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GF Exported Loadouts Script - Mod

by

 

GEORGE FLOROS [GR]

 

 

Description:

GF Exported Loadouts Script - Mod , load your exported loadouts on random to ai and / or players.
You are free to do anything but i would like to give me Credits for this!
Simple and easy to use and adapt .
Have Fun !

 


Installation / Usage:

For usage instructions and information of how to use the GF Exported Loadouts Script - Mod please refer to the included documentation and/or example mission.

Place in your mission the files . There is everything included , in the initServer.sqf , to copy paste in your mission.

https://community.bistudio.com/wiki/SQF_syntax
Don't try to open this with the simple notepad.

For everything that is with comment // in front or between /*
means that it is disabled , so there is no need to delete the extra lines.

You can open this ex:
with notepad++
https://notepad-plus-plus.org/

and also use the extra pluggins
(this way will be better , it will give also some certain colors to be able to detect ex. problems )
http://www.armaholic.com/page.php?id=8680

or use any other program for editing .

For the Compilation List of my GF Scripts , you can search in:

https://forums.bohemia.net/forums/topic/215850-compilation-list-of-my-gf-scripts/

 


Notes:

GF Exported Loadouts Script - Mod , load your exported loadouts on random to ai and / or players.
It will also work for spawned units.
There is an exclude list available or add in the init of a unit:
this setVariable ["Var_GF_Exported_Loadouts", true];
It is also included a mod version , posible to unpack and edit.

 


Credits and Thanks to :

Thanks to All script contributors
Thanks to everyone who tries to do the best for this game!
Thanks to BIS for such a great platform .
Thanks to BIS Community and BIS Community Forums .
Thanks to Armaholic Community and Forums .

 

 

Changelog:

v2.0
Added an option to change certain loadouts , or random to certain type of unit.
Added three examples , rifleman , sniper and every other unit.

 

v1.0


Forum topic:
- Armaholic forums http://www.armaholic.com/forums.php?m=posts&q=40336

 

 

Armaholic

GF Exported Loadouts Script - Mod

 

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Changelog:

 

v2.0
Added an option to change certain loadouts , or random to certain type of unit.
Added three examples , rifleman , sniper and every other unit.

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Alright, this should be everything needed. Just need to start customize it's bits to fitting me personally but already huge thanks for creating this script! :respekt:

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27 minutes ago, Unluckymonster said:

huge thanks for creating this script! :respekt:

 

Thank you very much ,

 

but basically the half is your idea , so thank you very much as well !  :thumb:

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52 minutes ago, CHICKENLICKEN said:

East and Independent?

 

If you add certain units , you don't need to do anything more.

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6 minutes ago, GEORGE FLOROS GR said:

 

If you add certain units , you don't need to do anything more.

Ok thanks I will try. Does Ravage spawn certain units or is random from the whole side?

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8 minutes ago, CHICKENLICKEN said:

Ravage spawn certain units

 

Yes , get the classnames from the editor.

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On 1/11/2019 at 6:15 PM, GEORGE FLOROS GR said:

 

If you add certain units , you don't need to do anything more.

SO i name the folder as exactly the classname from the editor?

 

I don;t understand how this works still.

 

 

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On 16/1/2019 at 6:49 PM, CHICKENLICKEN said:

SO i name the folder as exactly the classname from the editor?

 

I don;t understand how this works still.

 

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Ok so here we are again !


You want to redress the spawn units of Ravage Mod.

 

So , if i remember right there are certain classnames for these spawned units.

You need to get in the editor ,

find their name and

just include them as my 2 seperate examples for the 2 riflemen and the two snipers.

 

You can name your folders and the files as you like , just check for your directories !!

 

Try a little bit and if you can't i 'm still here !!!!!   :z::thumb:

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