Rawr-Tech 167 Posted November 21, 2019 On 11/20/2019 at 1:10 AM, HorribleGoat said: Very cool indeed! Is that build onto the character or using a gear slot? At the moment it is using a gear slot but, It's far from Ideal for compatibility but, if you have any other ideas on how to expand compatibility I would be more then happy to go into further detail about it with you. Final model with placeholder face and view watch animation. On 11/19/2019 at 10:26 PM, EO said: I love the look if this, Players vital stats would be a neat display, heart rate, health status....keep up the good work folks. Ingame displaying vitals: On 11/19/2019 at 11:04 PM, Vandeanson said: very nice idea - eager to see where you end up with this ! Thanks, I am also a fan of your work I've been following your youtube channel :) Would you be able to contact me on discord I have some questions. Rawr-Tech#7159 7 1 Share this post Link to post Share on other sites
Digger James 133 Posted November 22, 2019 OH!!! Can you Make a "Metro" themed watch with the light sensor to show if you are visible! Share this post Link to post Share on other sites
HorribleGoat 1473 Posted November 22, 2019 Well there isn't really any better ways I'm afraid. As far as I know anyway. You cant really reliably attach stuff on characters other than making stuff gear and attached things would be drawn under the actual view from first person. But gear stuff can have added animations. If it does not have to be universal and only for your use for player, it could be implemented into the player character like the PipBoy in Fallout games. However it would still have to rely on texture changes. Share this post Link to post Share on other sites
Rawr-Tech 167 Posted November 23, 2019 The working version in-game with all elements working. 11 1 Share this post Link to post Share on other sites
EO 11275 Posted November 23, 2019 Holy shit!...that is beyond cool. 1 1 Share this post Link to post Share on other sites
scoop911 0 Posted December 1, 2019 so is this map relesed and where? sorry if this is ovious but im new here and my english is bad Share this post Link to post Share on other sites
Gunter Severloh 4052 Posted December 2, 2019 5 hours ago, scoop911 said: so is this map relesed and where? Scoop911 Welcome to BI forums, the thread here has all the info on the first post, its a WIP project (work in progress) that means it hasn't been released yet, so there is no download available. Lastly i know your new to the forum but just heed the forum rules, dont ask about release, or dates on mod threads, all the info will always be on the OP of the thread. Cheers! 1 Share this post Link to post Share on other sites
aliascartoons 182 Posted December 9, 2019 Some SFX tests done a while ago. 13 Share this post Link to post Share on other sites
johnnyboy 3791 Posted December 11, 2019 I guess I've been living in a cave (pun intended), as this it the first time I've seen this mod. Holey Moley, this is beautiful, and a game changer. Fabulous work. El Cojon can't wait to be a CHUD hunter!!! 3 Share this post Link to post Share on other sites
black_hawk_mw2_87 74 Posted December 16, 2019 Good evening, everyone! I am really glad to see that such a great mod is in development. I've read all the comments and watched all the videos. I find your work and progress really amazing and fabulous. This mod, when finished, will be a great success for the entire community and I am proud to see such enthusiastic members working on such a huge and difficult project. So I have no words to describe how I am felling right now. I know everyone of you is really busy with common work, family and life, but your dedication deserves much of applauses. This mod is a game changer in my opinion. It would be a great opportunity to become a part of Bohemia's official DLCs like GM. It definitely owns the potential seeing what has been made until today. I hope you are still working on it and I expect to see its release soon, not asking about the release date... All you have created is individual and different in comparison to what we've seen before. The high quality, the texture details and all of the new assets along with the way they have been logically used and placed make me feel great. I wish you all the best and keep up the great work, guys! Thank you for your efforts. One small suggestions of me would be to use, if you wish, of course, my custom composition - a huge cave complex. I have used 2 dependencies to create it as one of the versions also contains a waterfall thanks to #aliascartoons great waterfall script. 3 1 Share this post Link to post Share on other sites
