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SILENT ABDERA

Out Now: Steam Workshop

 

Silent Abdera is experimental psychological horror singleplayer scenario, that I've been heavily working on this autumn.

 

Plot:

“The village of Abdera has been abandoned during the end of the bloody civil war. As a police patrol went missing in the vicinity, your job is to investigate and uncover the mystery of the mountain village."

 

sa-poster2.jpg

Here are some of the features:

◈ Psychological Horror
◈ Mystery Puzzles
◈ Story Driven
◈ Cutscenes
◈ Voice acting
◈ Lots of reading
◈ Strange creatures
◈ 1-2 hour gameplay

◈ Highly detailed environment

 

Requirements:

Zombies and Demons

 

 

After I played the Laws of War campaign,  it opened my eyes to new ideas. A interactive story with the element of true horror.
That's when I wanted to try turning the military sandbox into completely new experience. I wished to have released the mission by Halloween, but I didn't want to rush things.

But as I wrote more on the plot, my ambition grew and now the project has became the largest Arma project I have ever done. I'm excited to finish this, and I hope you're too for a fresh experience.

 

Feel free to discuss and ask anything about this mission.

 

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More images below...

 

Some of my missions:

[CO-04] Last Stand - Bunker

[CO-04] Last Stand - Compound

[CO-04] Last Stand - Town

[CO-04] Terrorist Hunt - Village

[CO-04] Terrorist Hunt - Factory

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18 hours ago, GEORGE FLOROS GR said:

It looks very nice and we will be waiting for fin_soldier !

 

Thanks, I'm glad you're looking forward to it! :f:

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1DNhC5G.jpg

 

 

Merry Christmas dear armaholics!

 

From now on until I'll have a exact release date (sometime in January), I'll be sharing some environment design screenshots while doing the final work.

Everything is created with the vanilla assets, although the mission will require Zombies and Demons.

 

I hope you're as excited as I am about the work I have done. Feel free to discuss and speculate!

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23 hours ago, fin_soldier said:

Feel free to discuss and speculate!

 

What aspect will Zombies and Demons bring to the party? 

 

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15 hours ago, EO said:

 

What aspect will Zombies and Demons bring to the party? 

 

 

I don't want to spoil too much. 

 

The mission will be mostly psychological horror,

although there will be creatures from Zombies and Demons to haunt your adventure at some point along the way.

 

I can say it's the creepiest ones.

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I always appreciate the creative / out of ordinary Arma missions. I look forward to your release.

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On 29.12.2018 at 8:47 AM, AZCoder said:

I always appreciate the creative / out of ordinary Arma missions. I look forward to your release.

 

I do too, the core inspiration was Remnants of War campaign.

I'm glad you're looking forward to it!

 

Here's screenshot # II:

 

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Screenshot # III

A place where you'll feel safe for sure.

 

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Screenshot # IV

 

You'll feel abandoned once you step into one of these building...

 

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Screenshot # VI

 

"A village named Abdera has been supposedly abandoned in silence"

 

2F5F073D9171EEDE4BA49CDBA62029BCEA737256

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What mods will i need to play this?

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Here we go!

"Are you ready to experience Arma 3 in a horrifying way like never before?"

 

EA59D6D6980AD430B12BD514210AA0CDA5EF682B

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On 2/27/2019 at 8:10 AM, fin_soldier said:

Here we go!

"Are you ready to experience Arma 3 in a horrifying way like never before?"

 

EA59D6D6980AD430B12BD514210AA0CDA5EF682B

 

You know that's today right? 🤪

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10 hours ago, beno_83au said:

 

You know that's today right? 🤪

 

Yup, except you live on the other side of the world 😏

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Due to unexpected errors, the release has to be delayed for today (Friday 3rd).

Hopefully, everything will be fixed asap. 

 

I apologize for the delay, and thank you for your patience!

 

Release platform:

Steam Workshop

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"It will be late, they said."

 

Just joking man.  I'm looking forward to your release.  You are a good marketer, as our interest is piqued! 

 

And I know how much work it is to publish a working mission, so I'm not surprised if it slips a few days.

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