Specky-21 0 Posted December 21, 2018 So, recently, I've been working on a vest. The issue is, is that the vest calls for assets that are part of another mod. However, it just doesn't show up in arsenal. Quote class cfgWeapons { class ItemCore; class Vest_Camo_Base: ItemCore { class ItemInfo; }; class V_vest_new: Vest_Camo_Base { author = "Guitarist and Jester"; scope = 2; displayName = "Schlong Armor of Justice"; model = "\OPTRE_UNSC_Units\Army\armor.p3d"; hiddenSelections[] = {"camo","camo2","camo3","camo4","camo5","A_KneesMarLeft","A_KneesMarRight","A_Ghillie","A_TacPad","AS_LargeLeft","AS_LargeRight","AS_MediumLeft","AS_MediumRight","AS_ODSTCQBLeft","AS_ODSTCQBRight","AS_ODSTSniperLeft","AS_ODSTSniperRight","AS_SmallLeft","AS_SmallRight","AP_AR","AP_BR","AP_Canteen","AP_GL","AP_Knife","AP_MGThigh","AP_AR","AP_Pack","AP_Pistol","AP_Rounds","AP_SG","AP_SMG","AP_Sniper","AP_Thigh","APO_BR","APO_Knife","APO_SMG","APO_Sniper"}; picture = "-"; hiddenSelectionsTextures[] = {"OPCAN_2\data\UNSC\ARM\vest_sand.paa","OPCAN_2\data\UNSC\ARM\armor_sand.paa","OPCAN_2\data\UNSC\ARM\legs_sand.paa","optre_unsc_units\army\data\ghillie_desert_co.paa","OPCAN_2\data\UNSC\ARM\ODST_Sand.paa"}; class ItemInfo: ItemInfo { uniformModel = "\OPTRE_UNSC_Units\Army\armor.p3d"; containerClass = Supply80; mass = 15; class HitpointsProtectionInfo //more info at: https://community.bistudio.com/wiki/Arma_3_Soldier_Protection { class Chest { hitPointName = "HitChest"; armor = 16; passThrough = 0.3; }; }; }; }; }; Share this post Link to post Share on other sites
Dedmen 2590 Posted December 21, 2018 Your CfgPatches is missing. Your mod will not be loaded. Share this post Link to post Share on other sites
zukov 483 Posted January 4, 2019 class Vest_Nocamo_Base; class V_HarnessO_brn: Vest_NoCamo_Base { class ItemInfo; }; class Opfor_harness_blk : V_HarnessO_brn // inherit from the base class { try this example with your class. the hidden selection is a bit weird Share this post Link to post Share on other sites