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Far East Lieutenant

Issues unsolved on my mission

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Merry Christmas @Far East Lieutenant! Hope you all have a great time. It does indeed not work @Grumpy Old Man

It shows this error:

 

arma3-x64-2018-12-24-13-49-56-71.jpg

 

Tried changing the condition but errors kept on popping up. How can this be fixed please?

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Looking at your error, it seems you have replaced p1, p2, p3, by getpos P1, getpos P2... to make it work for the setMarkerPos.

Now you have a pos (an array) instead of an object (unit player)...

So let the script as it was formerly (with p1, p2...) and write:

 

 if (!isNull _x#1) then {_x#0 setMarkerPos getPos _x#1}

 

Now, everything should work. _x#1 is something like a unit (p1,p2...) _x#0 is a string as marker name, and all is consistent.

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^^ did not work either. Whatevs. I will just use the method I had in the first place.

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On 12/24/2018 at 12:56 PM, JohnKalo said:

Merry Christmas @Far East Lieutenant! Hope you all have a great time. It does indeed not work @Grumpy Old Man

It shows this error:

 

arma3-x64-2018-12-24-13-49-56-71.jpg

 

Tried changing the condition but errors kept on popping up. How can this be fixed please?

Guess sqf strikes again, for some reason # demands brackets if another command is involved (if I remember correctly),

something like this might fix it:

!isNull (_x#1)

Cheers

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On 28.12.2018 at 3:10 PM, Grumpy Old Man said:

Guess sqf strikes again, for some reason # demands brackets if another command is involved

The increased priority of # is the only advantage of it.

But uanry command priority is still higher.

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