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Hey guys, quick question. I want to migrate from using the steam mod version of v-com to the script to make preparations for a server. I haven't found any guides online or an instruction set on the git hub to do so. After downloading it I performed what would seem pretty straight forward copy and pastes. but loading up a test mission and all i get is errors for about 5 mins after initializing the script.

 

Anyone know the proper way to load the script version?

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description.ext

class CfgFunctions 
{
	#include "vcom\cfgFunctions.hpp"
};

class Extended_PreInit_EventHandlers {
	VCM_CBASettings = call compile preprocessFileLineNumbers "Vcom\Functions\VCM_CBASettings.sqf";
};

class CfgRemoteExec
{
	// List of script functions allowed to be sent from client via remoteExec
	class Functions
	{
		mode = 2;
		jip = 1;		
		
		class vcm_serverask { allowedTargets = 0;jip = 1; };
		class VCM_PublicScript { allowedTargets = 0;jip = 1; };
		class BIS_fnc_debugConsoleExec { allowedTargets = 0;jip = 1; };
		class SpawnScript { allowedTargets = 0;jip = 1; };
		class enableSimulationGlobal { allowedTargets = 0;jip = 1; };
		class VCM_fnc_KnowAbout { allowedTargets = 0;jip = 1; };
		
	};
	
	
};

init.sqf

 

//Exec Vcom AI function
[] execVM "Vcom\VcomInit.sqf";
//End of Vcom commands

 

  • Thanks 1

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Say, the line:
class Extended_PreInit_EventHandlers {
VCM_CBASettings = compile call preprocessFileLineNumbers "Vcom \ Functions \ VCM_CBASettings.sqf";
};

is it obligatory?

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We use it on our public server, and the CBA is activate, yet I do not activate the command line above and it works very well
But if I activate it will be useful only for the person lodged in admin anyway I think
Knowing that I use the script version, no need for management by a player 🙂

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Hello, I would like to know if it is possible to reduce the mine posited by the enemies?
I find in the parameters: (0.100.75.0)
It is already over 75, so I have a choice between 100 and 0, there is not a middle? for example 50, 25?

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On 3/7/2019 at 2:18 AM, Freddo3000 said:

@focheur

It isn't obligatory, and will not do anything unless you have CBA loaded.

Also the init.sqf part that @davidoss mentioned is no longer required.

I am not trying to dig up trouble. Davidoss gave accurate information. [] execVM "Vcom\VcomInit.sqf"; IS REQUIRED. I today, 7/6/2020, used his posted information to successfully merge the VCOM mod scripts into my mission. Thank you again Davidoss!

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