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Oldninja

General comments after 2 weeks

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Comments :

1. For me the number of players presents the right challenge.

2. The amount of loot available is just about as it should be.

3. Map size about right.

4. Player mobility and speed of movement right.

 

Suggestions :

1. More hits to make a kill

2. Add at least one more vault per game

3. Extend game time before radiation cloud

4. Minimize cover at exit points to deter bushwhackers and be safe as soon as countdown begins

5. Add variety of grenades. Smoke, explosive etc

 

That's all for now. Keep up the good work, great game.

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Having been on the game virtually every day over Chrimbo and the New Year, I have one addition. I recall that this may have been mentioned in another thread, but here goes.

Don't give the location of the drop zone until the plane is over the map. It seems lots of players head for the drop zone and wait in cover. This makes quite a large part of the map too risky for general looting, particularly if your looking for specific items for upgrades rather than looking to get the crate.

Also, maybe consider 2 drops in totally random areas. This would result in the more options for players at all levels on the risk taking scale.

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