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Hi guys,

i m working on making a gendarmerie insignia with "Arma 3 Unit Insignia" but i have a little texture bug : ingame my insignia got a little withe round circle (that i dont want) but in photoshop and texview2 it dosent have it so i dont know what to do, i already put some black paint on the contour (photoshop) but it dosent change anything. I done everthing explain in this video but it still buged:eh:. So If anyone could help me I would really appreciate. ty

 

1543459842-ingame-image.jpg

 

1543459893-image-in-texview2.jpg

 

Original 128x128 pixel PNG insignia :1543461709-ecusson-gendarmerie-nationale

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Try giving it the file ending _CA.png and then convert it into a PAA and keep the _CA name.

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4 hours ago, Dedmen said:

Try giving it the file ending _CA.png and then convert it into a PAA and keep the _CA name.

ty, will try this in few

 

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5 hours ago, Dedmen said:

Try giving it the file ending _CA.png and then convert it into a PAA and keep the _CA name.

 

Ok so i try it("Gendarmerie_Nationale_Francaise_CA.paa"), but it dosent work, it only have reduce the white circle on some uniforme, but the blue gendarmerie uniforme have same problem has before. i dont know where the white circle come from.:dontgetit:

 

1543498956-ingame2.jpg

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There must be a problem on this uniform. You can't display standard patches like [this ,"111thID"] call BIS_fnc_setUnitInsignia or [this ,"GryffinRegiment"] call BIS_fnc_setUnitInsignia  on them.

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2 hours ago, pierremgi said:

There must be a problem on this uniform. You can't display standard patches like [this ,"111thID"] call BIS_fnc_setUnitInsignia or [this ,"GryffinRegiment"] call BIS_fnc_setUnitInsignia  on them.

 

indeed we can't apply default insignia (like 111th) to this uniform ( "item_U_B_GEN_commander_F" ) dont know what to do. Is it consider has a bug? and i m not sure bohemia will fix it if will tell them.

 

1543511172-ingame3.jpg

 

 

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