Ellman 9 Posted November 28, 2018 (edited) Issue(s): When re-joining a mission after leaving, it won't allow acess to the Zeus interface. When performing a #missions and reselecting the mission it will also remove any potential Zeus access. Mods Used: Spoiler CBA ACE ACEX ACE Compat - RHS AFRF ACE Compat - RHS USAF Achillies ACRE2 Align Advanced Sling Loading Advanced Towing Advanced Weapon Mounting ASR AI ADV - ACE CPR ADV - ACE SPLINT CH View Distance cTab CUP Terrains - Core CUP Terrains - Maps Enhanced Movement Immerse ILBE Assault Pack (ACRE) Project OPFOR RHS USAF RHS AFRF ShackTac User Interface Splendid Smoke Supress Server is launched with TADST on a external VPS. Modules that are placed in the Mission: Game Master: #adminLogged Game Master: Owner is set to a UID, name is Ellman, and set to all Addons including unofficial ones. Game Master: Set the same way as the 2nd one with a different "Name". Old code that were ran in the "initPlayerServer.sqf" previously but now throws up a error: Spoiler { if (!isnull (getassignedcuratorunit _x)) then { _unit = getassignedcuratorunit _x; if (isnull (getassignedcuratorlogic _unit)) then { unassignCurator _x; sleep 1; _unit assignCurator _x; }; }; } foreach allcurators; // Zeus Curator fix (JIP) Zeus Settings set in ACE3: Spoiler // ACE Zeus force force ace_zeus_autoAddObjects = false; force force ace_zeus_radioOrdnance = false; force force ace_zeus_remoteWind = false; force force ace_zeus_revealMines = 0; force force ace_zeus_zeusAscension = false; force force ace_zeus_zeusBird = false; Any help to resolve this issue with be appreciated. Edit: Test: I have 5 slots that need Zeus and named them "T1", "T2", "T3", "T4", "T5". Six different Game Master modules were made calling the following Owner: #adminLogged T1 T2 T3 T4 T5 When initially connecting to the server there were no issues accessing Zeus. After reconnect I had to respawn before Zeus access would work. But after #missions and re-selecting the mission it will NOT allow any Zeus access. So question is if the current actual issue can be resolved. Edited November 28, 2018 by Ellman Added a test Share this post Link to post Share on other sites