FullyAutoJuiceBox 2 Posted December 10, 2018 I'm making an arena style deathmatch mission and am using 3 sides (west, east, guer). On mission start the guerilla loadout shows an error saying "guer" undefined variable in the initServer.sqf. here is how it is currently stated in the initServer.sqf [west, "WEST1"] call bis_fnc_addRespawnInventory; [west, "WEST2"] call bis_fnc_addRespawnInventory; [west, "WEST3"] call bis_fnc_addRespawnInventory; [east, "EAST1"] call bis_fnc_addRespawnInventory; [east, "EAST2"] call bis_fnc_addRespawnInventory; [east, "EAST3"] call bis_fnc_addRespawnInventory; [guer, "GUER1"] call bis_fnc_addRespawnInventory; [guer, "GUER2"] call bis_fnc_addRespawnInventory; [guer, "GUER3"] call bis_fnc_addRespawnInventory; ^all correspond with the CfgRespawnInventory in the description.ext. I am very confused because all other classes were fine until today I added a song and some pictures for aesthetics (I'm sure this is irrelevant). Now the only loadouts available to all sides is the guer loadouts and they are double. >EXAMPLE< guer Rifleman guer Rifleman guer Marksman guer Marksman etc. Share this post Link to post Share on other sites
beno_83au 1362 Posted December 10, 2018 https://community.bistudio.com/wiki/Side Have a look at the bottom for ArmA 3's values. Share this post Link to post Share on other sites
FullyAutoJuiceBox 2 Posted December 10, 2018 Yeah I just figured my mistake. :P Thank you for the reply! Viva La Resistance!! Share this post Link to post Share on other sites