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fortune144

UV map resize

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Hello everybody,

I ported a wool cap from Arma 2 to Arma 3.

For that I used the original textures and therefore also the original UV maps.

This texture is all in 2024x2024 before this is much too large for my use case.

Now I wanted to create with blender a new UV based on the original for a size 512x512.

 

original texture

 

texture i use now

 

result

 

wool hat after using only the needed area

 

i think the texture i use now is not the best solution. But there is something i don't understand with uv maps. In my opinion when i make a new uv map 512x512 from original and fit in the part i need from the big size texture it should work..

 

So what im doing wrong?

 

 

  • Confused 1

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