sounds promising George!

 

so with GF_Temperature_Sum_Air, i can get the current air temparature right? and with GF_Temperature_Sum_Sea the water temperature?

 

cheers

vd

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Just now, Vandeanson said:

Sounds promising George!

 

Off course !!!

 

To be honest when i started using scripts for arma , before i ever create any script, i was searching for a Temperature Script.

But there wasn't anything , so i tried once on the past to create one , but in that time i couldn't figure out on how.

 

So right now this was really for me a challenge !

When this was done , i couldn't believe how easy it was . . . now!

 

I hope the Community and Everyone to get benefit from , for their own projects.

Sharing information is the real key for progress about everything !

 

Let's see what's next !!!

# You know , we need to drain the Arma 3 , in order to wait for Arma 4 !

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Just now, foxhound said:

An Armaholic mirror is now available:

 

 

Thank you very much Foxhound for your support  !

 

I always use armaholic and all my content is only there  , so i would like every time to have an Armaholic post here as well !

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For everyone ,

 

who would like to use this Script - Mod , on his own project ( script - mod ) , feel free to use it and just add me in the credits !

If there is a release on the Forum , mention me , in order to get a notification as well !

If not add a post here , to your project.

 

Thanks !

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This looks great!

Does hot desert turn into cold desert at night?

Does this work with ACE ballistics so the temp isn't ~15 celcius all the time? 

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2 hours ago, Spatsiba said:

Does this work with ACE ballistics

 

Hello there Spatsiba !

 

Thank you very much !

 

Just to understand how this works , in the ACE they are using some similar solution like i do in order to get their values and then they use theis value for the other scripts included in ace.

This value is a uniqe variable .

 

So my scripts variable for the air and sea , can be used by everyone who is creating a new script mod ,

but in order to use my script with ace for example , you need to reeedit ace.

This means that you need to change their variable for the temperature , with my variable for the air temperature.

 

It's probably duable .

 

The difference with ace how is selecting the base values is applied , by the current map that you play.

 

With my script , this is an options in the setting and there is also a Custom selection , that it is possible to add your own values and off course , just by copy pasting my example , it is possible to add as many different climate options - cases you like.

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47 minutes ago, GEORGE FLOROS GR said:

 

Hello there Spatsiba !

 

Thank you very much !

 

Just to understand how this works , in the ACE they are using some similar solution like i do in order to get their values and then they use theis value for the other scripts included in ace.

This value is a uniqe variable .

 

So my scripts variable for the air and sea , can be used by everyone who is creating a new script mod ,

but in order to use my script with ace for example , you need to reeedit ace.

This means that you need to change their variable for the temperature , with my variable for the air temperature.

 

It's probably duable .

 

The difference with ace how is selecting the base values is applied , by the current map that you play.

 

With my script , this is an options in the setting and there is also a Custom selection , that it is possible to add your own values and off course , just by copy pasting my example , it is possible to add as many different climate options - cases you like.

Ok, thank you for the reply! :) 

 

I haven't looked into ACE but the way you explain temp makes it seem like we could change the base value to modify temp somehow. 

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5 minutes ago, Spatsiba said:

it seem like we could change the base value

 

If you check inside , you will find different kind of cases like if you play takistan then the base values are theese.

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Fyi, check out the humidity value, it takes into consideration rain and fog it seems. 

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