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Custom Warlord on ANIZAY (RHS/POfaction)

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Its a heavely customized version for veteran gameplay type (no extented map content...), the parameter are locked to not breack the mission and balance.

 

Direct dowload here :
https://drive.google.com/open?id=1DoZPVmoMKwIChmd1dNj0fJzFwmsgQwQY

 

Steamworkshop link :

https://steamcommunity.com/sharedfiles/filedetails/?id=1614180127
 

Parameter of the mission :
-Each side start with 1 sector (base) and 0 CP.
-Each base got an helipad unlocked.


Warlord sector :
-The little location give a poor income, they are mainly used to be able to counter attack.
-Sector like FOB or Oil field area give a good income.
-Sector town give normal income.
-The big town and Airport give a huge income.
-Each sector are guarded by Middle East Militia


Balanced mission and strategy :
The Irakian forces are supported by the USA, so they can order few American asset for a higher price.
The Islamic faction can order cheaper vehicle like T-34, T-55 so they can get a cheap armored force.
The 2 Faction can order BMP-2 and other similar vehicle for the same price.

For the weapon both side can order cheap russian and launcher crate, the Irakian can order more expensive U.S. weapon and launcher, in return the Islamic faction can order cheap static AT weapon (Spg9, Metis, Kornet).
With the R3F logisitic script its easy to load/unload static weapon.

The assset will look like expensive at first, but there a lot of sector and strategic sector (good income), to force the player to conquer and keep strategic sector like FOB, Oil field and big town.
The side who own this sector will have a good income and that will take few minutes to buy the most expensive asset.

The airport is working, plane asset are avaible and separated by 4 sector for each side.


Player class :
*The squad leader can order CAS, and Airtaxi :
-Irakian Faction can call USA support, more effective (AH-64 and A-10) but with a longer cooldown.
-Islamic Faction can call SU-25, Mi-24 AT less effective but with a shorter cooldown.
*The engineer (or Bomber for Opfor) can build sandbag everywhere if they have a toolkit.

 

No night
There is no night, the mission start at 6 am. The time from 6 pm to 6 am is skipped.

 

 

Logistic

Player can carry and load in the vehicle defensive structure and static weapon.
Defensive structure can be build at base.

 

Other feature and community script for gameplay enhancement :
-R3F logistic : Player can carry and load in the vehicle the ammobox.
-R3F log (creation factory) : Each side can build fortification and structure to protect a sector, note   
huge structure like tower or building cant be loaded in a vehicle, its mainly to defend the base.
An other note about the creation factory there a hard limit to avoid performance issue.
-AIS Revive : Player can see an injured friend on the map, the injured player can be revived by an AI   
squadmate (press/spam H key).
-Advanced sling loading, tranport object by air.
-Advanced towing, transport object with ground vehicle.
-NRE Earplug, earplug.
-TAW Dynamic View Distance, ability to set up viewdistance and terrain quality.  
-Ambient Aircombat


 

 

 

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UPDATE :

 

Changed amount of CP at start from 0 to 100.
Added more vehicle and reaction force for the independant side.
Added refueling item to the asset list.
Added a performance manager, a cleaning process will be launch if there more than 40 vehicle on the map, only the empty vehicle are deleted with a warning message.
Tweaked sector income.

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