fortune144 12 Posted December 15, 2018 Hello everybody, I ported a wool cap from Arma 2 to Arma 3. For that I used the original textures and therefore also the original UV maps. This texture is all in 2024x2024 before this is much too large for my use case. Now I wanted to create with blender a new UV based on the original for a size 512x512. original texture texture i use now result wool hat after using only the needed area i think the texture i use now is not the best solution. But there is something i don't understand with uv maps. In my opinion when i make a new uv map 512x512 from original and fit in the part i need from the big size texture it should work.. So what im doing wrong? 1 Share this post Link to post Share on other sites