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Dan Tronic

CYTECH INDUSTRIES - [WIP] Underground Terrain

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This looks awesome, especially the lore/backstory.

MP project?...or is it being designed with AI in mind?   

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3 minutes ago, EO said:

This looks awesome, especially the lore/backstory.

MP project?...or is it being designed with AI in mind?   

 

Thanks.

The game modes being worked on will be MP and they include a survival based mode and a team vs team mode, something like BF3's Metro Rush.

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56 minutes ago, HorribleGoat said:

Interesting and different concept for a mod! :thumb:
Will definitely follow how the development goes! Good luck!

 

11 minutes ago, GEORGE FLOROS GR said:

It looks very nice Dan Tronic , keep up the good work !

 

Thanks guys

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6 minutes ago, damsous said:

Wow thats really cool, it will be compatible with the AI ?

 

Most of the Underground area's probably won't be compatible with AI sadly. 

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Wow, amazing, and can't wait to see this in-game on a server! Fab work!

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Looks amazing, I’d almost be tempted to say this feels kinda like a Metro style map with the tunnels and apocalyptic setting

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17 hours ago, Dan Tronic said:

 

Most of the Underground area's probably won't be compatible with AI sadly. 

 

Zombies and Demons maybe?

 

Or the relativly new Predator Mod?

 

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1 minute ago, ZN Anhor said:

 

Zombies and Demons maybe?

 

Or the relativly new Predator Mod?

 

 

People can use whatever they wish.

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20 hours ago, Dan Tronic said:

 

People can use whatever they wish.

 

I asked because Zombies and Demons are some kind of AI

 

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1 hour ago, ZN Anhor said:

 

I asked because Zombies and Demons are some kind of AI

 

 

I suppose Dan Tronic meant that you can use what you want in his map, but he doesn't guarantee that it'll work.

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3 hours ago, XerXesCZ said:

 

I suppose Dan Tronic meant that you can use what you want in his map, but he doesn't guarantee that it'll work.

 

 Yeah, sadly AI in general will be hit and miss with such an experimental map like this.

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I've been wondering (sheer curiosity, not requesting anything) if it's possible to create invisible roads and paths, so that the AI can at least navigate corridors.

Even if they keep bumping or walking through debris, it could be a cheap solution I reckon.

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2 hours ago, haleks said:

I've been wondering (sheer curiosity, not requesting anything) if it's possible to create invisible roads and paths, so that the AI can at least navigate corridors.

Even if they keep bumping or walking through debris, it could be a cheap solution I reckon.

 

In Arma AI building navigation already works on pathways build in into the objects so In theory all the used objects could have pathways on them.

 

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6 hours ago, haleks said:

I've been wondering (sheer curiosity, not requesting anything) if it's possible to create invisible roads and paths, so that the AI can at least navigate corridors.

Even if they keep bumping or walking through debris, it could be a cheap solution I reckon.

 

@haleks Thats a great idea. Well worth looking into. Thanks

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Creepy and awesome in equal measure. ^^

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At first I was kinda pissed that this project wasn't AI friendly, now i'm like f**k the AI. 

 

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11 hours ago, EO said:

At first I was kinda pissed that this project wasn't AI friendly, now i'm like f**k the AI. 

 

 

Don't speak too soon : even if AI pathfinding is all over the place, I have plans for some sort of AI in there... trollface.gif

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