Jump to content
Dan Tronic

CYTECH INDUSTRIES - [WIP] Underground Terrain

Recommended Posts

Seeing as our forum post has not been updated in a while, here are a small number of screenshots from the recent development.

 

To keep fully updated, our discord is fully updated with information and screenshots, etc.

 

Discord: https://discord.gg/AVCBkCh 

 

QRaCZyJ.jpg

 

zf33lPs.jpg

 

RebuxsF.jpg

 

MCmRwDU.jpg

 

cZJ6v0E.jpg

 

wRizTwI.jpg

 

ZsV43rp.jpg

 

KOCcm0T.jpg

 

O1IJ2Gk.jpg

 

 

  • Like 21

Share this post


Link to post
Share on other sites

Here is a brief update on some recent work.

 

Models:

 

waBg0WW.jpg

 

93Q0Qh8.jpg

 

oEE5xZJ.jpg

 

1PqhD4c.jpg

 

vXZNji4.jpg

 

LQaCsFM.jpg

 

QRW39CP.jpg

 

Textures/Decals:

 

TwdDpGC.jpg

 

3vHFEBm.jpg

 

MBh9hdT.jpg

 

kvbVcug.jpg

 

Video:

 

 

 

Discord: https://discord.gg/AVCBkCh

 

  • Like 24

Share this post


Link to post
Share on other sites

"No gender neutral bathrooms, 0/10" - IGN

Coming along nicely, the videos display it all well too. Keep it up!

  • Like 2
  • Haha 5

Share this post


Link to post
Share on other sites

It's been a while so here is a brief update of some of the new things coming to Cytech. Enjoy

 

QT8wtWC.jpg

 

Kuod34u.jpg

 

GMvLbyj.jpg

 

2rYcVxx.jpg

 

7q7Y8Lj.jpg

 

pa89JAI.jpg

 

D1dadh7.jpg

 

sR0mifW.jpg

 

XumVJKO.jpg

 

6VgLAXq.jpg

 

yq2PEvC.jpg

 

lMkWPgP.jpg

 

wk988rA.jpg

 

w8JZWdA.jpg

 

JwoMSbq.jpg

 

YDyI97B.jpg

 

Discord:

https://discord.gg/AVCBkCh

 

  • Like 26
  • Thanks 3

Share this post


Link to post
Share on other sites

Screenshots are just WOW!....maybe the most impressive thing is the lack of Vanilla assets. 

So cool to see this is still getting worked on.

  • Like 1

Share this post


Link to post
Share on other sites

God dam dude screens look like something out of the doom games!

Also this screenshot, someone has some serious acid piss to be making stains like that, unless the urinals have been there for 30years, gees 😄

waBg0WW.jpg

  • Like 1
  • Haha 1

Share this post


Link to post
Share on other sites

So amazing but any female rest rooms? We have a few females mods now! Would love to see them get support as well.

  • Like 1

Share this post


Link to post
Share on other sites

Just curious, but I had an idea that I wanna pass by the Devs. 😀 Is there or can there be a master "Control Room" where you can control some if not all major blast-doors, both in an emergency and if the situation arises; cutting off and trapping a squad, group, or Individual from the rest. 

I'm sure some of you can imagine the awesome tension that can come about by separating your enemy, then opening another door to let your comrades ambush the weaker force or releasing a horde of "monsters" and watching from a security cam while they struggle!

Share this post


Link to post
Share on other sites

Some of whats new:

3ql8tGL.jpg

 

JolApIb.jpg

 

k9TreUB.jpg

 

zAgkT95.jpg

 

9qzOPpg.jpg

 

jQ0Cpf5.jpg

 

WZqP2Kg.jpg

 

sIcNJsP.jpg

 

 

 

 

  • Like 18

Share this post


Link to post
Share on other sites

I Seriously wanna find that Big red button that turns the whole site into darkness! just to send in a team of my buddies to wade through the "Unnatural" to turn it back on!

 

  • Like 1

Share this post


Link to post
Share on other sites

I love the new videos. I wanted to ask:

 

Are the objects placable? 

