Jump to content
bluesilence

Why do AI give bad directions when reporting contacts?

Recommended Posts

I've run a bunch of experiments on the editor to figure this with mission waypoints, tasks, custom waypoints, orienting the squad with a return to formation command, and just running around to make the squad take new orientations on their own, but I always get the same result.

 

It looks like instead of actually indication the direction towards a contact relative to the direction the squad is facing/moving in, they indicate cardinal directions; right is east, left is west, front is north, back is south.

I'm looking for other people's experience with this issue and possibly solutions for it. Thanks.

  • Like 1

Share this post


Link to post
Share on other sites

It's a bug, it's been reported to BI. All we can do now is wait.

  • Like 1
  • Sad 1

Share this post


Link to post
Share on other sites
7 hours ago, stanhope said:

It's a bug, it's been reported to BI. All we can do now is wait.

Thanks. I'll start my prayer to the machine spirit then.

  • Haha 1

Share this post


Link to post
Share on other sites
On 11/27/2018 at 7:16 PM, bluesilence said:

It looks like instead of actually indication the direction towards a contact relative to the direction the squad is facing/moving in, they indicate cardinal directions; right is east, left is west, front is north, back is south.

TBH, reporting cardinal directions is actually more useful... they just need to fix the wording.

If the squad is moving east, and they report "right" I'd think that I should look south, but if they reported "East", I'd look in the right direction

  • Like 1

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×