If for some reason, someone will need to disable (by default) abort button while the player is ace unconscious, you need to replace the last line: if (!alive player) then {((findDisplay 49) displayctrl 104) ctrlShow false;}; with this: if (player getVariable "ACE_isUnconscious" isEqualTo true) then  {((findDisplay 49) displayctrl 104) ctrlShow false;};   I needed to do it for punishing players who are abusing the lack of saving ace unconscious players by GRAD Persistence