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I'm making an arena style deathmatch mission and am using 3 sides (west, east, guer).

 

On mission start the guerilla loadout shows an error saying "guer" undefined variable in the initServer.sqf.

 

here is how it is currently stated in the initServer.sqf

 

[west, "WEST1"] call bis_fnc_addRespawnInventory;
[west, "WEST2"] call bis_fnc_addRespawnInventory;
[west, "WEST3"] call bis_fnc_addRespawnInventory;
[east, "EAST1"] call bis_fnc_addRespawnInventory;
[east, "EAST2"] call bis_fnc_addRespawnInventory;
[east, "EAST3"] call bis_fnc_addRespawnInventory;

[guer, "GUER1"] call bis_fnc_addRespawnInventory;

[guer, "GUER2"] call bis_fnc_addRespawnInventory;
[guer, "GUER3"] call bis_fnc_addRespawnInventory;

 

^all correspond with the CfgRespawnInventory in the description.ext.

 

I am very confused because all other classes were fine until today I added a song and some pictures for aesthetics (I'm sure this is irrelevant). 

 

Now the only loadouts available to all sides is the guer loadouts and they are double.

 

>EXAMPLE<

guer Rifleman

guer Rifleman

guer Marksman

guer Marksman

etc.

 

 

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