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TURCO_AR

Spawn empty vehicle and team with waypoints

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Hi!.

I'm trying to spawn by a script an empty pick-up and a Opfor team of 4 guys. Then I want the team get inside the vehicle and move to some waypoints and made a S&D on the last waypoint.

 

It's works fine upto the first waypoint, that brings me an error "_wp1 =_chief |#|addWaypoint [(getmarkerpos "waypoint1"), 0]; generic error in expression"

 

_pickup = "O_G_Offroad_01_F" createVehicle getMarkerPos "start"; _pickup setDir 270;
_guys = [getmarkerpos "start", OPFOR, ["O_G_Soldier_SL_F","O_G_Soldier_lite_F","O_G_Soldier_lite_F","O_G_Soldier_lite_F"],[],[],[],[],[],270] call BIS_fnc_spawnGroup; 
{_x assignAsCargo (_pickup); _x moveIncargo (_pickup);} foreach units _guys;  

_group_guys = leader _guys; 
leader _group_guys assignAsDriver _pickup;  
_chief = leader _group_guys;

_wp1 =_chief addWaypoint [(getmarkerpos "waypoint1"), 0];  
 _wp1 setWaypointType "GETOUT";  
 _wp1 setWaypointSpeed "FULL";  
 _wp1 setWaypointBehaviour "COMBAT";  
   
_wp2 =_chief addWaypoint [(getmarkerpos "waypoint2"), 0];  
 _wp2 setWaypointType "SAD";  
 _wp2 setWaypointSpeed "FULL";  
 _wp2 setWaypointBehaviour "COMBAT";  
 _wp2 setWaypointCombatMode "RED";

Anyone can help me to understand how to make it works?

 

Thanks!

 

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BIS_fnc_spawnGroup, and roll with waypoints on created group.

(waypoints are for groups)

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Many thanks @pierremgi and @killzone_kid now it works!

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Regarding to the script of above, now I want that the vehicle turn its ligths on.

 

I have tried with:

leader _group_guys action ["lightOn", _pickup];

but it flash the lights for a second (when it spawn) and when the vehicle moves to the first waypoint the lights turns off.

 

How can it be done to keep the lights on?

 

 

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Recurring topic for years. BI devs never admitted that something like this could be on the mission makers' hand. That belongs to the bunch of "time wasting" commands/functions immediately overwritten by the engine.

This is definitely linked with the driver/group behaviour.  In combat, no vehicle is lights on. That's an Arma rule!  No matter if insurgents don't have NVG... Paroxysm is for sentinel mounting searchlights.

 

 

  • Haha 1

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On 19/01/2019 at 9:39 PM, TURCO_AR said:

Regarding to the script of above, now I want that the vehicle turn its ligths on.

 

I have tried with:


leader _group_guys action ["lightOn", _pickup];

but it flash the lights for a second (when it spawn) and when the vehicle moves to the first waypoint the lights turns off.

 

How can it be done to keep the lights on?

 

 

I think what @pierremgi means to say with his short rant is: set the groups behaviour to safe and you should be dandy. 

 

group _chief setBehaviour "SAFE";

 

The topic has been discussed before, give the forum a search (or 10) if you need more details. 

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