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Good news. I just reinstalled the game and it works.
I have no idea of what happened, but now everything is fine.

Sorry for a heart attack 😂  😂

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Ok, nice.
Can breathe easy now :grinning:
 

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Total newb here, sorry.

 

Can this mod be used to alter vanilla Fx so they can be packaged in another addon? For instance, increasing the size of bullethit particles.

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Posted (edited)

Sort of, yes.

Currently there are a lot of cloudlets/lights that are not available in the tool's list(s) due to scripting limitations but I am trying to figure out how to get the rest of them to be usable.
Problem is that they use expressions as values and those expressions can not be evaluated because there is no way to get some engine internal values used in them. The scripting commands used to do the editing do not support expressions.

The actual hit effects and such are not available due to the above issue (they are combinations of cloudlet/light classes), but I am also trying to figure out a way to have those effects editable with this.

Edit:
But you can change some of the vanilla cloudlets/lights and export the new values in config format to make a new addon.

Edited by h -
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