SlovakianLynx 82 Posted December 20, 2018 Hello, I'm trying to remake mission Spaghetti Airport from H&D2 in ArmA 3. If you played the game, than you know, there is a radio playing in this mission. I've done missions with ambient music before and never had any problems, but now an error pops up saying, that sound march_Italy was not found. What the heck is going on? Did Bohemia changed something, or is just me not noticing something, becouse I haven't made a mission in a year? Alsow, I get an error when I use playMusic command, so I use say3D instead. Heres how my description.ext looks so far: OnLoadName = H&D2 Spaghetti Airport; briefingName = H&D2 Spaghetti Airport; OnLoadMission = HD2 Spaghetti Airport Mission Load; OverviewPicture = "Textures\flag_italy_ww2.paa"; loadscreen = "Textures\flag_italy_ww2.paa"; briefing = 1; debriefing = 1; ShowCompass = 1; ShowGPS = 0; showMap = 1; ShowWatch = 1; showHUD = 1; onLoadMissionTime = 1; onLoadIntroTime = 0; class CfgMusic { class march_Italy { name = "march_Italy"; sound[] = {"\music\march_Italy.ogg", db+0.3, 1.0}; }; }; and the exec command: tranzi say3D "march_Italy"; I hope my game isn't broken... Share this post Link to post Share on other sites
davidoss 550 Posted December 20, 2018 its BECAAAUSE you use "cfgMusic" and say3d Quote Sound is defined in "CfgSounds" of the Description.ext or main config. 1 Share this post Link to post Share on other sites
SlovakianLynx 82 Posted December 21, 2018 I so knew it's going to be something, that I forgot to do correctly over time. Thank you for the help and Marry Christmas! Share this post Link to post Share on other sites