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Hi all:

Maybe everyone have complained about AI aim is too accurate, but I got a opposite problem. It’s usually happened in my mission,AI has poor aim performance in mid range , like 2 squad shot each other I see them used more than 6 mags then may able to kill one of the enemy.....so I wonder is any scripts able to make it’s must be hit targets during the complex shot time(like among each 10 shots must contain one time shot able to on target)

Then still any way able to let AI fire the weapon and also keep moving but not stand or lay down?(like AI move forward and firing in same time)

Thanks for help.

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On 12/8/2018 at 3:04 AM, Kaede Takagaki said:

Hi all:

Maybe everyone have complained about AI aim is too accurate, but I got a opposite problem. It’s usually happened in my mission,AI has poor aim performance in mid range , like 2 squad shot each other I see them used more than 6 mags then may able to kill one of the enemy.....so I wonder is any scripts able to make it’s must be hit targets during the complex shot time(like among each 10 shots must contain one time shot able to on target)

Then still any way able to let AI fire the weapon and also keep moving but not stand or lay down?(like AI move forward and firing in same time)

Thanks for help.

 

Is your mission stressing the server too much? As server becomes more stressed, AI performance can suffer. I've experienced similar issues which were resolved by hosting the server on a more powerful machine or setting up some headless clients.

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