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Mod version : 0.1 (2019.01.08)

 

9f7df5b29798c94748bb109b66d6294f.jpg

 

 

 

Derelict :

Derelict modifies structures and vegetation of Arma 3 terrains to give Stratis and Altis an abandoned atmosphere.

It retextures most buildings to look neglected, damaged or rusty - these changes apply to any terrain using those structures, so this mod should only be used when playing on vanilla islands.


Features
* Retextured buildings.
* Vegetation modifications (WIP).
* Disabled artificial light sources.
* No performance impact.
* No dependencies.


License
Derelict Mod by Haleks is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
Permissions beyond the scope of this license may be available on request.
Using Derelict Mod on monetized servers is strictly forbidden.

 

 

Download link

0437E3F54CD5703591BFABCB7583E52C0B163379

 

Mod development support : PP_logo_h_100x26.png?01AD=3TYFccN5_UR6docH1YZYSgNVkx3wOtl7cCQJ2T1AXw6zjLHTBxpJUyw&01RI=0D5AD1CEA12169F&01NA=

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Posted (edited)
18 hours ago, haleks said:

-snip-

Awesome work man thank you.

Edited by R0adki11
no need to quote images and the whole thread.
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Old school Ravage feels...

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This will definitely bring some new life to some of the vanilla maps

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3 hours ago, haleks said:

* Vegetation modifications (WIP).

I recall a query I posted here on this subject awhile back about dead trees and vegetation.Is that what this feature does?

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This is amazing Haleks! Downloading Assap! I love that it is performance friendly while giving lots of immersion! God we needed something like this! Thanks

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Ohhh I thought it was a fashion collection by world´s finest designer Jacobim Mugatu, staring Derek Zoolander... nvm

 

Seriously thou, any plans for Malden? Kudos for the release (and waiting anxiously for the mirrors)

 

Cheers!

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Great job, I look forward to using this with Ravage.

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Why do i get the feeling that by checking this out, im gona get pulled back into the apocalypse realm of Arma3.:scratchchin:

 

 

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After a few days with Derelict loaded, Altis is looking beautifully grim, it feels like i'm revisiting a once known place after a couple of bad decades have passed.

If there is any movement going forward with Derelict... 

Spoiler

"Land_BellTower_02_V1_F" > "Land_BellTower_02_V1_ruins_F"
"Land_BellTower_02_V2_F" > "Land_BellTower_02_V2_ruins_F"
"Land_cmp_Tower_F" > "Land_cmp_Tower_ruins_F"
"Land_dp_bigTank_F" > "Land_dp_bigTank_ruins_F"
"Land_dp_smallTank_F" > "Land_dp_smallTank_ruins_F"
"Land_spp_Mirror_F" > "Land_spp_Mirror_ruins_F"
"Land_TTowerBig_1_F" > "Land_TTowerBig_1_ruins_F"
"Land_TTowerBig_2_F" > "Land_TTowerBig_2_ruins_F"
"Land_Radar_F" > "Land_Radar_ruins_F"
"Land_TentHangar_V1_F" > "Land_TentHangar_V1_ruins_F"
"Land_Chapel_V1_F" > "Land_Chapel_V1_ruins_F"
"Land_Chapel_V2_F" > "Land_Chapel_V2_ruins_F"
"Land_Chapel_Small_V1_F" > "Land_Chapel_Small_V1_ruins_F"
"Land_Castle_01_tower_F" > "Land_Castle_01_tower_ruins_F"
"Land_Lighthouse_small_F" > "Land_Lighthouse_small_ruins_F"
"Land_ReservoirTank_V1_F" > "Land_ReservoirTank_Rust_F"

...church ruins, industrial ruins, solar power farm ruins, bombed out radar stations.

I ran a rough building replacement script with the above classnames + Derelict, man Altis looked really f***ed up!

 

PS, I'm glad we have the sanctuary of this forum, Steam comments bring out the worst in humanity. :icon12:

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Any mirror please..? I hate Steam ....

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5 hours ago, EO said:

After a few days with Derelict loaded, Altis is looking beautifully grim, it feels like i'm revisiting a once known place after a couple of bad decades have passed.

If there is any movement going forward with Derelict... 

  Reveal hidden contents

"Land_BellTower_02_V1_F" > "Land_BellTower_02_V1_ruins_F"
"Land_BellTower_02_V2_F" > "Land_BellTower_02_V2_ruins_F"
"Land_cmp_Tower_F" > "Land_cmp_Tower_ruins_F"
"Land_dp_bigTank_F" > "Land_dp_bigTank_ruins_F"
"Land_dp_smallTank_F" > "Land_dp_smallTank_ruins_F"
"Land_spp_Mirror_F" > "Land_spp_Mirror_ruins_F"
"Land_TTowerBig_1_F" > "Land_TTowerBig_1_ruins_F"
"Land_TTowerBig_2_F" > "Land_TTowerBig_2_ruins_F"
"Land_Radar_F" > "Land_Radar_ruins_F"
"Land_TentHangar_V1_F" > "Land_TentHangar_V1_ruins_F"
"Land_Chapel_V1_F" > "Land_Chapel_V1_ruins_F"
"Land_Chapel_V2_F" > "Land_Chapel_V2_ruins_F"
"Land_Chapel_Small_V1_F" > "Land_Chapel_Small_V1_ruins_F"
"Land_Castle_01_tower_F" > "Land_Castle_01_tower_ruins_F"
"Land_Lighthouse_small_F" > "Land_Lighthouse_small_ruins_F"
"Land_ReservoirTank_V1_F" > "Land_ReservoirTank_Rust_F"

...church ruins, industrial ruins, solar power farm ruins, bombed out radar stations.

I ran a rough building replacement script with the above classnames + Derelict, man Altis looked really f***ed up!

 

PS, I'm glad we have the sanctuary of this forum, Steam comments bring out the worst in humanity. :icon12:

 

Yeah, the "That escalated quickly" syndrom is very strong on Steam. ^^'

 

Thanks for the suggestions EO, I'll try those and see how it looks. Right now, Derelict is mostly about texture swaps, rather than 3d models replacements (I explored that road in the earlier versions of Ravage, with mixed results), but these buildings aren't too common so that could work nicely.

 

@corporal_lib[br]: The mod might well be extended to Malden, yes - I just need to make some time for it (the process is rather tedious and boring - scripting is definitely more fun than config fidling, haha).

No plans for Tanoa though - too many of them structures are unfinished (they don't have damaged textures or models).

 

Regarding mirrors : I will only host on Steam for practical reasons, but anyone is free to mirror it - I will update the OP with links if needs be.

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14 hours ago, vafana said:

Any mirror please..?

 

11 hours ago, haleks said:

Regarding mirrors

 

The mod is already on Armaholic

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