Any chance for a random map generator so a run through will be different? Such as cutting sections into prefabricated blocks that can be stitched together?

Any chance to go VERTICAL? Like (a lot) more than 1 level? I am seeing GTFO vibes from this.

 

So amazing...

  • Like 1

Share this post


Link to post
Share on other sites

@Valken

CYTECH objects will be available in Eden.

We have several levels of randomness and all of them can be tweaked by server owners, mission makers or admin via options.

There are random lights effect: we have lights that go off randomly, we have SFX which will be randomly generated near lights.

Doors and gates have randomized states: open, closed, locked and we think of adding few other states to them tho is not a priority or something that we will necessarily implement.

Special effects scattered around map will be randomized off/on.

Random sounds, random events. but more about these in the future announcements.

You will also have the option to turn randomization, SFX etc OFF via mission editing or as server admin.

Going on several floor levels will be tricky for AI, we experiment with a 3 levels area but is something we have to see if is feasible in terms of performance.

  • Like 8

Share this post


Link to post
Share on other sites
1 hour ago, aliascartoons said:

@Valken

CYTECH objects will be available in Eden.

We have several levels of randomness and all of them can be tweaked by server owners, mission makers or admin via options.

There are random lights effect: we have lights that go off randomly, we have SFX which will be randomly generated near lights.

Doors and gates have randomized states: open, closed, locked and we think of adding few other states to them tho is not a priority or something that we will necessarily implement.

Special effects scattered around map will be randomized off/on.

Random sounds, random events. but more about these in the future announcements.

You will also have the option to turn randomization, SFX etc OFF via mission editing or as server admin.

Going on several floor levels will be tricky for AI, we experiment with a 3 levels area but is something we have to see if is feasible in terms of performance.


Are these random events localized to the player/s-(And potentially AI)-around the area they are traveling or do they just happen without any presence to trigger it?

Share this post


Link to post
Share on other sites

So this sneak peaks from surface(ground level), from Dan's YT channel were real.
How it will be looks like ? Like in prologue ?

Share this post


Link to post
Share on other sites
On 1/13/2021 at 5:07 PM, aliascartoons said:

Going on several floor levels will be tricky for AI, we experiment with a 3 levels area but is something we have to see if is feasible in terms of performance.

 

I understand this.

 

Perhaps better for MP that we can have "fake" vertical levels where one "level"'s stairwell leading up or down would teleport the group of players to another "level's" stairwell which are actually just 2 completely seperate sections on the same horizontal plane, but cannot be seen by  players inside of each section. 

 

Like multiple sheets of paper laid out on a big desk with each stair or doorway can be connected by teleporters.

 

Then for each "level" randomly spawn in enemies and lock them to only move around on those sections. 

 

That may give the illusion of multiple "levels". 

 

Would need to make sure that any sign or decoration that says "Level X" match up correctly. 😄

 

I think this was how level designers do it to create new DOOM 1/2 levels as that does not allow placement of paths directly above another path. They just teleport to another level when going up or down instead of "exiting" and "loading" the next level.

 

The Build Engine (Duke Nukem, Shadow Warrior, Blood and Redneck Rampage) allowed floor over floor. Same for the Quake and newer engines like Half Life, Source and etc...

 

Anyways, hope the old school techniques may give some inspiration.

  • Thanks 1

Share this post


Link to post
Share on other sites

Just a reminder, if you are interested and passionate (or you have a friend who is) about

- terrain making/building

- 3D modeling and porting models to A3.

- Textures
- compositions

please let me know(PM me or post it here)! This would speed up the process.
There is a lot of ground to cover and we want this project done ASAP as much as everyone else.

Thank you!

  • Like 7

Share this post


Link to post
Share on other sites

Cytech is looking beautiful guys.  Greatly looking forward to it!   Just sprinkle a few head crabs around and give me a crowbar...

  • Like 3
  • Thanks 1
  • Haha 1

Share this post


Link to post
Share on other sites
22 hours ago, Private Evans said:

Will travelling between the two maps also work in SP/COOP ?

 

Will work in MP/Coop switching servers. As for SP we will see what we can come up with.

  • Like 6

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.

×