Antares970 2 Posted December 18, 2019 Im following the progress of your map for quit some time now and you dedication is remarkable and i hope to see your stuff ingame with my own eyes in the future. After seeing waht you achieved with your wristwatch adaptation im quite intrigued what your plans are and do have some questions. Are you going to release a standalone version? Reason for this is if im looking at the stuff you already showd i would think that the Map is gonne be at least 2 GB big. If im honest im more thinking of 4 GB or more because of all the props an stuff and it would be really frustrating if you want to use the Watch on a different Map. My second question is for the looks of it you are displaying blood, pulse, hunger and thirst status like in DayZ even with the old 12000 Blood counter. Are you planing or considering to make it work with the ACE system as well. That would push the realism to a new level and would be able to push us away from simple Icons in the corner of the screen that change color from green to red. And for my last question, im seeing some kind of radiation indicators in one of the screenshots wahts up with that are you going to throw even more awesome stuff at us or is that just concept for testing? Would be awesome if you had the time to answer my questions. Keep up tge great work and happy Christmas time to everyone. 2 Share this post Link to post Share on other sites
Rawr-Tech 167 Posted December 20, 2019 Yet another watch development video The system now allows for multiple tiers of watches allowing players to get better watches to display more info. Oh, also now our futuristic advanced tech manufacturing company, makes 80s Casio watches... Lowest Tier watch: Mid Tier Watch: We have a top tier watch planned however it requires unfinished systems to function so is on hold for now. 11 3 Share this post Link to post Share on other sites
-Lucas 8 Posted February 21, 2020 i want those maps so badly, they are so freakin awesome! Share this post Link to post Share on other sites
aliascartoons 182 Posted February 22, 2020 Dan came up with another video showcase, here it is in case you missed it. Enjoy! 11 1 Share this post Link to post Share on other sites
laxemann 1673 Posted February 22, 2020 (edited) 9 hours ago, aliascartoons said: Dan came up with another video showcase, here it is in case you missed it. Enjoy! Haha yeah, you're not fooling us - that's not ArmA 😄😉 Edited February 23, 2020 by R0adki11 don't quote videos 1 1 Share this post Link to post Share on other sites
gta54sa321 11 Posted February 23, 2020 Hi! I really like your maps! So I made a micro movie with it, thank you for the map! 1 1 1 Share this post Link to post Share on other sites
Dan Tronic 550 Posted February 26, 2020 Quote Hi! I really like your maps! So I made a micro movie with it, thank you for the map! I think you might be confusing this project with Chernarus Redux That video shows nothing from this project. Some of us once worked on Chernarus Redux in the past but other than that, CHR and Cytech are not connected. 1 Share this post Link to post Share on other sites
ANZACSAS Steven 395 Posted March 3, 2020 Awesome project team.Great stuff. Using disableai "move " and setunitpos "up/middle/down" type commands will hold AI so they can be placed with precision.AI moving about may be trickier. 1 Share this post Link to post Share on other sites
AMF_Chick69 3 Posted March 4, 2020 really amazing .. i'm so impressed 1 Share this post Link to post Share on other sites
Alert23 215 Posted March 11, 2020 First of all this is a very amazing project and thank you very much for your time and effort you put in this map. Is it possible to add a open door animation to the player, like pushing a button on the doors, instead the action menu? And in the flooded areas will there be any "air pockets" like if you dont have a diving suit etc. so you can swim up to breathe? 1 Share this post Link to post Share on other sites
oldbear 390 Posted March 11, 2020 To get an underground terrain has been a dream since OFP, I had done some test on this topic and left some trace of these attempts on my own A2 terrains, but the light management by the game engine makes it almost impossible. This Underground Terrain is therefore impressive as a dream came true, I am most impressed by the job done, the modding part and the method chosen to circumvent the limitations of the game engine. Do you intend to release the terrain only in a Z modded version or will there be a version of the terrain without the zombie/gore part? 1 Share this post Link to post Share on other sites
Omar Hussein 1 Posted March 27, 2020 I thinks its a nice im a sound professional if URS want maby icab help 1 Share this post Link to post Share on other sites
black_hawk_mw2_87 74 Posted March 28, 2020 How far did you get by now? 🙂 I can't wait to see to current stage of progression. 🙂 Share this post Link to post Share on other sites